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Tech Discussion Devlogs

Nuclear Throne Ultra is now on GitHub
Tech Discussion
I moved Nuclear Throne Ultra from BitBucket to GitHub. (Updates will still be on Itch!) As you may be aware Nuclear Throne Ultra is open source so its accessibl...
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Making a Track - Video
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Tech Discussion
I recorded this video to show the process of making a track with the spline tools package I’m using in Unity. It’s sped up and has some voiceover commentary...
A tutorial on Quest and Dialogue internals for Server Hosts
Tech Discussion
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Complete quests, level up skills, build structures, or casually live in a massive open-world.
Dev Thoughts
Tech Discussion
Hello! Instead of trying to see the "blood moon" behind the clouds this morning, I'll write a short post here before I start work. I've been working on the mini...
Dev Thoughts
Tech Discussion
I'm working with some new foliage, thanks to Electric Dreams Env and Humble Bundle. This was the default/sample/showcase that I just overlaid most of my UI codi...
Dev Thoughts
Tech Discussion
Howdy! I'm now taking some Unreal Engine classes. HOLY COW! There is so much more I can do with DamNation! You can expect some serious environment enhancements...
Dev Thoughts
Tech Discussion
Yeay! I have successfully compiled DamNation for Linux, which is what Steam Decks require. I will be testing the build before I post it here on itch.io. Progres...
Launcher has been updated!
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Tech Discussion
The launcher has been updated, which should now fix some issues. The size of buttons displayed in windows with different resolutions and font sizes no longer af...
Dev Thoughts
Tech Discussion
Is Ludus AI (for Unreal Engine) my next fun thing? Don't know! 1,500 free credits wasn't enough... and now I have to wait till May to finish testing. LOL. It's...
The Blood Diary Demo Coming This Summer!
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Tech Discussion
Dear friends, We’re excited to share some great news - the demo version of our vampire-themed game, The Blood Diary , will be released in June 2026! Right now...
Unity Underground devlog #4 - conversation bugs
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Tech Discussion
I got a report that you could give Goldthirst a gold nugget and he wouldn't give you a magic axe in return. This was a surprise to me as I wasn't aware that was...
The Labyrinth in Heroes Saga!
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Tech Discussion
Dear friends, In the upcoming version of Heroes Saga , the Hero will take part in a competition. The rules are simple: whoever reaches the center of the labyrin...
Game title discussion[I need help!!]
Tech Discussion
Hey Japaman masters! It just hit me—I never came up with a proper short name for this game. When I uploaded it to itch, the title was too long, so I kinda jus...
Steam page + DLC talk
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Tech Discussion
Hey guys! First of all, thank you so much for the support on the game as always! I’m working on getting a steam page up but it’s (unfortunately) quite expen...
Current Status
Tech Discussion
So it's been a while and I've been mainly updating just the paid version, BUT SOON THERE WILL BE A FREE VERSION DISTRIBUTED!! I'm just trying out ways of making...
1.2.0 (2026/04/04)
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Tech Discussion
Added added soundtracks and music toggle button added key P binding to toggle in-game menu Changed changed touch detection logic changed brand button position o...
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Unity Underground devlog #3 - raiding treasuries
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Tech Discussion
I got a report that opening the door to the goblins' treasuries doesn't alert them, and sure enough I hadn't implemented a specific type of trigger called an op...
VN structures are more deceptive than I thought
Tech Discussion
I’ve been looking into the structure of a few Ren’Py projects recently, and something surprised me: Many games feel highly branching… but structurally, a...
Unity Underground devlog #2 - inside the editor
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Tech Discussion
Here's a screenshot of level 1 of the abyss from within Unity. A few things to note: I added the polygons above the map to hide the backfaces when using the Roa...
030+ profiles added to Lincity
Tech Discussion
Alright! Here a quick heads-up. I added an extra 030+ profile package which with quite some ram (not sure how much but probably 16mb+) should work potentially o...
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Working
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Tech Discussion
Hey friends, We’re continuing to work on updates, and for now we want to dedicate this post to you - our amazing supporters. Recently, we’ve been sharing fa...
Were made it into steam!
Tech Discussion
Yes, we wanted to announce this. We're thrilled to finally be able to open up more opportunities by listing Prototech games on Steam, so you can easily find and...
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🔥Knightly Passions - 25% OFF Now Available! 🔥
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Tech Discussion
Friends! We’ve got great news! Right now, our game Knightly Passions and all its DLCs are available with a -25% discount! And for those who want the full expe...
Version 1.1 - Dungeon Crystal
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Tech Discussion
I just uploaded v.1.1. It's a small fix for the localization and some minor bugs. It's also the version that was playable on Gamescom 2025...
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Devlog #4 – Pause System Added
Tech Discussion
Today I added a pause system to the game. During battles you can now pause the action at any time to take a closer look at the battlefield. This makes it easier...
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Open-Source on GitHub!
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Tech Discussion
The game is open-sourced on GitHub! Meaning, you can download the project and do whatever you will with it, long as you don't release the same game under a diff...
