<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>War of The Worlds: Revenge of the Martians Devlog - itch.io</title><link>https://leversoftware.itch.io/commodore-mandeville</link><description>3d Space Battleship Combat Strategy</description><item><guid>https://leversoftware.itch.io/commodore-mandeville/devlog/159708/devlog-2-the-martians</guid><title>Devlog 2: The Martians</title><link>https://leversoftware.itch.io/commodore-mandeville/devlog/159708/devlog-2-the-martians</link><pubDate>Sun, 05 Jul 2020 12:35:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzM3OTQwOTIucG5n/400x224%23c/f%2FMuKt.png"/><p>This game started out as  more of a swashbuckling space adventure against pirates. However I felt that it was hard to visually distinguish the ships. I redesigned the protagonist ships using early 20t...</p>]]></description></item><item><guid>https://leversoftware.itch.io/commodore-mandeville/devlog/159707/devlog-1-strategic-update</guid><title>Devlog 1 - Strategic Update</title><link>https://leversoftware.itch.io/commodore-mandeville/devlog/159707/devlog-1-strategic-update</link><pubDate>Sun, 05 Jul 2020 12:31:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzM3OTQwODAucG5n/400x224%23c/h%2BAeec.png"/><p>I&#039;ve started making a game in lockdown. Thought it would be cool to document the stages of development as well as describe my current thoughts on the design process. This one covers me rambling about...</p>]]></description></item></channel></rss>