<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wellspring: Altar of Roots Devlog - itch.io</title><link>https://multithreaded-games.itch.io/wellspring</link><description>A plot-heavy RPG with innovative tactical turn-based combat</description><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/60236/opening-cutscene-take-1</guid><title>Opening Cutscene, Take 1</title><link>https://multithreaded-games.itch.io/wellspring/devlog/60236/opening-cutscene-take-1</link><pubDate>Sat, 15 Dec 2018 21:10:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE3MTc0NjEucG5n/400x224%23c/L2U27I.png"/><p>After 3 years of development, we&#039;re ready to start making the actual game (kinda kidding, but kinda not) For #screenshotsaturday, here&#039;s a part of the very first cut-scene players will be greeted with...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/58777/the-anatomy-of-a-bug</guid><title>The Anatomy of a Bug</title><link>https://multithreaded-games.itch.io/wellspring/devlog/58777/the-anatomy-of-a-bug</link><pubDate>Tue, 04 Dec 2018 18:20:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE2OTEwNzAuanBn/400x224%23c/DAAZpi.jpg"/><p>Hi all! Before we dive in, we’re Multithreaded Games and we’re working on a turn-based, gridless, tactical RPG called Wellspring: Altar of Roots—you might remember us from our Kickstarter campai...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/50994/new-boss-modelanimation</guid><title>New boss model/animation!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/50994/new-boss-modelanimation</link><pubDate>Sat, 06 Oct 2018 19:23:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1NDIxMzAucG5n/400x224%23c/1j8cNd.png"/><p>Hi all! We&#039;re extremely excited to show off a quick video of our new Kelvari model and walk cycle! While the environment is still a work-in-progress, we&#039;re pretty happy with it so far and will improve...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/42615/when-youre-scarier-than-your-opponent</guid><title>When you&#039;re scarier than your opponent</title><link>https://multithreaded-games.itch.io/wellspring/devlog/42615/when-youre-scarier-than-your-opponent</link><pubDate>Sat, 28 Jul 2018 18:03:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>May have made a slight mistake here... (AKA what happens when you bind your running animation to the wrong avatar) Wellspring: Altar of Roots is a dark and plot-heavy tactical RPG that merges old-scho...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/40050/if-you-cant-beat-em-be-em</guid><title>If you can&#039;t beat &#039;em, be &#039;em!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/40050/if-you-cant-beat-em-be-em</link><pubDate>Sat, 07 Jul 2018 20:30:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When we first started developing Wellspring, there were several features that we knew would be incredibly difficult to figure out--for me, in particular, I imagined that the enemy AI system would be t...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/37760/to-battle</guid><title>To Battle!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/37760/to-battle</link><pubDate>Sun, 17 Jun 2018 04:26:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! I know it’s been a long time since we’ve posted anything, but we’re still at it! I wanted to give a shoutout to all 1600 of our followers on Gamejolt: you guys have created a phenom...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/33389/inspection-mode</guid><title>Inspection Mode</title><link>https://multithreaded-games.itch.io/wellspring/devlog/33389/inspection-mode</link><pubDate>Mon, 07 May 2018 19:58:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So this probably isn&#039;t the most glamorous feature ever, but we&#039;ve recently fine-tuned our combat &quot;Inspection Mode!&quot; This is essentially a way to &#039;pause&#039; combat and cycle through all of the combatants...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/32570/teleport-strike</guid><title>Teleport Strike</title><link>https://multithreaded-games.itch.io/wellspring/devlog/32570/teleport-strike</link><pubDate>Mon, 30 Apr 2018 18:19:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Finished up most of the Teleport Strike skill for our turn-based, tactical RPG Wellspring : Altar of Roots! This is our first &#039;free-targeted&#039; skill, meaning that you can position it anywhere within it...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/32126/free-targeting</guid><title>Free Targeting</title><link>https://multithreaded-games.itch.io/wellspring/devlog/32126/free-targeting</link><pubDate>Thu, 26 Apr 2018 22:23:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all! Here&#039;s a more &#039;behind the scenes&#039; look at something that I&#039;ve recently been working on! In Wellspring, up until this point, all skills have required an actual target before they can be selecte...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/31407/chain-effects</guid><title>Chain Effects</title><link>https://multithreaded-games.itch.io/wellspring/devlog/31407/chain-effects</link><pubDate>Sat, 21 Apr 2018 21:03:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wellspring&#039;s gridless combat system introduces the concept of &#039;chains&#039;, which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/30154/wellspring-pre-alpha-demo-132-is-live</guid><title>Wellspring Pre-Alpha Demo 1.3.2 is LIVE!