"A short but thoughtful exercise in accessible game design.... For players and developers alike, I can highly recommend An Unplayable Game"

-Marijn Rongen, "Can I Play That?!" Indie Spotlight

a game about accessibility settings that's just a *bit* too hard for you to play effectively.

10-15 minutes in length with 30+ minutes of developer commentary!


Controls

MousePoint-and-Click
Gamepad (Virtual Cursor)Either stick to move cursor
Bottom face button to click

Note: you need to use the in-game controller to control the game on the in-game TV!


A short game about the importance of accessibility.

This game explores the impact of accessibility settings through a short, playable experience, forcing players to confront exactly how it feels... to play an unplayable game.

"an unplayable game?!" is not a typical platformer. It is designed to test your understanding of movement mechanics, turning every jump into a micro-puzzle... to complete it, you'll have to rely on problem-solving instead of dexterity.


Aggressively human.

Proudly made over the course of 140+ hours of human effort, this game contains NO generative AI output, and AI was not used in any capacity during the game's construction.

This is my first solo game, and that's important to me. I made it, I made uncountable decisions to bring it into existence, and so I documented it...


...with over 30 minutes of developer commentary.

~25 commentary tracks, totaling over 30 minutes, spread across the game to give players a peek behind the curtain during their second playthrough. Tracks go over the how and why I made "an unplayable game?!", firmly anchoring the human artistry into the game itself.

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please leave any and all feedback...

...and please remember to rate this game and tell other people about it! i don't do any marketing (i hate marketing), so every rating and share helps the game grow :)

thanks for playing! if you like my games, please consider supporting me on Patreon or Ko-Fi so I can make more of them <3

./badgames.zip/links ./badgames.zip/patreon ./badgames.zip/kofi ./badgames.zip/steam ./badgmaes.zip/discord ./badgames.zip/bluesky

Download

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Click download now to get access to the following files:

unplayablegame_v1.5.5_windows.zip 150 MB
source code
External

Development log

Comments

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(+1)

amazing game and message! i really appreciate you making this, it means so much to people

thank you so much!! it's a really meaningful topic to me, so it means the world to me that it's been able to do so much good

(+1)

There are 2 Places where the Developer Commentary is a bit busted:

  • There’s a Button besides the TV, which isn’t clickable until the Game starts. That’s confusing, so the Button shouldn’t be visible until the Game starts.
  • When listening to the last Piece of Commentary (before the Ending Cutscene), and then starting the Cutscene, the Voice gets cut off when the Game automatically returns to the Main Menu. At this Point, the only Way i could get the complete Text is to read it, but that doesn’t hit as hard as if i could just hear the Voice.
(+1)

yeah, the one by the tv is kind of odd but there unfortunately wasn't really a good way to visually hide it, and i did NOT want to make a whole new moving object for it. nowadays i could probably knock that out pretty easily so i might update it, just for the sake of consistency and reducing any possible player confusion

and yeah, a big creator also ran into that bug with the ending (he was very understanding about it and had a laugh, so that was nice), but it's been on my radar for a bit. but i've been so busy with my second game that i haven't had much time to address it :(

either way, good catches on those! i'll get working on a fix for them as soon as i get some beathing room :)

and because i forgot to mention it, the accessible font is Atkinson Hyperlegible if anyone needs it in the meantime!

thanks for playing and leaving feedback <3 it means a lot to me and helps me improve the game, so i will address it as soon as i can~

(+1)

In Credits, you forgot to credit the Accessible Font

(1 edit) (+1)

damn you're right, i totally forgot to update the credits after the post launch font update

thanks for the heads up! I'll get on that real soon, should be a quick fix

edit: it's Atkinson Hyperlegible, if anyone was wondering in the meantime

(+2)

This is a phenomenal game and concept! I really think it makes an interesting point about the importance of accessibility settings in games.

Great job!

(+2)

thank you so much! the point of the game is super important to me, so it's always really heartwarming when it lands for someone :)

(+2)

Very cool concept, love it! 

But where's my jump buffer?? =D

(+1)

trust me i TRIED to add input buffering on the jump, but it caused more issues than i could handle due to the timescale changes

sorry!

(+2)

Not judging, don't worry! I'm just kidding 😅

Great job!

(+2)

This game is really awesome.

The first run of the game really impacted me with some aspects of accessibility that I've never thought. The second run, listening to the developer comments, was a window to a very human and warm process of making the game and knowing its creator. Made me think of the things that I enjoy the most about programming and how counterproductive wanting to do everything on my own can be. May sound silly, but I never thought about the joy that asset creators may feel if I use their resources.

Thanks a lot, I really needed to play this game. You should be proud of your creation.

(+1)

im glad you enjoyed it!!! i'm honestly so surprised by how many people are enjoying the commentary, i mainly included it as a personal thing so i'm FLOORED that people are even talking about it

on the topic of assets, i think what eventually clicked for me is seeing SO MANY assets on itchio where the creators ask that you comment about your game if you use the assets. that's so sweet, they just want to see your stuff, and see how they helped you! thats so cool imo, its so collaborative :)

(-1)

The game is nice.
(+1)(-1)

thank you for saying my game is nice but I truly have no idea how to respond to that video