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Blog #21 - Balancing the game and Android requests
April 29, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! How long have you survived? I mean, on the chunky Android controls of the last release hehe. Well, I've been reading all comments on our community and suggestions on the youtube videos...
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Blog #20 - Bombs on 0.0.6
April 16, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! Just a fast update on our blog! As the build 0.0.5 just dropped I started to work on the next one. I've just applied a nice CRT filter glitch for player anxiety and a Black/White filter...
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Build 0.0.5 will Rot you.
April 10, 2026
by
Gustavo Kuklinski
#devlog
Hello Rotters! How long have you survived? (same joke as ever, hehe) So, here we go! I'm just releasing the new version with some bugfixes from last builds and some new stuff as the Android testing AP...
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Blog #19 - Add player quests!
April 01, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! As our Postmortem to talk about it... I'm working on a purpose to the game, this is creating some simple quests for the player to have something to do instead only survive the Bit world...
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Blog #18 - Game new UI, the same but different.
March 30, 2026
by
Gustavo Kuklinski
1
#blog, #devlog
Hello Rotters! How long have you survived the Rot? Well, I've been working, as always and always to a never ending game dev. I've been making a lot of improvements to the game with some help from disc...
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#Build 01 - Creating new items to the game
March 23, 2026
by
Gustavo Kuklinski
#build
Hello Rotters! Just passing by to show you our simple SDKDocumentation to create new extends to the main game! You can get a step-by-step to create new items, clothes, vehicles, and extends. I tryed t...
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Blog #17 - Translations! (First to pt_BR)
March 20, 2026
by
Gustavo Kuklinski
1
#blog
Hello Rotters! How long have you lived in Next Petrol island? hehe Well, I'm good to say, we'll have some game translations soon. Currently I'm working in Brazilian Portuguese (My main language) as En...
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Blog #16 - Game polishment and community on!
March 14, 2026
by
Gustavo Kuklinski
Hello Rotters! Those previous weeks were insane, just meet a YouTuber who is supporting the game and it's community! Also very nice to see the people kindness during this new process. I'm keeping work...
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Devlog #11 - Release 0.0.4-0.3 - MacOS!
March 12, 2026
by
Gustavo Kuklinski
#devlog
Hello Rotters! Here are some new smaller updates on the game! Now supporting MacOS! (Just need to test it). I've removed the browser version for a while during some game test play and freezing issue b...
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Devlog #10 - Release 0.0.4-Preview02
March 09, 2026
by
Gustavo Kuklinski
#devlog
Hello Rotters! Here we go again! Finally posting the build 0.0.4-Preview02. Also available to play on web with a best framerate from the previous Blog. Here are the full change log to this build: - [x...
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Blog #15 - Is it a serious game or just to get pennies from donations? We have cows!
March 07, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! As the title said, nobody donated to it yet. It's been 4 months since I started the project at all. Well, I'm working so hard to make it works, sometimes I feel a little down about it...
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Blog #14 - Struggles on loot, create a community of Rotters?
March 03, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! For how long have you survived the game? hehe. I mean, without any crashes as version 0.0.4-preview1 have a serious bug when read books. I'm just trying to keep you updated about what i...
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Blog #13 - Some performance and mapping
February 27, 2026
by
Gustavo Kuklinski
#blog, #performance, #procedural
Hello Rotters! First at all Thank you for the Browser plays!I know it's hard with this FPS, so people are also downloading the game and I hope, having fun with it. Two days ago I just made the first t...
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Blog #12 - Bit Rot 0.0.4 - Preview 2 Playable on browser!
February 25, 2026
by
Gustavo Kuklinski
#blog
Hello everyone! As my last post said, the next will be fun! Nowyou can play direct on browser, but the FPS is not as good as the standalone software. Hope you enjoy the news!...
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Blog #11 - About 0.0.4 - Preview-02. Next update will be fun!
February 18, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! I'm so glad you are enjoying the new build! In this 2 day, we got 12 downloads and added to 4 collections! Thank you all for enjoy the game! Our news Preview-02 of 0.0.4 already started...
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Devlog #9 - Bitrot_0.0.4-preview-01
February 15, 2026
by
Gustavo Kuklinski
#devlog
Finally! Bit Rot version 0.0.4 first preview is here, the change loge is huge introducing a lot of new stuff to the game. A lot of game balance still WIP, you can also make some changes via XML files...
