Patch notes v1.4.1 → v1.4.2
Bitty Engine » Devlog
v1.4.2 Jan. 9, 2026
Enhanced modules, improved usability, fixed some bugs.
- Added a “transparent_color” application option to specify transparent color for the application window on Windows 10 and above (experimental)
- Added support for moving editing area by MMB
- Added support for zoom with Ctrl+Mouse Wheel
- Added title and path of the current project to the title bar
- Added active asset selection in the list view when switching to an asset tab
- Improved wordwise selection
- Improved notification handling on Linux
- Improved tab color of the classic theme
- Improved stability when failed to get the path of writable directory
- Fixed a style assigning bug of code editors when they are opened by the debugger
- Fixed a system notification issue on Windows 11
- Fixed a potential locale issue for cURL threading
- Fixed an absolute path resolving bug on Windows
- Upgraded SDL from v2.0.12 to v2.32.10
- Upgraded Lua from v5.4.8 to v5.5.0
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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- Update notes v1.4.2 → v1.5.0Jan 19, 2026
- Patch notes v1.4.1 (rev3)Dec 04, 2025
- Patch notes v1.4.0 → v1.4.1Aug 03, 2025
- Update notes v1.3.2 → v1.4.0Mar 01, 2025
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