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Attention! 

If you have one of the cartridges produced by us and want to update, use the ROM according to what the save type shows in the updater (either Flash or ROM). 

If you’re going to play on emulators and/or Retroarch, we recommend the SRAM version


   

In a dystopian future marked by extreme weather and destroyed by human wars, a group of scientists embark on an expedition to revitalize a deserted area. After installing measuring instruments, a terrible disaster occurs and the team disappears. A few years later, another team is sent to the same location to recover the instruments and uncover clues about the previous team.

It is during this mission that Cytra, a young scientist, seeks the answers she needs while dreaming of a future with a new green world.

Green Memories is an action RPG with sandbox and shooter elements, featuring beautiful pixel art inspired by other works from Gameboy Advance and retro games.

A demo was developed for Gameboy Advance, winning the GBA JAM 2022 and receiving awards in other categories.


   Help us improve the game!
If you encounter bugs or want to share feedback, please report them on our Discord server


   


    The project is still under development and each update will be announced in our devlog.



Embedded GBA.Ninja template by hot_pengu and exelotl. Originally from the Varooom 3D project page.

   Help us improve the game!
If you encounter bugs or want to share feedback, please report them on our Discord server

Download

Download
green_memories_v1.5.0-save_flash64.gba 8.2 MB
Download
green_memories_v1.5.0-save_rom.gba 8.2 MB
Download
green_memories_v1.5.0-save_sram.gba 8.2 MB
Download
Green-Memories-Updater-v1.0.nds 2.4 MB

Development log

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Comments

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Un hermoso juego de la game boy advance.


Saludos de Argentina, ojala poder jugar mas de sus proximos proyectos

Game crashes when i try to use quick items during boss fights. Only happens when trying to eat meat.

Could you tell us which bosses and which items?

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Happened after using the rattle to re-spawn the bird boss in the desert , and again during the first fight with the large lizard. I get an error screen when pressing select and also crashes if I use the item from the pause menu. 

Edit: this is the error I got trying to use a coffee at night from the menu

Cant save

what system/emulator are you playing on?

Im using retroarch on pc

We've just released version 1.5.0 with different save types! try using the SRAM version

Pessoal, espero que estejam bem. Eu adquiri um cartucho ano passado com vocês em uma feira e gostaria imensamente de jogar no meu GBA, mas acontece um freezing que não permite com que eu consiga.  Na ocasião vocês mencionaram um atualizador (pro DS se me recordo), ele já está disponível? Por que meio que eu ainda não tive a oportunidade de jogar por conta disso ):  teria como disponibilizar um beta ou algo assim?

Olá tkblietz, sentimos muito pela falha no cartucho, entre em contato com a gente pelo nosso instagram ou discord, podemos resolver por lá.
: )

hi can you make the download compatible with the itch.io desktop app? 

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This is amazing! Can I ask how 'complete' the game is considered at this point. Is it essentially a  full experience at v1.4.8, and each update is bonus upon bonus. Or is it still somewhat of a demo? Genuine question from someone who'd like to get into the game.

EDIT: Sorry I put v1.4.6 instead of  v1.4.8

we plan to expand the story and the number of biomes: at least one more biome is planned for release this month (fingers crossed), with two more to follow before the full launch

thank you - great to know!

Já pensaram em um port ou versão de Nintendo DS? Se isso acontecer um dia eu já encomendo um pra mim kkkkkkk

será que até o fim do ano lança?

Do you think is possible to save my progress on EZ-flash air? If not I Hope It can soon!!  :)

Sou desenvolvedor indie e estarei no canal 3 expo, siga meu jogo também!

Oi tudo  bem? Aconteceu um crash comigo no gba dps que coloquei a bateria na ssgunda estação . Espero que ajude o projeto :)!!! Sucesso

Oi Guilherme, qual versão está jogando? Sabe se acontece toda vez ou é algo intermitente? De qualquer forma, muito obrigado por reportar esse crash!

comprei o jogo com vcs na retrocon! Logo na ultima versão. Aconteceu só uma vez, mas vou observsr e reporto para voces!!! 

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What saving type does this game use? 

the save uses 64K flash. Since we know it's not yet compatible with all emulators, we're considering the possibility of releasing a version of the ROM that uses SRAM for saving in the future

How much of the game is ready? And as updates come out, can I update the version and continue with my save?

(+1)

all the core mechanics are ready, so the most complex part of development is already done. We plan to expand the story and the number of biomes: at least one more biome will be released in the coming months, with two more to follow before the full launch.

since version v1.4.6, saves are backward compatible, so if you have a v1.4.6 build, you can continue playing on v1.4.7 or v1.4.8

When I save the game, it makes a sound but that's it.  Not sure if there was supposed to be a save slot option. The problem is after I save and turn off the game, when I start it up my save progress is gone.  It starts a new game.  I have the game on a Everdrive Mini and playing it on my GBA SP.  I was having a lot of fun with the game and made a lot of progress on my first playthrough so it was a bummer that the game didn't save.

unfortunately, we don't have an everdrive to test this, but it might be related to the save type. If your everdrive has that option, try changing the save type to flash 64

É revigorante ver que studios brasileiros ainda continuam produzindo games para o GBA, um dos melhores portáteis já criados. Curti demais a premissa, mas infelizmente não consigo fazer a rom funcionar no PC ou no portátil. Poderia dar alguma dica de como resolver? Pretendo fazer live dessa lindeza e ajudar a promover de alguma maneira. Desde já, obrigado!

