
Kelpie
Kelpie is an exploration puzzle game about a mythical horse, redemption, and helping lost souls find peace. Discover an endless Otherworld inspired by Scottish folklore.
(It's basically open world inverse minesweeper where you walk around and mines are good)
Made by Rianna Suen and Dan Emmerson
| Status | Released |
| Platforms | HTML5 |
| Author | Cake Thursday |
| Genre | Puzzle, Adventure |
| Made with | Processing, p5.js |
| Tags | Experimental, Exploration, generative, Minesweeper, Open World, Procedural Generation, Singleplayer, Top-Down, Walking simulator |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse |





Comments
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I really enjoyed this. I think it's an interesting variation of the exploration game model and I like how there is an anti-Minesweeper concept where players take small risks in forging ahead to find areas that contain hearts. Having varying attrition on different cell types adds in a tiny bit of strategy. The scalability is very impressive and the gameplay loop of cautiously retreating and forging ahead does really resemble an exploration style. I thought the addition of cryptic call-and-response style gates was interesting and hinted at a mythical, linguistic theme as mentioned in your description.
love
there is so much going on my head hurts
cool! i like how forgiving it is, in that it took a long time for me to figure out good strategy but that didn't stop me exploring in the meantime.
Heh. I listen to a Rusalka Song and I find this Kelpie game. ROFL. Soaked.
Interesting, using a Tori.
Ghost Light
I kept trying to Diagonal and kept going back home until I figured things out by looking up and seeing my hearts. Play screen might be too big?
Map isn't totally randomized, which is good!
The Lower Right Spirit is a Mojibake number rectangle on Linux Firefox?
Entered the Pickaxe Tori at 0 Hearts. Can't buy the pickaxe with my circle currency? Just bashed keys until I figured it out it was B.
Why's the pickaxe Tori's envelopes say "Press O to open for 6 hearts", and other times, "you need 9 hearts to open this", instead of sticking to one style? Is it "You can open" vs. "You can't open"?