Defining The Skills.. What do they do?


Offense:

Sword : Basic melee move, low damage, no cost.

Halberd : Heavy melee move, cannot swing consecutively.

Burn : Low damage spell, finisher, positioner.

Toxin : Poisons your opponent, prevents healing.

Implode : Does delayed damage, occurring after opponent take their next turn.

Ice bolt : Bread and butter damage spell, reasonable cost.

Inferno : High cost, high damage spell for specialty cooking.

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Defense: 

Mend : Weak heal, use in emergency or to keep topped.

Heal : Stronger primary heal spell.

Cure : Cures yourself of toxins so that you can heal or prevent damage.

Bloom : Increase health regeneration for the remainder of the fight.

Armor : Increase protection from melee and physical attacks for the remainder of the fight.

Brace : Take much less damage on the opponents next turn only.

Whetstone : Increase melee damage for the remainder of the fight.

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Focus:

Regenerate mana quickly and pass the turn.

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