Muito obrigado pelo comentário! Quais emuladores você está utilizando?

Retroarch no PS Vita usando core do gpsp e Visual Boy Advance no pc. Em ambos ficam a tela preta e um ruído.

É, o gpsp tem alguns probleminhas de compatibilidade com homebrews. Se puder tente com os núcleos mGBA ou VBA-M. Com relação ao VBA no pc não sei o que pode ser, se puder nos dizer a versão do que está utilizando a gente pode verificar qual o problema.

A versão do VBA no pc é a 1.7.2

hmm, essa versão é um pouco antiga, se não me engano a última versão disponível do VBA original é 1.8.0 Beta3, mas o VBA original foi descontinuado, e hoje o que vem a ser a sequência dele é o VBA-M, que atualmente está na versão 2.1.11, ambas estão rodando o Green Memories sem problemas.

Pode conferir ambas as versões aqui:
https://www.emulator-zone.com/doc.php/gba/vboyadvance.html

thanks!

i am not using the arrow keys

Green Memories Gameplay

I kinda question making thirst hurt your health


Like you get hit by an enemy and it makes you thirsty?

(+2)

Conheci vcs na retrocon e queria comprar a versão de gba ❤️

thanks!

Deleted 354 days ago
(+1)

Olá Vogs, o "MyBoy!" aparentemente apresenta diversas falhas quando se trata de homebrews, nesse caso (Android) indicaria o emulador "John GBAC"

(+1)

sinceramente a melhor opção pra emular GBA e literalmente qualquer console é o RetroArch. É um sistema de emulação baseado em Núcleos onde você pode baixar o núcleo do emulador que você quer e configurar da forma que quiser. É difícil de explicar mas é o santo graal dos emuladores. Da pra configurar o que quiser e jogar com a melhor qualidade e o menor atraso de input. Tem na play store pra baixar e é de graça, sem propaganda e é um software de código aberto. Vale a pena pesquisar sobre.

Eu conheci o game pelo canal do BrksEdue gostei bastante da jogabilidade. Está tudo bem pra vocês se eu fizer uma série de gameplays dele pro meu canal?

Olá Saka, muito obrigado pelo feedback! Agradecemos também pelo interesse na série de gameplay, pode ficar a vontade!

❤️ O jogo tá incrível. Eu sofri pra me acostumar com o sistema de stamina, mas a sobrevivência nele é fenomenal.

Amei o jogo, muito lindo e bem feito, amo ver como os jogos feitos com o Butano são tão incriveis!! Eu queria saber como vocês colocaram a ROM pra rodar em browser, tenho idéia de que usa o gba.ninja, mas como =\ ?? Parabéns pelo game =)

Muito obrigado pelo review! O pessoal disponibilizou um template como base lá no discord da comunidade gbadev, dá uma olhada lá, é bem simples de usar!

Opa, muito obrigado, espero ver mais jogos incriveis de vocês. =)

Having trouble running this on real hardware (game boy micro with everdrive). Any suggestions?

(+1)

Hello, I believe that with Everdrive you will only be able to run with save type off

That does work, thanks!

This was a great game with a surprisingly engaging survival mechanic.

I like the fact that you aren't merely babysitting survival bars, and when they run low, you have to disengage from the actual game to go do some grocery shopping.

Because moisture pockets only have a percentage chance to give you water, sometimes you have to decide whether it's worth the risk to keep digging on a 40% chance spot, or whether you should sprint back to a tree for safety and that 80% chance.

Add in a robot chase to make that decision even more complicated, whether you should try and fight it out or run, and you've got a very entertaining gameplay loop. Tying the weapon use to the stamina meter is a very clever move to marry the survival and combat mechanics.

There were a couple rough spots I feel could be ironed out. For one, maybe I missed some dialogue, but it was a little unclear what to do at first. Speaking to the person at the tower north of the home ship, I was told to go east, and get better ammo to help me fight the robots. When I went east, I found a robot and shot at it, but because it didn't die for several shots, I figured that I must not be powerful enough to beat it, so I spent several minutes circling around the starting area looking for either an alternate path, or that ammo.

I feel like it would have helped to make sure that the player knows they are powerful enough to beat these robots, but that it will be difficult to start with. Either that, or prevent them from returning to the ship until they have killed at least one robot so it's obvious they have to press on.

Second, the combat would be improved immensely if you could hold down, for example, the L button to strafe. (considering there's only two items to use, switching with just R would have been fine) Since you only fire in a straight line in front of you, you have to back up, stand still, and wait until enemies are in your line of sight before you shoot. (this might also be less of an issue if enemies had a more complex movement system, kinda like enemies in the NES Zelda)

The story was ambitious, and it was definitely nice to have a lot of context for what's going on. It was especially impressive considering this was a game jam game. Overall, this was a very fine game, and I would recommend!

thank you for your very accurate review of the game.

the strafing mechanic is actually something we plan to implement in a final version, as well as the implementation of other items, collectables, and enemies with different patterns :)