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MagnusZane

23
Posts
2
Topics
1
Followers
7
Following
A member registered Nov 19, 2018 · View creator page →

Creator of

Recent community posts

Enjoyable! nice job, I love the aesthetic! I'm also making an isometric pixel art game, but I love the way yours looks!

thank you!!

Fun, sunk a good hour into tinkering!

-Less round UIs? looking a little like a mobile react app at the moment.

After many updates, a new version is available! please comment and leave a review about what you like, dont like, Post your highscores!

Updated the public demo and Supporter build! Please leave comments/rating so I can keep improving!

+1 Update! runs like BUDDER now!



Update #1 — Post-launch feedback pass

After sharing the pre-alpha, the first useful feedback was:

- The web build could lag during heavier action

- The map could use more objects / dressing

- Controller support would help a lot

- The special attack system needed clearer onboarding

So the current work is focused on polish rather than just piling on more systems.

Recent / current changes:

- Added controller support

- Improved optimization

- Added / improved tutorial flow

- Improved FX readability

- Continued work on mutation combinations

- More map dressing and encounter variety planned

One thing I’m trying hard to preserve is the feeling that the game gets absurd without becoming unreadable. That line is… spicy.

Hi everyone — I’m Magnus Artemis/MagnusZane, a solo indie dev and musician working on HordeRazer.


HordeRazer is a free browser-playable pre-alpha zombie horde shooter built around aggressive movement, kill chains, weapon-specific special attacks, and mutation mixing.


The basic idea is simple:

Survive escalating hordes.

Stack weapon mutations.

Chain kills.

Use specials.

Get overwhelmed beautifully.

Every weapon has its own special attack, and elemental mutators can combine into hybrid effects with different gameplay and visual results. I’m aiming for that “one more run” horde-survival feeling, but with more active movement, weapon identity, and chaotic build variety.

You can play the current browser demo here:

/itch/magnuszane/horderazer

Current features:

- Browser-playable pre-alpha demo

- Endless wave survival

- Multiple weapon classes

- Weapon-specific special attacks

- Dash / sprint / reload / camera rotation

- Elemental and utility mutators

- Elites and bosses

- Public leaderboard

- Supporter build with extra updates

Recent update focus:

- Controller support

- Optimization improvements

- Tutorial improvements

- Better combat readability

- New mutation effects and combinations

- Boss / enemy tuning

I’m especially looking for feedback on:

- Combat feel

- Weapon identity

- Dash and special attack satisfaction

- Readability when the horde gets dense

- Browser performance

- What the map needs more of (it needs more objects, interactions, and flair!)

I’ll use this thread as the ongoing devlog for HordeRazer updates, screenshots, gifs, patch notes, and feedback responses.

Thanks for checking it out — feedback is genuinely useful at this stage.

Butterdog Buttadog GIF - Butterdog Buttadog Buttadawg ...

Fun Game! I enjoyed playing it for a few rounds! really like the feeling and shadows.

UI is easy to understand, concept is simple, but engaging. 

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The tutorial is getting bugged somehow. it's spawning in the first two mobs for you to shoot, then you have to kill the next to with melee, repelling a volley, etc. checking the build now!

I have just updated the web build to include everything that I have worked into the Desktop build- I'm excited to hear how it goes!!!

I really liked this update! it made the situation more readable, and made it much easier to understand where power resources were going because I assign people. Great work!


-Absolutely! gonna get that by the end of the week!

thank you for testing <3

if you'd be willing to connect via Discord or email/etc I have a key for you- your feedback has been the most helpful!

I see! I will definitely cap the growth modifier, and I will begin re-implementing the minimap soo- I am hyper focused on performance ATM!
I'm really glad you found the game fun; I will be releasing the pre-alpha for download as soon as it's playable, and it will be $4.69(lol)

thank you for following and interacting, the feedback is amazing!

I actually managed to get pretty far! the hangup I ended on was I unlocked one of the ways of knowing myself and I accidentally triggered an event at the same time, soft locking the save

but it's a really good game! it needs some ambiance, some sound! love it,  A+++

+ Mobs now Kick loot around; loot no longer stays trapped under horde clusters

+Player nade color changed for better readability

+Synergies and readability for Effects of upgrades

(1 edit)

the objective was clear: survive by using bodies to do my bidding. it could be a little clearer how to manage properly- I can't seem to balance enough to collect more than three-4 hosts at a time.

Curiosity drove me to keep playing! only stopped to go to work. +2 support <3

What a fresh and interesting concept! it's totally alien to me! I love it. encountered no bugs that I could see. game is definitely thought provoking and unique! I love the idea of being some unseen force tucked away in the caves pondering how to manipulate humans into doing it's bidding :D

Very fun concept- I can't wait to see you it expanded further!
+1 follow!

I’m a folk harpist by trade, which is probably not the expected backstory for someone making a zombie game, but here we are. I have been dumping hundreds of hours into a personal dev project of mine, and would love it if the community could tear it apart for me.

I just put the free demo for HordeRazer on itch: /itch/magnuszane/horderazer

It’s a chaotic top-down survival shooter where you mow through swarms, upgrade your build, and try not to get folded by the horde.

Would genuinely love feedback on how it feels so far — gameplay, balance, juice, jank, whatever.

-Magnus Artemis
AKA
Hari the Harpist

Made with love <3 
if you enjoy, please like, share, and support the game :D