Lighting is fantastic and atmosphere is very creepy too, I like the overall gameplay and aesthetics. The puzzles were nice but interactions were very annoying, clicking on them shouldn't put you out of the puzzle. Mechanics and collisions can use some polish. But I like the game!
SeeOne
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A really creative entry, interesting gameplay wrapped over a very dreadful story. The theme implementation was well done as well. I think the story could have been told slower, more fluff and more dialogues to make it a slow burn would work well. Overall I really like the game, a thoroughly decaying experience, would recommend!
The atmosphere is very creepy, and the whole monologue was good as well, added a nice layer to the mushroom gathering lol. The art is pretty cool, for what it is the game is cool, wished there was more to do tho. Just having a destination to walk to while the monologue goes on would be a great addition. Overall I enjoyed the game, congrats on finishing it!
Super creative game, I love the core mechanic, and the overall atmosphere of the ship was nice and tense as well. Great job on the voice acting too. The binds, as in what number says what, could have been shown on screen after player presses the button first, cause for the first few turns it was a guessing game. The game really did make me feel like an alien trying to mimic humans tho lol, so amazing job on that!
Oh don't mind me, I just played peak. Fantastic work, gorgeous. I loved the shots of jupiter, I adore anything space related, so seeing a planet that close was beautiful and super heavy when put together with the story. Two tiny pieces of nitpick, it can use a bit more music, gameplay can be a teeny bit more refined. But these are very very minor. You should be really proud of the game you put out. Top tier stuff.
The voice acting work is amazing, and the atmosphere is excellent as well. I really liked it and was genuinely intrigued to know about the story and world. The game did crash after I finished the bedroom scene. Also I think the UI can use some polish, there needs to be an X button to exit out of menus or at least clicking anywhere outside the journal/puzzle area should put you out of it. The page turning on the journal can also use some pointers. Overall a very interesting story, world that I would like to explore and great voice acting.
What a creative idea, the second person perspective is clever, I enjoyed exploring the world as the art is really good. As you know tho the game is heavy, took me several tries to get it working. Also visibility can use some polish as well, there are many places where you can't really control the player well. It is a very pretty and original game tho, nice work!
Aesthetically this game is so cool, I love the simple setting of person sitting at desk discovers ungodly shtuff. Sound was good and clicks felt nice. I'll be honest too, I'm not at all familiar with command line code, so I had to learn what commands do and how to maneuver around the game. It was a cool side effect of playing, but would have been way nicer if the game explained it in some way. It could have been a few persistent sticky notes as well, that would be way better than nothing. Overall I adore the setting, but gameplay could have been presented and introduced better.
I like the game a lot, art is gorgeous, atmosphere is nice, I like the 2 tone gameplay as well, a text based adventure + a twisted farming game. Music was great as well. It loses a lot of its strength for being this short tho, I absolutely would have loved to play more, the setup is great for something nice.
This game is genuinely peak. Amazing art, Nice upgrade system that was worth going back to. The core mechanic while not unique was well polished, and the twist was enough to make it standout. Theme was well implemented. Atmosphere top tier. The only thing I can critique is that game could have used music at some points, and maybe there should have been a light upgrade. But overall, well done!
A really good interpretation of darts, enemy blockers are really creative and the trinkets are interesting and helpful. Art style is amazing too. I do think that the rotating dart board is the hardest modifier lol. I like the game, more could have been done with the world the player is in tho, with the setting, like little crowd quips etc. I also don't see the theme implemented as well. Overall nice twist with well made core mechanics, good job!
In terms of imagery this game is amazing, both the atmosphere and presentation are gorgeous. Really felt what the game wanted to convey. The music is well made too. I like the length to be honest, cohesive and self contained enough to be fun. The art itself can be polished up a little bit. And the minigames while sufficient, could be upped a notch to really give the game some mechanical layers. Great job on the game!
