<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PhysPS Devlog - itch.io</title><link>https://stickrpg.itch.io/physps</link><description>a physics based fps sandbox</description><item><guid>https://stickrpg.itch.io/physps/devlog/1210262/v036-some-bug-fixes-and-a-new-map</guid><title>v0.3.6 Some bug fixes and a new map</title><link>https://stickrpg.itch.io/physps/devlog/1210262/v036-some-bug-fixes-and-a-new-map</link><pubDate>Fri, 26 Dec 2025 22:38:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NzM0ODg3LnBuZw==/400x224%23c/83vw1I.png"/><p>Small bug fix update with an extra map Added the map Zombies.bsp Stopped other players Pip scopes being rendered Fixed target_fragsFilter interactions with logic_if Fixed armor colors copying the play...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/1015502/035-final-release-postponed</guid><title>0.3.5 Final release postponed</title><link>https://stickrpg.itch.io/physps/devlog/1015502/035-final-release-postponed</link><pubDate>Sat, 23 Aug 2025 15:38:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The mono build has some issues with network transforms, so I will polish up the game until I can figure out what&#039;s wrong with it. Player Networked aiming animation Weapons Sighted in the pip scopes an...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/986560/final-release</guid><title>Final Release!!!!!</title><link>https://stickrpg.itch.io/physps/devlog/986560/final-release</link><pubDate>Mon, 14 Jul 2025 20:23:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyMTQ1NzIzLmpwZw==/400x224%23c/Pp%2BPl4.jpg"/><p>This is the final release of PhysPS. Its still 0.3.4 but built with the MONO backend instead of IL2CPP for potentially easier modding. Thank you to everyone who contributed and played PhysPS, it was a...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/957679/v034-improved-custom-map-performace-and-more</guid><title>v0.3.4 Improved custom map performace and more</title><link>https://stickrpg.itch.io/physps/devlog/957679/v034-improved-custom-map-performace-and-more</link><pubDate>Sun, 01 Jun 2025 17:28:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxNDgyNzMwLnBuZw==/400x224%23c/zJeBZv.png"/><p>Improved custom map performance Some weapon balancing Weapons are now sighted in New main menu song (thanks Venti) Added the S.M.O.R.T. gun (thanks smort/littletimmy) Fixed a server list bug Fixed veh...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/873151/v033-better-climbing-and-other-improvements</guid><title>v0.3.3 Better climbing and other improvements</title><link>https://stickrpg.itch.io/physps/devlog/873151/v033-better-climbing-and-other-improvements</link><pubDate>Thu, 23 Jan 2025 01:09:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NDg0OTM5LnBuZw==/400x224%23c/Av0cD%2F.png"/><p>Rip Bot Alex More control over climbing (The left and right arm can be use separately to climb easier) Experimental audio occlusion effects Custom map visual download percentage Source engine style su...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/858882/v032-region-bypass</guid><title>v0.3.2 Region bypass</title><link>https://stickrpg.itch.io/physps/devlog/858882/v032-region-bypass</link><pubDate>Sun, 29 Dec 2024 02:40:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5MTY4MDc4LnBuZw==/400x224%23c/wu%2Blzx.png"/><p>Removed region locks Slightly increased base player strength Finding servers should be a lot easier now and shouldn&#039;t require changing your steam download region to join a friend. Make a forum post or...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/840604/v031-some-bug-fixes</guid><title>v0.3.1 Some bug fixes</title><link>https://stickrpg.itch.io/physps/devlog/840604/v031-some-bug-fixes</link><pubDate>Wed, 27 Nov 2024 02:17:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE4NzQ2NzI0LnBuZw==/400x224%23c/393zuu.png"/><p>Fixed dynamic entities on custom maps flinging the player Fixed legs randomly getting stuck in the wall Removed leftover objects on ditchhill Just a small update to fix a pretty major problem that was...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/832376/v030-custom-maps-and-a-bunch-more</guid><title>v0.3.0 Custom maps and a bunch more!!!!!!</title><link>https://stickrpg.itch.io/physps/devlog/832376/v030-custom-maps-and-a-bunch-more</link><pubDate>Tue, 12 Nov 2024 04:20:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE4NTUyNjg2LnBuZw==/400x224%23c/kR81Ck.png"/><p>New custom map making with NetRadiant-custom (Instructions in the download) New positional voice chat Added 5 new weapons All weapons now have proper models (read credits by pressing the version numbe...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/713197/v022-some-bugfixes-and-a-few-changes</guid><title>v0.2.2 Some bugfixes and a few changes</title><link>https://stickrpg.itch.io/physps/devlog/713197/v022-some-bugfixes-and-a-few-changes</link><pubDate>Thu, 11 Apr 2024 14:52:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1NzI0NTM3LnBuZw==/400x224%23c/yjka72.png"/><p>Removed ping indicator (it caused a crash and didn&#039;t work anyways) optimized the &quot;Stick Trench&quot; map changed the HUD thanks to HIZOPH Added a credits menu (when you click the version number) Improved t...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/708146/v021-first-bug-fix-update</guid><title>v0.2.1 First bug fix update!!!!!!</title><link>https://stickrpg.itch.io/physps/devlog/708146/v021-first-bug-fix-update</link><pubDate>Tue, 02 Apr 2024 04:19:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1NjE1MTUxLnBuZw==/400x224%23c/DnyxL1.png"/><p>Fixed the terrain texture on the Centerlane map Fixed negative box colliders Fixed no name servers Built with maximum optimizations (il2cpp master) Fixed missing scripts Improved the Inverse Kinematic...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/682361/v020-first-update</guid><title>v0.2.0 First update!!!!!!</title><link>https://stickrpg.itch.io/physps/devlog/682361/v020-first-update</link><pubDate>Thu, 15 Feb 2024 01:19:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MDQ1NDAxLnBuZw==/400x224%23c/KFIYBF.png"/><p>New &quot;Procedural&quot; map (a procedurally generated city map with custom generation settings for the host) New &quot;Racecar&quot; map (for testing the new vehicle that has arcade like tracks) New Car (subrosa like...</p>]]></description></item><item><guid>https://stickrpg.itch.io/physps/devlog/572101/v010-first-upload</guid><title>v0.1.0 First upload</title><link>https://stickrpg.itch.io/physps/devlog/572101/v010-first-upload</link><pubDate>Tue, 08 Aug 2023 10:29:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzMDY3NjExLmdpZg==/original/NuNvsn.gif"/><p>The first upload of PhysPS...</p>]]></description></item></channel></rss>