
Risk it for Biscuit
Your ship has collided with an asteroid!
The ship is beyond repair, and the only escape pod is broken. Your only hope is to search the ship and find the tools to fix the escape pod.
But wait!
Biscuit has also gone missing. He must be somewhere in the ship, lost.
Everything is falling apart, and the time is running out.
What will you do ?
Risk it for Biscuit is a Pixel art platformer inspired by Jump King. The game was made for Brackey's Game Jam 2025.2, using Godot 4.2 engine. The theme "Risk it for the biscuit" was used for the game's narrative, the precision jump game mechanic that punishes the player if they're not too careful, and the Biscuit checkpoint mechanic that will be helpful to keep your progress, but are you willing to risk the jump?
Made by
- Pasindu Udayanga (DarkHeart Dante) - Game Designer, Writer, Artist
- Rashmitha Sandeep (CatZilla) - Developer, Sound Designer
Thanks for Playing!
P.S. : Added a visual indicator for the jump mechanic as requested. Enjoy!
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | DarkHeart Dante, Rashmitha Sandeep |
| Genre | Platformer |
| Made with | Aseprite, Godot, Bosca Ceoil, ChipTone |
| Tags | 2D, Godot, Pixel Art, Retro, Space |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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It's cute, it's pixel-y and most important of all, the jump mechanic is fun as all heck!
Thanks! Glad you enjoyed it!