
Overflowing Palette

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Features:
- All levels from the game
- Level Editor (export/import)
- Levels with different grid sizes
- Different mechanics
- More available colors
- Endless mode
- Customization
How to play :
To solve an Overflowing Palette puzzle, players must select a color from the palette on the side, then click on a cell to change it and all adjacent cells of the same color to the selected color. The goal is to fill the entire board with the target color within a limited number of turns—or fewer, if possible.
Controls:
Mouse Click on a Cell β Changes the cell's color to the currently selected color.
Keyboard Controls:
Numbers 1-8 β Quickly switch colors without using the mouse.
R Key β Reset the puzzle to start over.
Tools

- Tools do not consume moves but have a limited number of uses.
- They allow swapping two adjacent tiles, but only if they are different colors.
- Three types of tools:
- Swaps tiles both ways (vertically and horizontally).
- Swaps tiles vertically only.
- Swaps tiles horizontally only.
- Swaps tiles both ways (vertically and horizontally).
- To cancel the swap, press the same button (or hotkey) or click on any other non-highlighted tile
Endless Zen
Auto-generated levels without a move counter.
Choose board size, number of colors, and difficulty (which affects how shuffled the board starts).
Option to skip a level if you donβt like the generated result.
After completing a level, you can start another with the same settings.
You can share completed levels with others. (Your number of moves will be set as a goal for others to beat.)
Credits
Based on puzzle 'Overflowing Palette' from the game "Wuthering Waves " by Kuro Games.
Builded as HTML5 game with Phaser 3
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (8 total ratings) |
| Author | Xir |
| Genre | Puzzle |
| Made with | Phaser |
| Tags | 2D, Casual, No AI, Open Source, Relaxing, Singleplayer |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Configurable controls |
| Links | GitHub |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Update 2.1May 31, 2025
- Overflowing Palette 2.0May 11, 2025
- Update 2.0 PlansApr 28, 2025
- Update 1.1.5 - levels from WuWa 2.2Mar 28, 2025
- Update 1.1.4 - ios/safari improvementsMar 23, 2025
- Update 1.1.3Mar 20, 2025
- Update 1.1.2Mar 18, 2025
- Update 1.1.1 - New levels, sound volume optionMar 17, 2025







Comments
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Bug: Selecting and completing the 2nd level in "Custom -> From Users" automatically completes the 1st one, too.
(Step 0: Start completely new.)
Step 1: Select level 2 in Custom -> From Users.
Step 2: Complete the level.
Step 3: Click on "Next Level".
Result: Level 2 restarts, level 2 is marked as completed, level 1 is marked as completed
Expected: Level 3 starts, Level 2 is marked as completed.
Reproduced with current Firefox and Chrome.
ππππ
Decent looking but kinda laggy rendition of classic Color Flow puzzle
No idea what that has to do with whatever "Wuthering Waves" is
its from that game ,its a mini game in "Wuthering Waves" ,the community liked it so much that they made a fan one
Gameplay and a little Critique ;)
Thanks for the review, Iβll think about adding sounds and background music in upcoming update :)

And for "Highlight intensity" - it enhances the effect when hovering over a cell.
I would love for this to be an app
Hi, i have plans to do desktop app along with a big update, but right now I'm participating in GameDev.js Jam so the work on the update is on hold until then. So it's most likely about a month from now.
Can you make the game an apk, I love it.
Hi, I can't promise, since I've never done anything like this before, but I'll definitely take a look.
i believe in you
I like this