Genome Survivors
Play as a failed experiment that refuses to die.
Design your own abilities, fight endless hordes alone, and create insane builds to become unstoppable.
🎮Steam Page
💬Discord
Controles:
| Move | W A S D or Arrow Keys or Mouse* |
| Charakter menu | C |
Fully playable on mobile, but the UI is not yet fully optimized. I apologize and will fix this in future updates or may remove mobile support.
*Mouse controls must be enabled in the settings
I hope you're having fun.
It's in active development. I'd love to hear your feedback!
Credits:
Playtesting: "Ronacs", "Nente", "Master A", "Riptash" and "Shiekk". <3 to all of you.

| Updated | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.7 out of 5 stars (7 total ratings) |
| Author | DiePoolNudel |
| Genre | Action, Role Playing |
| Made with | Godot, Audacity, Krita |
| Tags | 2D, Bullet Hell, Experimental, Godot, Incremental, Roguelike, Singleplayer, Survivor-like, upgrades |
| Average session | About a half-hour |
| Languages | German, English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial |
| Links | Steam, Steam |
| Content | No generative AI was used |
Development log
- Epsilon Update11 days ago
- Delta UpdateDec 17, 2025
- Gamma UpdateOct 03, 2025






Comments
Log in with itch.io to leave a comment.
honestly really fun beat the tutorial on the first try but now I'm struggling to get a really powerful build on the main 10 minute timer
Sehr cool ;)
Very cool game, i really enjoyed it.
I wanted to share my build, i call it "The hydrogen bomb"
Awesome game!
Just a it sad you limited the Max HP to 1000.
In that regard, there is a bit of a Bug I believe:
If you use Stat increase to increase HP by Current HP, I would expect Max HP to go up by 20% of current HP. So, if I have 10 HP, then my max should go up by 2.
Instead, it goes up by 4, or 40%.
So, if you can arrange 3 Stat increases for max HP by current HP, you get a 120% increase, letting you scale HP infinitely. Which is how I reached the Cap.
On a side-note, once I reached the Cap and tried to get another increase for my Base HP, I think the increase didn't actually work anymore.
You might also want to put at least SOME limiters in, just to prevent the game from freezing.
The way I managed that was with a combination of three effects:
1. When enemy enters player area: damage self
2. No condition: Increase Player area by current HP
3. When enemy enters player area: heal self (ideally for more than the damage)
You can also replace the condition for 3 with "On taking damage".
If the difference in Area size is big enough, the moment an enemy enters the area, it starts flickering, so long as the enemy stays within the "belt" of the area that is in between the maximum and minimum size.
At that point there was another issue, maybe because I hooked an EXP generator into the loop. But the game started to freeze a bit on level ups, and the "Continue" Button behaved weirdly, only registering my cursor when it was on the very left edge of the button.
Haha, I never thought the cap would actually be reached. But yeah, that’s a bug.
Oh, and nice build! I never considered this combination. I’ll see if I can find a good way to add a few limiters.
Thanks for the detailed feedback :D
loved it, love the concept, I know there's plenty like it but this one just hits the spot more for reasons I don't know
That was amazing to play! Very simple concept but well executed!
i accidently duplicated the starting condition and effect and broke it real bad. i as able to basically shoot two bullets except the second one would go any where I would just poop it out and if an enemy walked into it. the wouldnt disappear just freeze i got so overwhelmed i just had to stop and let them take me.
sorry i didnt get a screenshot or anything ive never broken a game that badly
relly liked the game, altho it does have stuff to improve
Thanks for playing and for the feedback <3
Is there something specific you have in mind, like, what’s most important to you to improve in something like this?
there a shot time span to play the game, there isn't much of a variation with the elements for improvement, and up to minut 5 it is much easier to kill, there little to no improvement in the enemy's skill, and I believe it would be better if there were stuff you could get upon reaching a hight level. Ignoring that it is a great and entertaining game, cheers.
I Appreciate the feedback!
Glad you enjoyed it overall❤
I really wanna love this game.
But it basically takes about 4(!) level ups to get material for a rule.
while way too often than not, what is offered to choose from at level up is useless junk for the most part and doent help with even a simple shot damage upgrade. or such.
