<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>NENA Devlog - itch.io</title><link>https://thanathan.itch.io/nena</link><description>Botley can&#039;t do many things on his own. Good thing he has telepathy.</description><item><guid>https://thanathan.itch.io/nena/devlog/234688/142b</guid><title>1.4.2b</title><link>https://thanathan.itch.io/nena/devlog/234688/142b</link><pubDate>Mon, 22 Mar 2021 21:57:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Fixed last version (1.4.2) not saving properly...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/231543/142</guid><title>1.4.2</title><link>https://thanathan.itch.io/nena/devlog/231543/142</link><pubDate>Fri, 19 Mar 2021 18:36:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-fixed trees being the wrong color!...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/221590/valentines-update</guid><title>Valentine&#039;s Update!</title><link>https://thanathan.itch.io/nena/devlog/221590/valentines-update</link><pubDate>Thu, 11 Feb 2021 21:40:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now that the dust has settled. One final QOL update for NENA before I move on to new things... Graphics rendering has been redone for better performance! Lighting system overhauled. Now we have some p...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/183636/13</guid><title>1.3</title><link>https://thanathan.itch.io/nena/devlog/183636/13</link><pubDate>Sat, 03 Oct 2020 02:45:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Steam implementation -Steam achievement support -PS4 controller icons -Controller recommended splash screen -Bug fixes...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/177562/11a</guid><title>1.1a</title><link>https://thanathan.itch.io/nena/devlog/177562/11a</link><pubDate>Wed, 09 Sep 2020 21:01:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Better button prompts -Better aspect ratio scaling for UI -Added extra lasers to final boss laser pool -Adjusted rocket and cannonball beam hitbox -Adjusted camera aim to factor orthographic size and...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/177120/11-full-launch</guid><title>1.1 - FULL LAUNCH</title><link>https://thanathan.itch.io/nena/devlog/177120/11-full-launch</link><pubDate>Tue, 08 Sep 2020 03:06:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game is finally finished! Thank you all for your continued support...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/166063/029a</guid><title>0.29a</title><link>https://thanathan.itch.io/nena/devlog/166063/029a</link><pubDate>Thu, 30 Jul 2020 03:54:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Linux and Mac builds coming in the next few days! -Added fastest time and collectable saving between levels -Added more dialogue -Added more easter eggs -Bux fixes -Working on final boss next I promis...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/164747/029-windows</guid><title>0.29 - Windows</title><link>https://thanathan.itch.io/nena/devlog/164747/029-windows</link><pubDate>Sat, 25 Jul 2020 08:24:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Away from my main rig so I can&#039;t conveniently push ports for Linux and Mac for at least another week :( For Windows users: CUTSCENES: -Level 1 -Level 2 -Level 3 (excluding final boss, in progress) -Le...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/159116/027b</guid><title>0.27b</title><link>https://thanathan.itch.io/nena/devlog/159116/027b</link><pubDate>Fri, 03 Jul 2020 04:24:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LEVEL 3 COMPLETE New Mechanics: -Possess Relay -Enemy Skullbombs -Conveyor Belt -Rockets Level 3 boss is still in progress! GRAPHICAL ADJUSTMENTS -Some pallete swaps, lighting adjustments, and post pr...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/148059/026b</guid><title>0.26b</title><link>https://thanathan.itch.io/nena/devlog/148059/026b</link><pubDate>Thu, 21 May 2020 01:56:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Fixed Boss Possession (movement) -AOE explosions use less force -Bullets colliding will now kill both bullets -Hitbox modifications...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/147225/026a-hotfix</guid><title>0.26a - HOTFIX</title><link>https://thanathan.itch.io/nena/devlog/147225/026a-hotfix</link><pubDate>Mon, 18 May 2020 02:02:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LEVEL 2 BOSS -Increased innacuracy with run and gun attack -Fixed bridge collisions -Hitbox is larger (higher) OTHER -Object Launcher now prioiritizes right axis -Small Level 2 tweaks...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/147216/026</guid><title>0.26</title><link>https://thanathan.itch.io/nena/devlog/147216/026</link><pubDate>Mon, 18 May 2020 00:45:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LEVEL 2 BOSS -Much difficulty is to be had with this one BOSSES -Added more effects -Health bars GENERAL -Bug fixes -Level tweaks...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/142911/025g</guid><title>0.25g</title><link>https://thanathan.itch.io/nena/devlog/142911/025g</link><pubDate>Sun, 03 May 2020 00:45:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Various bug fixes...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/142110/025f</guid><title>0.25f</title><link>https://thanathan.itch.io/nena/devlog/142110/025f</link><pubDate>Thu, 30 Apr 2020 03:41:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>LEVEL 2 GRAPHIC UPDATES -Thwomp Face effects -Castle Walls -Sewer Grates -Banners NEW MATERIAL - Ripple -Trees, plants, and banners now use ripple SMALL TWEAKS -Twomps no longer use mouse to aim...