Update notes v1.4.2 → v1.5.0
Bitty Engine » Devlog
v1.5.0 Jan. 19, 2026
Enhanced modules, improved usability, fixed some bugs.
- Added API of SQLite-based database
- Added API for using the new
TextBoxeditor module in game - Added examples of the new
DatabaseandTextBoxmodules - Added a
Path.writableDirectoryOf([org, app])function to get the writable sub directory path with the specific identifiers - Added a pair of
bytes:toList()andbytes:fromList(lst)methods to convert betweenBytesand Lua list - Added
color:toGray(),color:toARGB(),color:fromARGB(int),color:toHSV(),color:fromHSV(h, s, v, a = 255),color:toString(),color:fromString(val)methods - Added
json:toBytes(pretty = true),json:fromBytes(bytes)methods - Added a preference option to specify whether to show recent opened files
- Added support for drag-and-drop to open projects
- Added an option to use system SDL2 library on Linux
- Changed to get the versions of some libs dynamically to reflect runtime environment
- Improved Japanese and Cyrillic character rendering in code editor
- Improved RMB handling in the assets list
- Improved error report
- Improved ranged pair inputting for the code editor
- Updated the
msgboxfunction to support yes-no and yes-no-cancel dialogs - Fixed a colorization issue in the output window
- Fixed a window title refreshing issue after modifying “info.json”
- Fixed a colorization issue in the output window
- Fixed an IME window positioning issue
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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Comments
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Awesome update! Sqlite support is huge!!