Train temperaments
Distributrains » Devlog
- Trains now have a temperament option, affecting what detours they are willing to take when the path is blocked
- For trains waiting for a free path, the pathfinding visualiser now clearly marks the tile where the path is blocked
- Adjusted pathfinding penalties for railway structures
- The Orders window now has a Go toggle button
- Fixed the shift modifier not working for landscaping tools
- Fixed a bug where right-clicking the Load/Unload buttons in the Orders window did not work as intended
- Fast combustion engines now have a distinct engine noise
- Added an alternative faster explosives factory process using plastics instead of logs
Please redownload and extract over the old version to get these improvements. If you prefer to extract in a new location, copy the folder named "user" from the old version to the new version to keep your progress, saves and settings.
Files
Distributrains.zip 19 MB
2 days ago
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Distributrains
Train simulation game with roguelike and automation game elements
| Status | Released |
| Author | Oddwarg |
| Genre | Simulation, Strategy |
| Tags | Automation, Co-op, Difficult, factory, Multiplayer, Procedural Generation, Roguelike, Trains, Tycoon |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Improved signal placement12 hours ago
- Better shunt planning1 day ago
- Wooden carriages6 days ago
- Window size/position memory8 days ago
- Jotun12 days ago
- Train list filtering14 days ago
- Added some high DPI icons15 days ago
- Bugfixes15 days ago
- Tile information tool16 days ago
Comments
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The new tutorial 1 makes impossible to build a train station as you do not have the required 3 semiconductors.
This is because you have enabled Electrified Rail (click the button with the electric symbol in the Railroad Construction window to disable it). I will add code to disable this button in the early tutorials.
thank you!