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Blog #10 - Demo gameplay of 0.0.4 build
February 11, 2026
by
Gustavo Kuklinski
#blog
A little video showing the WIPs...
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Blog #09 - About the next 0.0.4 build
February 04, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! Hope you still alive in game! Well, I've been working, a hard work as I always say. The last patch.0125 was more about an experiment with Github Actions to compile the Pygame code. I th...
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Blog #08 - Craft system
February 02, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! Some new game updates happening! Now you can talk to the game NPCs and we have a craft system, so the player can build some tools, weapons, utilities for a long game play. I'm also work...
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Blog #07 - Windows Defender false positives issues
January 23, 2026
by
Gustavo Kuklinski
#blog
Hello Rotters! I've been publishing the game in some subreddits seeking for test players. As my primary OS is Linux, most of the features are being build upon my system basis. But as the game is growi...
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Devlog #8 - Bitrot_0.0.2-patch.0125
January 20, 2026
by
Gustavo Kuklinski
#devlog
Hello Everyone! Here is a new patch for 0.0.2 with some bugfixes and new content! - [x] Fix: Item: Reduce infection using medication_vaccine - [x] Add: Weapon: Machine gun: MAC-10 - [x] Add: Camp: Add...
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Blog #06 - Camping and new ideas
January 19, 2026
by
Gustavo Kuklinski
#blog
Hello guys! I've just started some new survivor instinct for the game, allowing some camp and explore. I've updated some old sprites and i'm improving the block management and time to transfer item fr...
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Blog #05 - Fixing bugs and creating assets
January 16, 2026
by
Gustavo Kuklinski
#blog
The game is still in active development following New Year's Eve! While I'm currently focused on drawing new sprites and configuring XML for new buildings and items, we've also implemented several key...
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Devlog #7 - Happy New Year!
December 30, 2025
by
Gustavo Kuklinski
#devlog
Hello Rotters! I wish you a happy new year with this new Bit Rot version! Hope you will enjoy! Here are the new version changelog: - [x] Add: Player can't walk/run while looting - [x] Add: Game NPCs -...
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Blog #04 - Just working....
December 15, 2025
by
Gustavo Kuklinski
#blog
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working features: ## Devlog Started: 08/12/2025...
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Blog #03 - Mention on YouTube!
December 13, 2025
by
Gustavo Kuklinski
#blog
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new updates as the NPCs and Vehicle implementati...
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Devlog #06 - Rolling release game patches
December 10, 2025
by
Gustavo Kuklinski
#devlog
Hello Rotters! How are you today? Well, I've just released the first version for Windows! There's some know bugs like: when click 'Grab' the game suddenly crash. It's already fixed for next builds. Du...
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Devlog #5 - Windows and linux support
December 07, 2025
by
Gustavo Kuklinski
#devlog
Hello Rotters! How are you? As I promise, the version 0.0.1 of the game working on Windows and Linux is available. The demo is playable with some bugs to be fixed like: When you get a car and save the...
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Blog #02
December 05, 2025
by
Gustavo Kuklinski
#blog
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for up to 4 chunks have been solved by perfor...
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Blog #01
December 02, 2025
by
Gustavo Kuklinski
#blog
Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to expand it's story. Probably nobody knows...
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Devlog #4 - First dev build
November 27, 2025
by
Gustavo Kuklinski
#dev build
The first downloadable build for linux: https://github.com/gustavokuklinski/bit-rot-builds ### Dev - [x] Add: Items can have multiple reduce, restore player stats - [x] Add: Durabilitie as percentages...
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Devlog #3
November 20, 2025
by
Gustavo Kuklinski
First public dev gameplay impression. Sound refine, map roofs and mobile minimap...
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Devlog #2
November 19, 2025
by
Gustavo Kuklinski
+ Fix: Invested tireness, 100% = Rest / 0% = Tired + Add: Added more traits + Add: To play game traits must be balanced to 0 (Zero) + Fix: Ajust the time for the gameplay on Mobile + Add: Bed to sleep...
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Devlog #1
November 07, 2025
by
Gustavo Kuklinski
#devlog
## Devlog This is the first demo Devlog: Started: 20/10/2024 Release: Version: Repository: https://github.com/gustavokuklinski/bit-rot ### Dev - [x] Add: Create lootable containers on map - [x] Add: A...
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