Apex Colony
A rogue-lite game where you control a lone ant that tries to form a super colony by feeding eggs to more allies or buying items from shop to upgrade the colony.
| KEY | ACTION |
| Left-click | Move all allies ant |
| Right-click | Drag to command attack. Pick and drop the item from shop to apply it onto allies. |
| Middle-click | Halt all allies ant movement. |
| WASD | Move camera. |
| E | Switch camera mode. |
| Scroll whell | Zoom. |
| Space | Progress to next level after meeting kill count. |
You can change keybinds freely in the settings.
It is recommended to read "How to Play?" in-game for more details.
Credits:
- An thank to arongranberg for the a* path finding system. Get it here.
- An thank to Raph Levien for the Inconsolata font.
- Woods by axtoncrolley at OpenGameArt.
- Winters by Muncheybobo at OpenGameArt.
- fields_theme by adn_adn at OpenGameArt.
- drifter by cinameng at OpenGameArt.
- daydream by Tsorthan Grove at OpenGameArt.
- blue ice by Tsorthan Grove at OpenGameArt.
- barren planet by Tsorthan Grove at OpenGameArt.
- somber temple by Tsorthan Grove at OpenGameArt.
- sleepy head by Tsorthan Grove at OpenGameArt.
- gem/refraction/shimmer by Tsorthan Grove at OpenGameArt.
CC-BY 3.0 CC-BY 4.0 - The rest of programming and art were made by Huntrt.
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.4 out of 5 stars (9 total ratings) |
| Author | Huntrt |
| Genre | Strategy |
| Made with | Unity |
| Tags | ant, Dungeon Crawler, GitHub, Open Source, Procedural Generation, Real time strategy, Roguelite, Top-Down, Unity |
| Code license | MIT License |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
| Content | No generative AI was used |
Download
Download
Apex Colony Windows.zip 89 MB
Development log
- 2026/02/25 Patch65 days ago






Comments
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Can just make a super ant
Should definitely have wasd be the default or allow both at once - the standard procedure should not be to change controls before playing
Oh yeah i forgot to fix that when publish, i was using arrow keys during testing and forget to change it back to WASD, i will make an patch for it later.
Very interesting concept for a rogue-lite! Keep up the good work! :) ♥
Game is all good, but I wish that my ants would attack while I am in one of those upgrade stores.
That was fun :D The pathfinding for the ally ants is good, and I love the little wiggle they sometimes do while running. The enemies are interesting to fight too! The background art is nice, though the grass is a bit too bright for me. I'm also glad you added keybinding, it definitely made the game a lot more enjoyable c:
Really cool game, I like the weaver ants! Great work
personally, i like the wood ant, because the weaver is kinda standart.
overall, 10/10 game. still, it'll be really cool, if it was like
"the empires of the under ground"