I really like the decaying mind interpretation of the theme, the lighthouse was atmospheric and very dreadful to walk around. The reveal of the thing was well done. I think the minigames while functional could have been slightly more complex, like the gears one was good, everything else felt meh in comparison. And ye, make the text dialogue move on click rather than automatically. Overall a well made entry, I enjoyed it.
The art is great and music fits well in the game, especially liked the starting opera music. The rooms in camera are well designed. I think the gameplay can use some wrenches thrown, like some changes, minor consequences and the world around you changing each day. Also game was terribly laggy on browser, I used Firefox for context. Overall a very atmospheric game.
The desert atmosphere works well & the sound design is amazing, especially when the worm is about to show. The themes of decay in this game land strongly & the overarching story too. The worm is annoying tho, there should be better ways to avoid it, or at least better understanding on how. I also think shrines should be safer, I understand the worm coming after you finish a shrine but mid process is tough. Overall I really enjoyed the game, the atmosphere and themes especially.
Ooh such a nice entry, the puzzle solving + retry system was super fun, genuinely loved it. The art is well made as well. I would have liked the other rooms to be completed, would've played more of the game. The sound design can be polished further as well. Overall nice work, really enjoyed it, wish there was more of it.
A very atmospheric game, the setting is good, sound design is well done and the boarded up window showing a glimpse of outside is a good touch. I like the interaction with other NPCs. I agree with others' advice to make the game more claustrophobic. I also think you can add some clutter around the world to make it more lived in and dreadful. Overall a pretty decent game, great work!
A really fun game to play, I like the movement, jumping around killing power was fun. I'm impressed by the enemy follow AI but they're easy to avoid. Visually the game looks polished. The sound is great and fits the game well. The feed interaction was bugged on some outlets tho, especially the big ones. And I hate to beat a dead horse but the timer, it would have been way better if it increased with every power switch toggled, but I think you already know about it. Overall nice work, good job!
I enjoyed the gameplay thoroughly lol, fun customer quips and a genuinely cool core element with the photo development. The environment around it feels unfinished tho, adding stuff to the development room and maybe an actual shop interior would help a lot. The core idea deserves more cohesive presentation. And ye, I don't see the adherence to theme.
Pretty cool setting and gameplay, very unique concept for this sort of game jam as well lol, I enjoyed my time with it. The mechanics were nice and simple and functioned well, and overall the whole world felt like I wanna stay and play the game more. I do not mind the timer as much, I think it's alright and sometimes good to have a sense of end in a jam game, but I also do think you could have achieved the same thing with visual/environmental instances rather than have a straight timer. Some little quips could've existed about the victims too, and maybe some lore dumps would have made the world seem more atmospheric. I also visited the void 👁. Overall a very in-depth and well made game and would love to see it develop further than the jam!
Nice art and dreadful atmosphere (in a good way). The eldritch being slowly consuming the environment was a strong touch. The music works, game could use better implementation of SFXs. The puzzle while being clear is a tad bit confusing, but that might just be a skill issue on my end, also I think you can use layered solution rather than one big answer to show progression better. Overall pretty decent entry!
The music is insane holy hell, was head banging the whole time. Sick work with that. The game is fun af, movement is very clean and fast, guns look good and overall a blast to play. I think real texturing or proper environment models would have done amazing for the game, it's a bit plain right now. But I'm not sure if that would have been possible in the jam's time frame. The game broke for me sometimes, I couldn't get out of menus, both of the death screen and level complete screen. Lmk if I was doing something wrong or if there's a fix, will love to play again. Overall banger entry. Big kudos!
Game is fun to play, the art & animations are very cute, love it! The gameplay is straightforward and easy to grasp, progression is clear as well, but can be more impactful. The game can get a tad bit repetitive after a few turns tho, so harder fishes would be a good addition. Layered difficulty can be introduced as well to put a wrench in the repetitiveness. The theme was not present firmly enough as well. Nice work overall!



















































