Capcom vs SNK Prime
A downloadable project for Windows
This is my patched/updated version of the Mugen game Capcom vs SNK Evolution Rev 2. It's more of a passion project/hobby than a real game, due to it already having a current release (even if I think it's very oddly balanced) and due to me having next to no knowledge on Mugen systems.
Featuring:
- Like 150 characters, rebalanced
- 14 3D stages made by me (Trying to make that number bigger)
- Complete port to Ikemen GO
- Netplay via Ikemen GO's built-in connection system
- Snappy and weighty pacing
- Shin Akuma and God Rugal now have very funny divekicks that can combo into itself
- Evil Ryu now has an overpowered dumb joke version called Funny Ryu with long legs
- NES Mega Man
- Press heavy slash with Rasetsumaru
I did not make the original build!!!
I'm just updating it to make it more balanced and to make it run on Ikemen instead of Mugen. Please don't take this too seriously.
Capcom and SNK are their own separate entities and reserve all rights to the characters and media they encompass. I am not profiting off of Capcom vs SNK Prime.
| Updated | 26 days ago |
| Status | In development |
| Platforms | Windows |
| Release date | Dec 05, 2025 |
| Author | MichaHil |
| Genre | Fighting |
| Made with | Blender, Audacity, FL Studio, Paint.net |
| Tags | 2D, Arcade, ikemen, mugen, Multiplayer, PvP, Versus |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Touchscreen, Playstation controller, Joy-Con |
| Accessibility | Configurable controls |
| Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
| Player count | 1 - 8 |
| Content | No generative AI was used |
Download
Install instructions
Default control scheme is as follows:
Player 1: WASD to move, UIOJKL P; to attack/select
Player 2: Arrow keys to move, numpad 456123 78 to attack/select






Comments
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Tested game is pretty good but there needs to be changes on the stages just for visuals
also is it possible if you can try port this to ikemen i could help implement GGPO rollback and people could play this online
apart from that its a 9/10 solid game
Stage visuals are intentionally kept limited because 1: I like the minimalist look and 2: I like having a lot of headroom for performance
The game is already ported to Ikemen GO, I think rollback is an option you can enable in the settings but I’ll turn it on right now if I haven’t already done so