I really wanted to bue a dick and built some "fortify restoration loop" kind of thing(like one rule be "when you walk, increase gamma by gamma for gamma seconds" which basically would icnrease it's own skill details with eahc tick).
but I couldnt remotely do it cause the fyling enemies move exactly the same speed as me and swarm me way too quickly.
and even too shooting rule (1 damage per 1 second and 2 damage for 1 second) were useless.
you jsut gotta get really lucky, which i never am .-(
Fun little game, but struggles with the same issue that all "build your own skill" bullet heaven games does. Which is to say, you're just allowed to do things that aren't remotely balanced.
It's pretty easy to get 30k dps by the 5 minute mark, and the enemy balancing in the game is clearly not built with that in mind (or the UI, as the 1k variable overlaps the variable name).
The core issue is just that the permanent -0.2 to variables is way overpowered. Since flat -CD scales exponentially, and lets you scale your xp/damage exponentially by dividing another variable by that variable. Getting to 0.1 with 5 upgrades and no skill usage just breaks the game so fast. Then you just run 2x divide other variable by the 0.1 variable to hit the variable cap of 1k, then slot a xp/cd that gives you up to 1k XP ever 0.1s to spam level and get every single piece you need to hit 30k dps, when your enemies have like, idk 10 hp? It's hard to tell since they get completely obliterated.
i'm over 70 levels from minmaxing exp gains and variables, 2 slots for dividing 2 slots for xp gain and one slot for defence
Beta at 12, Gamma at 0.1
while I didnt even get half of that, how were you even lucky enough to get the items for that?
I often get simple 1 blocks or "if you die" "if you lose hp" and such blocks, nothing that fits together in any rule
Start out with "while moving blocks" "xp/s" and trying to just get flat 4 value blocks as placeholders. This lets you setup a very early "while moving, gain 4 xp ever 1s" as well as the "while moving deal 4 aoe damage ever 1s". This will feed you levels significantly faster.
Then you just pick up 2x of one letter as soon as possible, any "while moving" or "always" blocks as well as a 2nd "xp/s" and the "dividers". Then you try and get 2x of another letter. Any time you get nothing good except the +1 / -0.2 to a letter. You just decide to start giving -0.2 to the same letter, until it's down to 0.1 permanently (high priority) and +1 to another until its 10 (low priority).
As soon as you get a single letter of the one you've dropped sub 1.0, you replace the cooldown of the xp/s with that. Which again speeds up your rate of getting new levels ups and new blocks. Then as soon as you get a 2nd copy of that letter AND 2 copies of another letter. You setup a Divide (new letter) by (old letter ) and put the new letter as the xp portion of the xp/s. At this point you quickly start to basically level up every 0.1s. Meaning you just get to instantly roll through picks 3's until you're full build.
Edit: Retried it just to see if anything had changed. But I still hit "full build" in about 2:30. But due to horrible variable luck I never got past 9 Alpha, so sadly I only got to do 27k dps, unlucky.
One thing that I also saw as useful (which i initially didnt think) were the "1/x x being the current hp" (or something) blocks.
In one run I about got this as the first block, so I let the enemies hit that I only had like 1/10 hp left .which was a nice block to use for cooldowns.
but that aside, grinding together 2 or 3 times eaach variable block, some "nothing" blocks and such sure takes a while
I mean the first one does, but after that. You just level up every frame. So it goes pretty fast at that point. I hit my first Alpha XP every Beta seconds block at like 1:50 and I was full build at 2:30.
Fun game! Wish I could keep going after the minutes
well done game. love it.
basic but working and very nice game mechanics.
- i believe that sometimes a value doesnt get updated, after replacing it with a new value. i had put in a new cooldown of 0.5 but it didnt go yet. i think after replacing the damage value it also updated the cooldown value and all of a sudden it was faster, like it should have been.
not sure how it went exactly. if i figure it out. i will edit.
-sometime replacing an effect will require to re insert some values as well. it will not work at all, until re inserting.
again not sure how it went exactly.
btw, how do we rate the game? i dont see anything for it.
I'm glad to hear you enjoyed it!
Yep, those are two bugs. Thanks a lot for finding them!
On PC, the option to leave a rating should normally be in the top right.
Great fun, I think I managed to find an exploit though;
If you get two of the "Add value X to Value Y" abilities you can stack them with each other seemingly endlessly, by equipping and unequipping them.
IE. adding Alpha value to Beta, and then Adding Beta value to Alpha, It's a bit strange to explain but it did get me to like 50 of each before I stopped doing it.
stay right there. a team is underway to your location.
please comply with any commands.
Thanks for playing :D
Yeah, thats right. I was able to reproduce it, thanks for letting me know!
👍