<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Primitier (prototype) Devlog - itch.io</title><link>https://ootamato.itch.io/primitier</link><description>Sandbox game for VR</description><item><guid>https://ootamato.itch.io/primitier/devlog/320641/steam-early-access-has-started</guid><title>Steam Early Access has started!</title><link>https://ootamato.itch.io/primitier/devlog/320641/steam-early-access-has-started</link><pubDate>Thu, 02 Dec 2021 15:30:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Primitier has started Early Access on Steam! Terrain generation, graphics and physics have been upgraded and new features such as water and wind have been added. https://store.steampowered.com/app/174...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/292963/the-steam-store-page-has-been-opened</guid><title>The Steam store page has been opened</title><link>https://ootamato.itch.io/primitier/devlog/292963/the-steam-store-page-has-been-opened</link><pubDate>Fri, 10 Sep 2021 14:51:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Don&#039;t forget to add it to your wishlist! https://store.steampowered.com/app/1745170/Primitier/...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/280892/preparing-for-early-access-on-steam</guid><title>Preparing for Early Access on Steam</title><link>https://ootamato.itch.io/primitier/devlog/280892/preparing-for-early-access-on-steam</link><pubDate>Thu, 05 Aug 2021 16:10:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Primitier will start Early Access on Steam from the next version. In the next version, the terrain generation algorithm, graphics, and player physics will be improved. Seas and rivers will be added, a...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/256796/v081-bug-fix-update-recommended</guid><title>[v0.8.1] Bug fix (update recommended)</title><link>https://ootamato.itch.io/primitier/devlog/256796/v081-bug-fix-update-recommended</link><pubDate>Mon, 24 May 2021 15:17:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug that save data could not be read if you saved without releasing your hand after combining objects...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/246391/v080-object-snapping-and-other-improvements</guid><title>[v0.8.0] Object snapping and other improvements</title><link>https://ootamato.itch.io/primitier/devlog/246391/v080-object-snapping-and-other-improvements</link><pubDate>Sun, 25 Apr 2021 08:45:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzU3NjM2MjgucG5n/400x224%23c/PtKa1W.png"/><p>-The position and angle are now snapped when the objects are bonded (switchable by setting) -Enabled to load save data during the game -Language selection (English / Japanese) -Fixed a bug that object...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/232804/v072-bug-fixes</guid><title>[v0.7.2] Bug fixes</title><link>https://ootamato.itch.io/primitier/devlog/232804/v072-bug-fixes</link><pubDate>Wed, 17 Mar 2021 13:57:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.7.1 -Fixed a bug that the thrust position shifts when the drone is bonded with other objects -Adjust the sensitivity of the right stick to a lower level v0.7.2 -Fixed a bug that machines including...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/230961/v070-bearings-and-new-enemies</guid><title>[v0.7.0] Bearings and new enemies</title><link>https://ootamato.itch.io/primitier/devlog/230961/v070-bearings-and-new-enemies</link><pubDate>Fri, 12 Mar 2021 10:38:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzU0MTAyNjUucG5n/400x224%23c/4d0ync.png"/><p>-Bearings (useful for making rotating parts such as wheels) -Ancient drone (drops bearings when destroyed) -Ancient drone factory -Die button (for avoiding getting stuck) -Fixed an issue where heavy o...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/211091/v060-farming-and-players-hp</guid><title>[v0.6.0] Farming and player&#039;s HP</title><link>https://ootamato.itch.io/primitier/devlog/211091/v060-farming-and-players-hp</link><pubDate>Fri, 08 Jan 2021 11:56:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Player&#039;s HP (You respawn to the initial position when it reaches 0)  -Wheat (it grows when sprinkled on the ground and becomes bread when baked)  -Slime now eats plants smaller than itself and grows...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/191697/v050-smelting-forging-and-aerodynamics</guid><title>[v0.5.0] Smelting, forging and aerodynamics</title><link>https://ootamato.itch.io/primitier/devlog/191697/v050-smelting-forging-and-aerodynamics</link><pubDate>Sat, 31 Oct 2020 04:13:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Hematite (can be smelted into iron)  -Forging system  -Drag and lift force  -Big Red Slime  -Added a camera monitor in the menu window  -Made hot objects emit light  -Improved rendering performance...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/182050/v040-save-feature-and-vast-world</guid><title>[v0.4.0] Save feature and vast world</title><link>https://ootamato.itch.io/primitier/devlog/182050/v040-save-feature-and-vast-world</link><pubDate>Sun, 27 Sep 2020 07:29:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Save and load  -Removed the world&#039;s size limit  -Menu window  -Red Slime  -The player can now jump  -Added &quot;Look at player&quot; mode to the camera  -Moved the camera button to the menu window  -Fixed a b...</p>]]></description></item><item><guid>https://ootamato.itch.io/primitier/devlog/161109/v030-fire-and-day-night-cycle</guid><title>[v0.3.0] Fire and day-night cycle</title><link>https://ootamato.itch.io/primitier/devlog/161109/v030-fire-and-day-night-cycle</link><pubDate>Sat, 11 Jul 2020 13:02:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Thermal simulation -Fire -Pyrite -Day-night cycle -Made slime edible -Made it easier to grab small objects -Added some sound effects -Probably supported Windows MR -Other minor fixes Sparks are produ...</p>]]></description></item></channel></rss>