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/30154/wellspring-pre-alpha-demo-132-is-live</link><pubDate>Mon, 09 Apr 2018 18:27:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone! We&#039;ve been working hard to update, optimize and fix some of the issues reported in our most recent pre-alpha demo and we have a new build available! We&#039;re looking for any and all feedback...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/25860/whats-in-a-name</guid><title>What&#039;s in a name?</title><link>https://multithreaded-games.itch.io/wellspring/devlog/25860/whats-in-a-name</link><pubDate>Thu, 01 Mar 2018 22:30:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings, everyone! While we’ve received a lot of amazing feedback during our Kickstarter, one of the bigger pieces of advice that’s stuck out is that we should probably consider renaming the gam...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/25760/bevontule-kickstarter-update-13-farewell-for-now</guid><title>Bevontule Kickstarter Update #13: Farewell... for now!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/25760/bevontule-kickstarter-update-13-farewell-for-now</link><pubDate>Thu, 01 Mar 2018 03:35:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all! While we didn’t hit our Kickstarter goal this time around, we’re not giving up! Check out  our latest update  for more information on the future of  Bevontule: Altar of Roots ! Until next...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/25357/bevontule-kickstarter-update-10-crafting-preview-and-stretch-goal-revealed</guid><title>Bevontule Kickstarter Update #10: Crafting Preview and Stretch Goal Revealed!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/25357/bevontule-kickstarter-update-10-crafting-preview-and-stretch-goal-revealed</link><pubDate>Sun, 25 Feb 2018 20:58:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings, backers! We’re quickly approaching the home stretch of the campaign, but it’s not over yet! We’ve made some amazing progress over the past week and the momentum will only continue onc...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/25083/bevontule-kickstarter-update-9-bevontule-through-the-years</guid><title>Bevontule Kickstarter Update #9: Bevontule Through the Years</title><link>https://multithreaded-games.itch.io/wellspring/devlog/25083/bevontule-kickstarter-update-9-bevontule-through-the-years</link><pubDate>Fri, 23 Feb 2018 03:33:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone! We’re sitting at around 50% funded with about a week left! Let’s not give up hope—this is totally within our grasp! Like us, if you’re interested in helping the game succeed and...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/24768/bevontule-kickstarter-update-8-progress-update-livestreams-and-more</guid><title>Bevontule Kickstarter Update #8: Progress Update, Livestreams and More!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/24768/bevontule-kickstarter-update-8-progress-update-livestreams-and-more</link><pubDate>Mon, 19 Feb 2018 22:49:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings, itch.io followers! We’re approximately 42% funded with 9 days left to go! It’s no secret that we still have a lot of ground to cover, but getting to 100% from this point is certainly no...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/24197/bevontule-kickstarter-update-6-curious-about-our-ai-system-look-no-further</guid><title>Bevontule Kickstarter Update #6: Curious about our AI system? Look no further!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/24197/bevontule-kickstarter-update-6-curious-about-our-ai-system-look-no-further</link><pubDate>Wed, 14 Feb 2018 21:07:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings, all! First off, we&#039;d like to thank the itch.io community for your amazing support, suggestions and feedback! We’re nearly 35% funded on Kickstarter and could use all the support we can mu...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/22505/were-live-on-kickstarter</guid><title>We&#039;re live on Kickstarter!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/22505/were-live-on-kickstarter</link><pubDate>Mon, 29 Jan 2018 21:10:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all, we just launched our Kickstarter campaign for our tactical, turn-based RPG, Bevontule! You guys have been amazing so far and we&#039;re reaching out again to garner some support for our crowdfundin...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/21668/kickstarter-teaser-trailer</guid><title>Kickstarter Teaser Trailer!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/21668/kickstarter-teaser-trailer</link><pubDate>Sun, 21 Jan 2018 23:40:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all! We&#039;ve recently put together a Kickstarter Teaser showing many (but not all!) gameplay elements from our upcoming tactical, turn-based RPG, Bevontule, which will begin its crowdfunding campaign...</p>]]></description></item><item><guid>https://multithreaded-games.itch.io/wellspring/devlog/20002/kickstarter-announcement</guid><title>Kickstarter Announcement!!</title><link>https://multithreaded-games.itch.io/wellspring/devlog/20002/kickstarter-announcement</link><pubDate>Thu, 04 Jan 2018 18:21:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all! Today we wanted to formally announce that we will be launching a Kickstarter campaign on January 29th! Bevontule has been in development for over two years, primarily by just two people and wh...</p>]]></description></item></channel></rss>