Unit Control
Unit Control
Unit Control is a turn-based tactical strategy system where you command units on a grid battlefield.
Careful planning and positioning are key — every move and attack can determine the outcome of the fight.
Features
Tactical Movement
Select units and move them across the grid within their movement range. Positioning is crucial for survival.
Select units and move them across the grid within their movement range. Positioning is crucial for survival.
Attack System
Engage enemies within range. Each attack deals damage, and defeated units are removed from the battlefield.
Engage enemies within range. Each attack deals damage, and defeated units are removed from the battlefield.
Health System (HP)
Every unit has a limited amount of health. Manage your units wisely — once their HP reaches zero, they are destroyed.
Every unit has a limited amount of health. Manage your units wisely — once their HP reaches zero, they are destroyed.
Grid-Based Combat
The battlefield is divided into cells, allowing precise control and strategic planning.
The battlefield is divided into cells, allowing precise control and strategic planning.
Action Modes
Switch between movement, attack, and scanning modes to control your units effectively.
Switch between movement, attack, and scanning modes to control your units effectively.
Strategic Gameplay
Every decision matters — from initial placement to final attack.
Every decision matters — from initial placement to final attack.
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Linkor1 |
| Genre | Strategy |
| Made with | Unity |
| Tags | Tactical, Turn-based, Turn-based Strategy |
| AI Disclosure | AI Assisted, Graphics |

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