In other words, as long as we avoid baiting adventurers into traps they're keyed to avoid, we're probably good to go. Okay, I can work with that. Thank you for breaking down which types work with which stats. <3 I will note, though, that you have Barbarian listed twice - is that supposed to be Fighters who have higher Strength, or Constitution?
I'll freely admit, part of my issue is that I play tabletop myself - and often build against type, just to see what I can do with the systems. ^.^' Sorcerers keyed for melee and augmentation spells, gunslinger Bards, archery-focused Fighters, and so on.