Update notes v1.7.1 → v1.8.0
Bitty Engine » Devlog
v1.8.0 Apr. 7, 2026
This release introduces new file buttons, adds native Apple Silicon support for MacOS, and contains a number of other improvements. The beGUI lib has also been updated to v1.8.0 to support the latest Bitty Engine: https://github.com/paladin-t/begui
- Added native Apple Silicon support
- Added namespace
Bittyto the source code of the engine - Added new, open, and save buttons to the banner area
- Improved
Path.documentDirectoryfallback on Windows - Improved
Path.savedGamesDirectoryfallback on Windows - Fixed memory leak of
Path.savedGamesDirectoryon Windows - Fixed a game canvas reset issue when switching fullscreen mode
- Fixed a crash bug when running an empty project
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.7.0 → v1.7.139 days ago
- Update notes v1.6.1 → v1.7.052 days ago
- Patch notes v1.6.0 → v1.6.168 days ago
- Update notes v1.5.0 → v1.6.078 days ago
- Update notes v1.4.2 → v1.5.0Jan 19, 2026
- Patch notes v1.4.1 → v1.4.2Jan 09, 2026
- Patch notes v1.4.1 (rev3)Dec 04, 2025
- Patch notes v1.4.0 → v1.4.1Aug 03, 2025
- Update notes v1.3.2 → v1.4.0Mar 01, 2025
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