Update notes v1.5.0 → v1.6.0
Bitty Engine » Devlog
v1.6.0 Feb. 12, 2026
This release improves the usability of the TextBox, Database, and Music classes, adds new APIs and options, enhances ease of use, and fixes a number of bugs. The beGUI lib has also been updated to v1.6.0 to support the latest Bitty Engine: https://github.com/paladin-t/begui
- Added a
__len()operator toMusicresource - Added
length,isPlaying,isPaused,position,finishedproperties toMusicresource - Added
play(...),pause(),resume(),stop(...)methods toMusicresource - Added a “force_monospace” option to the
TextBoxmodule - Added a
lastInsertedRowIdfield to theDatabasemodule - Added
lineCount,undoable,redoable,hasUnsavedChangesproperties to theTextBoxmodule - Added
location(),locate(...),selection(),selectRange(...),lineAt(...),columnsAt(...),indent(),unindent(),undo(),redo(),markChangesSaved(),ensureCursorVisible(...)methods to theTextBoxmodule - Added a
txtparameter to thepaste(...)method of theTextBoxmodule - Added an
Application.setCursor(name)function to set cursor with string - Added an
Application.skipFrame()function to skip one frame for flushing the application window - Improved custom font range support
- Improved non-ASCII code rendering
- Improved handling of character input across multiple threads
- Improved scroll behaviour of
TextBoxwhen mouse is moving at edges - Updated to allow activating assets for editing by double click on the editor tabs
- Updated the “TextBox” example to use selected fonts
- Updated the text-based editors to use sticky line numbers
- Fixed a crash bug when use
Promisewithout anupdatefunction - Fixed a thread locking bug of nested
Promises - Fixed a style assigning bug of code editors when they are opened by text lookup
- Fixed some potential issues during renaming assets
- Fixed an asset validation bug after removing its reference asset
- Fixed base of the “cursor_line” and “cursor_column” options to 1 for the
TextBoxmodule - Fixed a camera handling bug with the
TextBoxmodule - Fixed an async operation issue with the
TextBoxmodule - Fixed a memory leak within the
TextBoxmodule
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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