Tech Discussion Devlogs
I moved Nuclear Throne Ultra from BitBucket to GitHub. (Updates will still be on Itch!) As you may be aware Nuclear Throne Ultra is open source so its accessibl...
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I recorded this video to show the process of making a track with the spline tools package I’m using in Unity. It’s sped up and has some voiceover commentary...
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Complete quests, level up skills, build structures, or casually live in a massive open-world.
Hello! Instead of trying to see the "blood moon" behind the clouds this morning, I'll write a short post here before I start work. I've been working on the mini...
I'm working with some new foliage, thanks to Electric Dreams Env and Humble Bundle. This was the default/sample/showcase that I just overlaid most of my UI codi...
Howdy! I'm now taking some Unreal Engine classes. HOLY COW! There is so much more I can do with DamNation! You can expect some serious environment enhancements...
Yeay! I have successfully compiled DamNation for Linux, which is what Steam Decks require. I will be testing the build before I post it here on itch.io. Progres...
The launcher has been updated, which should now fix some issues. The size of buttons displayed in windows with different resolutions and font sizes no longer af...
Is Ludus AI (for Unreal Engine) my next fun thing? Don't know! 1,500 free credits wasn't enough... and now I have to wait till May to finish testing. LOL. It's...
Dear friends, We’re excited to share some great news - the demo version of our vampire-themed game, The Blood Diary , will be released in June 2026! Right now...
I got a report that you could give Goldthirst a gold nugget and he wouldn't give you a magic axe in return. This was a surprise to me as I wasn't aware that was...
Dear friends, In the upcoming version of Heroes Saga , the Hero will take part in a competition. The rules are simple: whoever reaches the center of the labyrin...
Hey Japaman masters! It just hit me—I never came up with a proper short name for this game. When I uploaded it to itch, the title was too long, so I kinda jus...
Hey guys! First of all, thank you so much for the support on the game as always! I’m working on getting a steam page up but it’s (unfortunately) quite expen...
So it's been a while and I've been mainly updating just the paid version, BUT SOON THERE WILL BE A FREE VERSION DISTRIBUTED!! I'm just trying out ways of making...
Added added soundtracks and music toggle button added key P binding to toggle in-game menu Changed changed touch detection logic changed brand button position o...
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I got a report that opening the door to the goblins' treasuries doesn't alert them, and sure enough I hadn't implemented a specific type of trigger called an op...
I’ve been looking into the structure of a few Ren’Py projects recently, and something surprised me: Many games feel highly branching… but structurally, a...
Here's a screenshot of level 1 of the abyss from within Unity. A few things to note: I added the polygons above the map to hide the backfaces when using the Roa...
Alright! Here a quick heads-up. I added an extra 030+ profile package which with quite some ram (not sure how much but probably 16mb+) should work potentially o...
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Working
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Hey friends, We’re continuing to work on updates, and for now we want to dedicate this post to you - our amazing supporters. Recently, we’ve been sharing fa...
Yes, we wanted to announce this. We're thrilled to finally be able to open up more opportunities by listing Prototech games on Steam, so you can easily find and...
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Friends! We’ve got great news! Right now, our game Knightly Passions and all its DLCs are available with a -25% discount! And for those who want the full expe...
I just uploaded v.1.1. It's a small fix for the localization and some minor bugs. It's also the version that was playable on Gamescom 2025...
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Today I added a pause system to the game. During battles you can now pause the action at any time to take a closer look at the battlefield. This makes it easier...
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The game is open-sourced on GitHub! Meaning, you can download the project and do whatever you will with it, long as you don't release the same game under a diff...
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Free 2D pixel assets game play
Hello everyone! We’re happy to share our Free Assets From Bob Games Studio project with the indie development community. This pack includes a collection of us...
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The Comb Rider demo is now available. The demo includes several early levels and lets you experiment with item combinations. If you enjoy it, please wishlist th...
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Creating New Frames I wanted to take a moment to talk about the process of creating new frames. At first glance, you might think it's easy to just grab a screen...
Good day, Diecaster! In our last devlog, we talked about the inspiration behind the idea we brought to our game jam event. This time, let’s look at the protot...
The response to I.T. Never Ends has been surprising to say the least. I mean that in a good way. I set out to make an existential comedy about the mundane grind...
New Features Resource fly to UI animation Mining now has clear visual feedback. When you collect resources, small icon tokens appear where the action happens an...
Greetings from Rome, pilots! I am Giuseppe, lead dev of a 3-man team (all veterans from the 90s MUD era). We have been building Project Zero-G for a year, and t...
Hello! We know some of you have asked us about controller support. We are gradually and systematically preparing for future Controller Support in the project. T...
This update adds the Prestige Shop , a meta-progression layer where you spend Quantum Points (QP) earned from prestige resets on permanent upgrades that carry o...
Hello everyone, I have just released a small update to address some Streamer feedback and fix a potential Save point issue. Thank you for your continued support...
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[Patch Notes] 1. Character Visibility & Save Logic Fixes The "Invisible Julian" Bug: Fixed a specific bug where the character would become invisible after loadi...
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1. Gameplay Warnings Added a warning words to the initial tutorial popup regarding the lack of Auto-save and Sequence Skip functions. Please make sure to save m...
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Date: February 4, 2026 Version: Early Access Developer: Itamde Studio 🎯 Project Overview Soft Mini-Golf is a casual-style 3D mini-golf game developed with Un...
Hello Rotters! Some new game updates happening! Now you can talk to the game NPCs and we have a craft system, so the player can build some tools, weapons, utili...
Data: 4 Febbraio 2026 Versione: Early Access Sviluppatore: Itamde Studio 🎯 Panoramica del Progetto Soft Mini-Golf è un gioco di mini-golf 3D in stile casual...
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Bug camera fixed...
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Il videogioco napoletano. The neapolitan videogame
Three.js WebGPU renderer now runs natively in Mystral Native.js. In the previous blog post , I mentioned how Mystral Native.js is a native WebGPU runtime that c...
We've replaced the Electron and Tauri builds of the Sponza demo with Mystral Native.js — our own lightweight native runtime for WebGPU games. What changed: Ma...
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Gimbal Lock, Slerping, and Quaternions, oh my. I recently updated the third-person camera to work well on curved loops and other zany tracks. It was not fun, an...
Hello Rotters! I've been publishing the game in some subreddits seeking for test players. As my primary OS is Linux, most of the features are being build upon m...
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Tools Z88DK Z88DK is the best toolchain available for ZX Spectrum development. It provides a C compiler, linker, assembler, and the invaluable ticks cycle simul...
I was able to create all the car engine noises in this game with free tools. Buckle up though, because it was a decent amount of work. Overview Generate engine...
An update forced by an especially concerned user making unlawful statements basing their opinion on false positives. Issue was connected to previous compiler's...
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