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/141473/025e</guid><title>0.25e</title><link>https://thanathan.itch.io/nena/devlog/141473/025e</link><pubDate>Mon, 27 Apr 2020 22:09:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>GENERAL -Better bullet collisions -Bullet collision detection optimizations -Better collectable collisions LEVEL 1 -Small UI Fixes -Boss shockwave bullets different color -Boss shockwave animation stu...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/140908/025d</guid><title>0.25d</title><link>https://thanathan.itch.io/nena/devlog/140908/025d</link><pubDate>Sat, 25 Apr 2020 22:03:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>HOTFIX -Level 1 boss ending no longer breaks on mouse/keyboard -Fixed crash when possessing explosive barrels that are being destroyed...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/140744/025c</guid><title>0.25c</title><link>https://thanathan.itch.io/nena/devlog/140744/025c</link><pubDate>Sat, 25 Apr 2020 06:22:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>HOTFIXES -Room transition fixes -Slight Room layout modifications -UI fixes...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/140721/025b-level-2-update</guid><title>0.25b - LEVEL 2 UPDATE</title><link>https://thanathan.itch.io/nena/devlog/140721/025b-level-2-update</link><pubDate>Sat, 25 Apr 2020 02:55:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Level 2 has been finally added! Please give it a test and send me any feedback / footage you have! As well, there has been some small general gameplay modifications and graphical changes to level 1. O...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/129659/024a</guid><title>0.24a</title><link>https://thanathan.itch.io/nena/devlog/129659/024a</link><pubDate>Wed, 11 Mar 2020 01:08:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BOSS -Deflects Bullets -Pivots when deflecting -Fixed boost light remaining on reset -Delete&#039;s powerup hearts when no longer needed (initial room on start, remaining hearts on death) -Bigger cannon pa...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/128809/024</guid><title>0.24</title><link>https://thanathan.itch.io/nena/devlog/128809/024</link><pubDate>Sat, 07 Mar 2020 03:10:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>DIALOGUE -Added option to skip while in dialogue -While dialogue is running: Pause &gt; Skip Dialogue POSSESSION -Significantly shorter possess cooldowns, allows for more fluid movement BOTLEY -Added dea...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/128621/023f</guid><title>0.23f</title><link>https://thanathan.itch.io/nena/devlog/128621/023f</link><pubDate>Fri, 06 Mar 2020 05:08:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NEW INPUTS -Any actions -Any buttons DIALOGUE -Now uses any button to proceed BULLET -Fixed rendering sorting issue -Possess bullet now uses any action to change direction BOSS -Beat up uses any butto...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/128201/023e</guid><title>0.23e</title><link>https://thanathan.itch.io/nena/devlog/128201/023e</link><pubDate>Wed, 04 Mar 2020 06:42:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BOSS -Added graphics -Added effects -Added animations -Added telegraphing...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/127765/023d-boss-update-1</guid><title>0.23d - BOSS UPDATE 1</title><link>https://thanathan.itch.io/nena/devlog/127765/023d-boss-update-1</link><pubDate>Mon, 02 Mar 2020 05:08:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BOSS UPDATE 1: HIDERS -Corner sprites look better UI -Heart health display no longer uses pixel art SIGN DIALOGUE BUBBLE -No longer blends with BG BOSS STAGES -Allows objects to progress through AISta...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/124838/022f</guid><title>0.22f</title><link>https://thanathan.itch.io/nena/devlog/124838/022f</link><pubDate>Sat, 15 Feb 2020 03:04:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>General UX and play-ability updates this time around. DIALOGUE -Dialogue speak key now mapped to E -E also can now progress dialogue PAUSE MENU -Single pressing Esc now properly exits pause menu -Butt...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/124498/022e</guid><title>0.22e</title><link>https://thanathan.itch.io/nena/devlog/124498/022e</link><pubDate>Thu, 13 Feb 2020 04:16:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all. Thanks to everyone&#039;s great feedback, we have another update! This one was focused on general cleanup / quality of life / stability. One of the larger changes has to do with how the mouse contr...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/124333/022d</guid><title>0.22d</title><link>https://thanathan.itch.io/nena/devlog/124333/022d</link><pubDate>Wed, 12 Feb 2020 01:35:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODA1NjUucG5n/400x224%23c/6JP1pm.png"/><p>Can you beat my current speedrun best of 01:35:21? Some quality of life updates included here: SPEEDRUN MODE -Activate in Pause &gt; Options &gt; Speedrun Mode -Activates a timer during play VARIOUS ADJUSTM...</p>]]></description></item><item><guid>https://thanathan.itch.io/nena/devlog/124180/022c</guid><title>0.22c</title><link>https://thanathan.itch.io/nena/devlog/124180/022c</link><pubDate>Tue, 11 Feb 2020 05:44:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to everyone who has played so far! After some feedback, I&#039;ve included a quick update: 0.22c Bullets now show predicted path when aiming Bullets now take aim controls as priority over movement c...</p>]]></description></item></channel></rss>