Show your friends and enemies who owns the place in this beginner-friendly fighting game!

!!! You can press LEFT and RIGHT on the character select screen to change a player into AI !!!

In development! Please follow my itch.io!


MONSTER BATTLEGROUNDS

Welcome to Monster Battlegrounds (MBG)! Pick your Monster and defeat your foes in battle!

MBG is a 1 versus 1 fighting game with simple controls and deep mind-games.

- MOVEMENT -

Move around using WASD for player 1 and the Arrows for player 2. When a Monster is crouching, they will automatically block any attack coming at them.

- ATTACKS -


Each monster has several attacks! Combine your attack button with a movement direction to perform unique moves. Each monster's movesets create synergies, combos and strategies exclusive to that monster. Use them well to outplay your opponents!

Player 1 can attack using the SPACEBAR, and player 2 can attack using ENTER, PERIOD ( . ) or ENTER on the keypad.

- SUPER ATTACKS -

You will gain a small amount of "Pepper Meter" each time you attack or get hit. Once your Pepper Meter Bar in the bottom corner of the screen is full, DOUBLE TAP the ATTACK button to unleash your SUPER ATTACKS!



Not everything is finished yet. Expect more monsters and features in upcoming updates!


StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.7 out of 5 stars
(112 total ratings)
AuthorsWeenter, dreamwaremusic
GenreFighting, Action
Made withGodot, Audacity, Piskel
Tags2D, Arcade, Godot, Monsters, Multiplayer, Pixel Art, PvP, Simple
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joy-Con
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

Monster Battlegrounds (v0_3_0) Linux.zip 102 MB
Monster Battlegrounds (v0_3_0) Windows.zip 101 MB
Monster Battlegrounds (v0_4_1) Linux.zip 120 MB
Monster Battlegrounds (v0_4_1) Windows.zip 119 MB
MBG_V0_4_1_AndOrbit_Windows.zip 121 MB
MBG_V0_4_1_AndOrbit_Linux.zip 122 MB
MBG_V0_4_1_AndOrbit_html.zip 111 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 240 · Next page · Last page

day 234

gotta admire the dedication

Keep up the good work!

day 233

(+2)

sup all! ive been playing this game at school with friends. i mop all of them with dragonfish but i really wanna get good with happy and mad (since i hear people say its the best character in the game). I really suck at approaching and comboing with mad so if anybodys good pls give tips

(+1)

pointers for Mad? You can stick to Happy and throw fb's until they try to approach, which will depend more on their level of aggression or blocking abilities. You can swap to Mad once they get about mid-range and approach with dash or short hop aerials. Mad's charge atk is also useful for getting in, especially if you have charge, because you can threaten or feign using the super to try and get them to make a mistake like a preemptive jump you can punish with dash or a short charged attack. I've also used their taunt to fake a swap so my opponents tried to get in a better position for the other stance and catching them off guard. Hope this helps, go kick their butts!

(+2)

day 232

(2 edits) (+1)

Really curious if you (or anyone else) have made a discord server for this game? I've been playing for a bit now and only recently realized there were some motion inputs and something that feels like a hidden gimmick or trait for each character, like Shella having a guard charge mechanic, and Totem having a dair (with armor I think?) and a second jump, but I haven't found any resources that talk about them (sorry if you've mentioned it in some past patch notes or a comment somewhere and I just can't find it) and I think a discord server or something similar could help extend the reach of the game and allow information sharing in a way that would still let the hidden stuff be discovered first hand if that's your intention. You potentially don't even need to worry about adding networking features right away since software like Parsec exists!

As a long time FGC fan who's only recently really decided to try and play them, I greatly enjoy the concepts and all the design choices I've seen implemented so far. I love how each character is representative of most archetypes you see in fighting games, and making them monsters really let's them stand out from the ~2000 anime 2d fighters out there. The simplistic control scheme is great for onboarding people outside of the genre, and the movesets (like the actual buttons you press to do the different attacks) is really helpful in roughly highlighting the importance of each attack to their archetypes. I've been able to use this game consistently to lay a basic groundwork for my friends before explaining the subgenres and differences between them, and the rosters each game has in comparison to this cast.

TL;DR, stellar work so far, I'd love to see a community grow for this game, I think it has the potential to be a phenomenal tutorial on the genre as a whole, with enough hidden depth that it can still be enjoyable for veterans, and I can't wait to see what comes next either for the game or from you as a developer!

Egg on my face edit: found comments talking about the secrets, but I still think a more accessible medium for the community would be beneficial. (If there's no server yet, I would be more than willing to help out, btw)

(+1)

i've been playing this game for a while now and I have't heard of any servers for the game, but I would love to help out in the creation of one!

(+1)

Thank you for the comment and all the nice commentary! I am glad that you enjoyed the game.

There is no official discord server for Monster Battlegrounds, but I would support an unofficial server if someone made one. For now, a lot of people just discuss the game in the comments here.

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(+1)

looks fun

day 215

(+1)

(1 edit)

day 214

hey if y'all are waiting for a new update go play generic fighter maybe

day 213

(+2)(-1)

day 212
I'm still impatient but take your time

(+2)

Maybe the update will add new characters. Looking forward to it :)

(+1)

day 211

(+1)

like if you're just fixing a couple bugs just release it and release an emergency patch like 2 days after

(+3)

It's more than that. I reworked the entire animation system because the previous version made it so that i have to manually insert each frame for every animation and color variant of the animation, but it's much more efficient (and clean-looking) now.

There are also 2 new "features" (idk if 1 of them is considered a feature) in the next update which require a lot of animation time, but i am sure that people who already like the game will enjoy it.

Lastly i have to focus on the backgrounds. I know that player probably don't really care too much about new backgrounds or slight improvements to old ones, but i need to do it for a portfolio piece for a job that I'm trying to apply to, so it's unfortunately not optional, though i will try to focus on other stuff first so that i can perhaps release the update in 2 parts (1 with the new stuff, and one with the backgrounds).

I'm glad that people are still playing, and over the last month i have been working on the game a lot. A new update IS COMING, i will try to finish it as fast as i can, but i also have a job, so i can only work on it in my free time.

(+2)

oh ok thanks
I'm just impatient I'm sorry take your time

(1 edit)

day 210

come onnnnnnn pleeeeeaaaaaase D:

day 205

as your unpaid intern I'm telling you to release the update sooner PLEASE your TAKING TOO LONG

day 204

day 203

day like 202 i think?

day 200

(+2)

I don't know how you went from 155 to 200 all of a sudden, but take this:

HYPE

day 201

you need approval to post comments so im doing replies now

Approval? From itch io? Or from me somehow

(1 edit)

idk it only lasted like a day 

it said from itch's mods 

also weenter I'm curious when do you think you can get the new update out?

day 155

it snew.

deltarune tommorow

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day 145

(+2)

this NEEDS an online update! it's amazing!

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day 142

Merry Christmas Erick

I'm a week late but be holly and jolly yourself :)

(+1)

Erick is more loyal to commenting than my ex was to me

(+2)

💀

(+1)

day 141

(3 edits)

I can't seem to figure out the inputs for a few different moves - the variant moves for Shella (I.e., one type of Shella's projectiles moves faster than the other, up attack appears to spawn lightning sometimes), Dragonfish canceling one fireball into another, as well one of Lily's ground moves which upon further investigation appears to be a very finicky "Hadouken" input

The way dragonfish's fireball works is: hold down then left/right + attack button

(+1)

day 140

I got you Erick

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