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The Hunter's Inn DEMO, Beta Testing Game Loop and game balancing build

A topic by GGD3V created 8 hours ago Views: 22 Replies: 1
Viewing posts 1 to 2

I’m working on a turn-based RPG that focuses heavily on creating the best combinations of skills and stats. It would be really helpful if people could try out as many different builds as possible and let me know whether the balance between options feels fair.

My goal is to allow players to choose different paths while still feeling equally powerful, just for different reasons.

Check out the community board to share your best combinations and meta builds and if you have time fill out the survey.

/itch/ggd3v/the-hunters-inn

I’ve done some testing myself, and it seems like the most overpowered builds are the shield damage archetype and the “end turn” passive necromancer. Intelligence feels like the strongest stat overall. Faith might be either overpowered or underwhelming, I’m not entirely sure yet. Strength seems fairly balanced, but it relies a lot on dual investing into HP. I also haven’t really tested a pure 22-point  in Strength yet.