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Free 2D pixel assets from bob games studio
Tech Discussion
Free 2D pixel assets game play
Devlog – Free Assets From Bob Games Studio
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Tech Discussion
Hello everyone! We’re happy to share our Free Assets From Bob Games Studio project with the indie development community. This pack includes a collection of us...
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Comb Rider Demo is now available
Tech Discussion
The Comb Rider demo is now available. The demo includes several early levels and lets you experiment with item combinations. If you enjoy it, please wishlist th...
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Creating new MSD Frames
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Tech Discussion
Creating New Frames I wanted to take a moment to talk about the process of creating new frames. At first glance, you might think it's easy to just grab a screen...
Devlog #2: Technical Perspective
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Tech Discussion
Good day, Diecaster! In our last devlog, we talked about the inspiration behind the idea we brought to our game jam event. This time, let’s look at the protot...
Building a System for the Absurd: Why I.T Never Ends is actually a website
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Tech Discussion
The response to I.T. Never Ends has been surprising to say the least. I mean that in a good way. I set out to make an existential comedy about the mundane grind...
Resource Collection Animation
Tech Discussion
New Features Resource fly to UI animation Mining now has clear visual feedback. When you collect resources, small icon tokens appear where the action happens an...
Alpha 4.6.3: 1:1 Scale NASA Data, Newtonian Physics, and the "First 1000" Pilot Medal
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Tech Discussion
Greetings from Rome, pilots! I am Giuseppe, lead dev of a 3-man team (all veterans from the 90s MUD era). We have been building Project Zero-G for a year, and t...
Controller support etc | Async RawInput also
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Tech Discussion
Hello! We know some of you have asked us about controller support. We are gradually and systematically preparing for future Controller Support in the project. T...
Prestige Shop
Tech Discussion
This update adds the Prestige Shop , a meta-progression layer where you spend Quantum Points (QP) earned from prestige resets on permanent upgrades that carry o...
v.1.0.3 PATCH NOTES : Save point Bug fixed & Improving interaction visibility
Tech Discussion
Hello everyone, I have just released a small update to address some Streamer feedback and fix a potential Save point issue. Thank you for your continued support...
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v.1.0.2 PATCH NOTES : Character Visibility & Navigation Update
Tech Discussion
[Patch Notes] 1. Character Visibility & Save Logic Fixes The "Invisible Julian" Bug: Fixed a specific bug where the character would become invisible after loadi...
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v.1.0.1 PATCH NOTES : Quality of Life & Bug Fixes
Tech Discussion
1. Gameplay Warnings Added a warning words to the initial tutorial popup regarding the lack of Auto-save and Sequence Skip functions. Please make sure to save m...
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[EN] Soft Mini-Golf - Devlog #1
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Tech Discussion
Date: February 4, 2026 Version: Early Access Developer: Itamde Studio 🎯 Project Overview Soft Mini-Golf is a casual-style 3D mini-golf game developed with Un...
Blog #08 - Craft system
Tech Discussion
Hello Rotters! Some new game updates happening! Now you can talk to the game NPCs and we have a craft system, so the player can build some tools, weapons, utili...
[IT] Soft Mini-Golf - Devlog #1
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Tech Discussion
Data: 4 Febbraio 2026 Versione: Early Access Sviluppatore: Itamde Studio 🎯 Panoramica del Progetto Soft Mini-Golf è un gioco di mini-golf 3D in stile casual...
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Nuova versione.03
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Tech Discussion
Bug camera fixed...
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Il videogioco napoletano. The neapolitan videogame
Three.js WebGPU Renderer Now Works in Mystral Native
Tech Discussion
Three.js WebGPU renderer now runs natively in Mystral Native.js. In the previous blog post , I mentioned how Mystral Native.js is a native WebGPU runtime that c...
Sponza in WebGPU Now Runs on Mystral Native — 10x Smaller on Mac
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Tech Discussion
We've replaced the Electron and Tauri builds of the Sponza demo with Mystral Native.js — our own lightweight native runtime for WebGPU games. What changed: Ma...
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Effective Chase Cam Tracking On Loops
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Tech Discussion
Gimbal Lock, Slerping, and Quaternions, oh my. I recently updated the third-person camera to work well on curved loops and other zany tracks. It was not fun, an...
Blog #07 - Windows Defender false positives issues
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Tech Discussion
Hello Rotters! I've been publishing the game in some subreddits seeking for test players. As my primary OS is Linux, most of the features are being build upon m...
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How I Built This Thing (Part 3) - Tools
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Tech Discussion
Tools Z88DK Z88DK is the best toolchain available for ZX Spectrum development. It provides a C compiler, linker, assembler, and the invaluable ticks cycle simul...
How To Make Car Sound
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Tech Discussion
I was able to create all the car engine noises in this game with free tools. Buckle up though, because it was a decent amount of work. Overview Generate engine...
Milk 1 Palette Update + Antivirus False Positives Fix
Tech Discussion
An update forced by an especially concerned user making unlawful statements basing their opinion on false positives. Issue was connected to previous compiler's...
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