<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DUGA Devlog - itch.io</title><link>https://maxwellsalmon.itch.io/duga</link><description>A retro first person shooter with roguelike elements</description><item><guid>https://maxwellsalmon.itch.io/duga/devlog/409171/level-editor-update</guid><title>Level Editor Update</title><link>https://maxwellsalmon.itch.io/duga/devlog/409171/level-editor-update</link><pubDate>Wed, 27 Jul 2022 09:27:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk2MzA2MTEucG5n/400x224%23c/w05Egj.png"/><p>Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the level editor. In fact, it was also possi...</p>]]></description></item><item><guid>https://maxwellsalmon.itch.io/duga/devlog/301087/pygame-2-update-gpu-accelerated</guid><title>Pygame 2 Update - GPU accelerated!</title><link>https://maxwellsalmon.itch.io/duga/devlog/301087/pygame-2-update-gpu-accelerated</link><pubDate>Tue, 05 Oct 2021 19:44:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzcxNDUxODIucG5n/400x224%23c/p3eMI2.png"/><p>Wow! It&#039;s been so long! DUGA has a special place in my heart, even though I have been working on other projects for the past years. But recently I got a game breaking bug report from RLFD43 and we can...</p>]]></description></item><item><guid>https://maxwellsalmon.itch.io/duga/devlog/46941/bug-fixed-crash-when-dropping-guns</guid><title>Bug fixed: Crash when dropping guns</title><link>https://maxwellsalmon.itch.io/duga/devlog/46941/bug-fixed-crash-when-dropping-guns</link><pubDate>Sat, 01 Sep 2018 12:29:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game would sometimes crash, if the player dropped a gun. This has been fixed. Hopefully, at least. I have received a lot of feedback and requests for features, and I appreciate it. However, I will...</p>]]></description></item><item><guid>https://maxwellsalmon.itch.io/duga/devlog/46079/teleporting-players-back-to-play-area-if-out-of-bounds</guid><title>Teleporting players back to play area if out of bounds</title><link>https://maxwellsalmon.itch.io/duga/devlog/46079/teleporting-players-back-to-play-area-if-out-of-bounds</link><pubDate>Sat, 25 Aug 2018 13:37:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A little fix for an error: If a player accidentally walks through a wall (as you do) they will be teleported back to the play area. It has not been tested very much, so please give feedback if it suck...</p>]]></description></item></channel></rss>