<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>V-Optimizer Devlog - itch.io</title><link>https://vailor1.itch.io/v-optimizer</link><description>Mesh optimizer for MagicaVoxel, Goxel and Kenshape files</description><item><guid>https://vailor1.itch.io/v-optimizer/devlog/789632/devlog-1-speed</guid><title>Devlog #1: Speed</title><link>https://vailor1.itch.io/v-optimizer/devlog/789632/devlog-1-speed</link><pubDate>Wed, 28 Aug 2024 17:25:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone👋 Hopefully this is the right place, because I want to talk about the technical stuff that have been going on behind the scenes of V-Optimizer, especially V-Core, over the last few mo...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/680488/version-013-alpha</guid><title>Version 0.1.3-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/680488/version-013-alpha</link><pubDate>Sun, 11 Feb 2024 16:28:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some bugfixes and a new mesher type was added. I call it Greedy Textured, which can generate less vertices, but a biger texture. It&#039;s currently in Beta status, since it&#039;s currently a bit slower than t...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/675772/version-012-alpha</guid><title>Version 0.1.2-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/675772/version-012-alpha</link><pubDate>Fri, 02 Feb 2024 20:24:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey, a very small february update. I added a new greedy mesher which does optimize the models a little bit more than the old one. The old one is now available as Greedy Chunked in the context menu of...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/672483/version-010-alpha-fbx</guid><title>Version 0.1.0-Alpha FBX</title><link>https://vailor1.itch.io/v-optimizer/devlog/672483/version-010-alpha-fbx</link><pubDate>Sat, 27 Jan 2024 21:43:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey, new year and a new version of V-Core and V-Optimizer. This version contains a new file format to export to FBX. This exporter is written completely from scratch, so if any program doesn&#039;t recogni...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/641671/version-009-alpha</guid><title>Version 0.0.9-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/641671/version-009-alpha</link><pubDate>Mon, 27 Nov 2023 15:33:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New version after the open source release. Changes: Minor bugfixes New MagicaVoxel Version is now supported Added link to the Github projekt of V-Optimizer...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/640205/v-optimizer-now-open-source</guid><title>V-Optimizer now open source</title><link>https://vailor1.itch.io/v-optimizer/devlog/640205/v-optimizer-now-open-source</link><pubDate>Fri, 24 Nov 2023 17:05:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a while since my last devlog. As the title suggests, I have made this tool and its core library VCore available as open source. Why? You might ask yourself, because it was planned all along,...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/326822/version-005-alpha</guid><title>Version 0.0.5-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/326822/version-005-alpha</link><pubDate>Mon, 20 Dec 2021 20:42:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Whats better than christmas? Exactly, an update to the voxel optimizer. Since the year is almost over, I&#039;m releasing a small update that contains four new import formats and a bunch of bug fixes. But...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/316807/version-004-alpha</guid><title>Version 0.0.4-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/316807/version-004-alpha</link><pubDate>Sun, 21 Nov 2021 12:23:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After a while, here is finally a new version of my tool. This version contains a new mesher and a new export format. There&#039;s also a new file dialog and I&#039;ve been able to improve the tool&#039;s performance...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/280311/version-003-alpha</guid><title>Version 0.0.3-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/280311/version-003-alpha</link><pubDate>Tue, 03 Aug 2021 17:56:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey it&#039;s been a while. But finally here is the new version of my little tool. This version supports two new voxel formats, adds a new exporter and adds a little command line tool to include the voxel...</p>]]></description></item><item><guid>https://vailor1.itch.io/v-optimizer/devlog/251330/version-002-alpha</guid><title>Version 0.0.2-Alpha</title><link>https://vailor1.itch.io/v-optimizer/devlog/251330/version-002-alpha</link><pubDate>Sat, 08 May 2021 16:39:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzU5MDAyNzQucG5n/400x224%23c/cGxaDt.png"/><p>Version 0.0.2-Alpha (08.05.2020) - Added glTF exporter (*.gltf, *.glb) - Added voxel slicer for sprite stacking - Bugfix: Changing the mesher doesn&#039;t change the output path anymore - Several improveme...</p>]]></description></item></channel></rss>