CONTROLS:

  • SPACE TO JUMP
  • [R] TO RESTART

HOW TO PLAY:

  • DON'T HIT THE ICICLES
  • THERE IS NO END

ABOUT:

This is a game made in 3 hours for Trijam #367, with the theme "The only way is up."

After seeing the theme, I can't help but make a sequel to "Clif," which was originally made with the theme "On a way down from a cliff." It only makes sense that the sequel makes you go in the opposite direction.

In the 6 or so months since my last jam game, I've been experimenting in the background with different tools and technologies. As a result, I've adopted some new techniques and have been open to using more engines. In fact, this is my first game to not use Godot, Piskel, or the Axolotl font. I'm a big fan of how HaxeFlixel works, and I can't wait to make more projects with it in the future, though I am not entirely abandoning Godot just yet.

Made with HaxeFlixel, Aseprite, and Spleen Font by Frederic Cambus.

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