
Brimstone and Lead
A downloadable game
Hell conquered your world. The stars fell, the oceans burned, and demons ripped a black hole in the heart of your sun. They took everything: the people you loved; your ideals and dreams; nation-states and continents. Now, only shattered remnants drift through the void, jumbled together with other worlds. Everything here is dead but cannot die. Souls are currency and power—a promise of freedom and literal ammunition. Hell forges you into a weapon to consume other worlds.
You awoke in this shadowy realm, rescued or press-ganged, your captor-saviors a lost order of a dead god or a cult of some ragged prophet. Survivors, rebels, and half-mad pariahs, desperate for souls to consume and strengthen their own. Some few tend an ember of hope that they can reclaim what was lost and save the next world from oblivion. They hide in sanctuaries where Hell’s gaze does not linger—shrines to forgotten heroes, crumbling libraries, or the bones of god-beasts. They scavenge magic and technology from devoured worlds. They blend these arts to forge weapons against their oppressors.
You’ve been claimed, drafted, or baptized, your flesh marked with sigils that shield you from Hell’s corruption. They’ve given you a weapon and a purpose—or perhaps merely grafted you to a gun and driven you into a frenzy. You are hollow, a vessel for souls. Driven by vengeance, a desire for freedom, or a dying ember of hope, you must feed this fire, spread it, or let it gutter and die.
What is this?
Brimstone and Lead is a set of skirmish rules designed to reproduce the adrenaline-pumping and blood-spattered combat of games like DOOM, Quake, and Gears of War. It is a game with an overpowered arsenal of rocket launchers, miniguns, and magic spells. It’s gothic architecture and inter-dimensional portals. It’s demons and shotguns. It’s a heavy metal album cover.
This book has all the rules you need to play. As a miniatures-agnostic game, the intent is for you to use miniatures you have on hand or kitbash something special.
Why play this game?
This game is about speed: There is no measurement. Movement, Line-of-Sight, and weapon ranges are built into the same system. Concepts like reactions, suppression, and overwatch are built into the action economy, minimizing exceptions, gotchas, do-overs, and subroutines.
This game is about positioning: Brimstone and Lead is gun-chess. Every model controls an area with a specific flavor of violence. Your opponent must respect that and respond, and the only valid response is a different violence from a different angle.
This game is about playing your opponent: The beating, bloody, heart is the Counter mechanic. When your opponent acts, you can spend your Counter token to seize control. But once used, the token passes to them, giving them the same power to use against you. This means that you must study the board, and find your best action, and bait the other player into wasting their counter on something trivial. It isn’t enough to have the best tactics, or the best list, or sheer damn luck. Every turn is a test of your ability to bluff, read, and outsmart the competition.
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Latest Changes
Changelog 4/26/26
Updated the art for the Trench Knife with new art with larger blade
Added acknowledgement to Black Powder Red Earth for diagrams I copied
Removed hyperlink to hex grid making process
Added new hex making process pages with new photos
Removed hyperlink to experimental content as it is out of date
Changed the designer's note regarding how building a fireteam isn't very fun.
Changelog 2/4/26
New art of all the weapons by Ruben Houam.
New flowchart and rules for using the counter token make for more streamlined play and better bluffing.
Changelog 7/21/25
Corrected model costs to unify between playkit and rules. 12 Build points, 3 per model.
Edited Designer's Note regarding spells, model growth, and factions. These rules are starting to come together, but they are undergoing ALOT of changes.
Added rules for summoning demons!
Added a secret...
| Updated | 5 days ago |
| Status | In development |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | MummyLaundering |
| Tags | Doom, miniatures, minis, quake, skirmish, Tabletop, wargame, warhammer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- It's Happening...5 days ago
- The Order of the Bitter Chalice56 days ago
- Version 1.0.086 days ago
- Seeing the Game in ActionJul 29, 2025
- Name Change and New VersionJul 13, 2025
- Raw Campaign Rules and Next StepsMay 14, 2025
- Discord 2: Electric BoogalooMar 21, 2025
- Geeks with Shields PodcastMar 17, 2025






