<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rectitude : Procgen + Pixel Art (Beta) Devlog - itch.io</title><link>https://lbarret.itch.io/rectitude</link><description>Procedural Generation Pixelart Editor</description><item><guid>https://lbarret.itch.io/rectitude/devlog/453018/hop-hop-new-release-</guid><title>Hop, hop, new release !</title><link>https://lbarret.itch.io/rectitude/devlog/453018/hop-hop-new-release-</link><pubDate>Fri, 18 Nov 2022 03:38:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I made a release. I should do a summary but I am lazy and the list below is quite long : bugfix : aligning the profiling api for the packaged build bugfix : svg export without gap. dev / profiling...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/452261/btw-svg-export-got-added</guid><title>BTW, SVG export got added.</title><link>https://lbarret.itch.io/rectitude/devlog/452261/btw-svg-export-got-added</link><pubDate>Wed, 16 Nov 2022 04:12:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Until now, Rectitude export form were PNG and GIF ( and MP4 ). I just added SVG, because it was easy. And because I was wondering if Rectitude could be a decent procedural editor. It will be in the ne...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/450541/nodevember-update</guid><title>Nodevember update</title><link>https://lbarret.itch.io/rectitude/devlog/450541/nodevember-update</link><pubDate>Fri, 11 Nov 2022 20:20:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So, I have been playing with one of the nodevember challenges. It was fun to have a subject to do and to see what others were doing on the same thing. Of course, in my case, I was constantly switching...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/447067/nodevember-not-a-bad-idea</guid><title>Nodevember. not a bad idea.</title><link>https://lbarret.itch.io/rectitude/devlog/447067/nodevember-not-a-bad-idea</link><pubDate>Wed, 02 Nov 2022 18:15:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the last post, I was talking about nanowrimo, But actually, the things to consider the November for procgen enthusiast is https://nodevember.io/ : &quot;yearly challenge during the month of November, to...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/446427/a-grumpy-bear-tries-to-write-more</guid><title>A grumpy bear tries to write more.</title><link>https://lbarret.itch.io/rectitude/devlog/446427/a-grumpy-bear-tries-to-write-more</link><pubDate>Tue, 01 Nov 2022 02:55:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some people do nanowrimo . I don&#039;t but a friend told me that 1/ I am grumpy bear and 2/ that I could do more to communicate about Rectitude. She was obviously right. Please don&#039;t tell her, she would b...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/234315/updated-the-price-still-pwyw</guid><title>Updated the price. Still PWYW.</title><link>https://lbarret.itch.io/rectitude/devlog/234315/updated-the-price-still-pwyw</link><pubDate>Sun, 21 Mar 2021 21:59:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>TL;DR I have updated the price of Rectitude as the new animation capabilities are really a game changer. I moved it from $15 to $20. But Rectitude is still Pay What You Want. Animation capabilities Th...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/215430/release-log-for-2021-01-12-version</guid><title>Release Log for 2021-01-12 Version.</title><link>https://lbarret.itch.io/rectitude/devlog/215430/release-log-for-2021-01-12-version</link><pubDate>Sat, 23 Jan 2021 22:47:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Version 2021-01-12 Another intermediary release because it has been too long since the last one. A lot of things are moving forward, the goal is too have a fully stabilized version before I releas...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/195654/made-with-rectitude-the-first-3-splash-screens-of-the-next-version-</guid><title>Made with Rectitude. The first 3 splash screens of the next version. :)</title><link>https://lbarret.itch.io/rectitude/devlog/195654/made-with-rectitude-the-first-3-splash-screens-of-the-next-version-</link><pubDate>Fri, 13 Nov 2020 21:06:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is all WIP and for the next version, but I wanted to start to show off a bit more what Rectitude can do. So the splash screens for the next version are done in Rectitude itself. The only part don...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/176492/big-release-version-2020-09-08-</guid><title>Big Release ( version : 2020-09-08 ).</title><link>https://lbarret.itch.io/rectitude/devlog/176492/big-release-version-2020-09-08-</link><pubDate>Sat, 05 Sep 2020 23:05:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It took a bit of time, but the new version of Rectitude is ready . :) It is a big release with a lot of changes and improvements. While I expect there will be bugs or adjustments, this marks the begin...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/107411/stone-wall-tutorial-part-2-building-your-own-lib-of-nodes</guid><title>Stone Wall Tutorial Part 2 : building your own lib of nodes.</title><link>https://lbarret.itch.io/rectitude/devlog/107411/stone-wall-tutorial-part-2-building-your-own-lib-of-nodes</link><pubDate>Mon, 15 Jun 2020 03:16:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>At the end of the first tutorial we used a node - stone.pc - from the standard library. And it was a bit magical. The node was behaving like any other nodes but it was very specific for the case at ha...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/99172/release-log-for-2019-10-13-a-big-one</guid><title>Release Log for 2019-10-13 ( a big one)</title><link>https://lbarret.itch.io/rectitude/devlog/99172/release-log-for-2019-10-13-a-big-one</link><pubDate>Mon, 14 Oct 2019 21:44:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1ODU5MjAucG5n/400x224%23c/%2B9WKki.png"/><p>This update is a way bigger than the usual weekly.  I did a lot of things since the last update. I added of a few nodes : Disc   : creates a disc from a rect(angle) and a radius. it is the standard li...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/95230/release-log-for-2019-08-15</guid><title>Release Log for 2019-08-15</title><link>https://lbarret.itch.io/rectitude/devlog/95230/release-log-for-2019-08-15</link><pubDate>Fri, 16 Aug 2019 03:47:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another rectitude update that adds the ellipse and fulldisc nodes.  Useful to do many things, including planets ! ( Damn, I should have called this version Saturn, I am so bad with branding )...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/92151/release-log-for-2019-07-29</guid><title>Release Log for 2019-07-29</title><link>https://lbarret.itch.io/rectitude/devlog/92151/release-log-for-2019-07-29</link><pubDate>Tue, 30 Jul 2019 16:35:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a performance oriented upgrade. The usage of transparency is faster and consumes far less memory. By a huge margin.  This is very useful for complex, layered scene/composition, which is ...wel...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/91068/release-log-for-2019-07-21</guid><title>Release Log for 2019-07-21</title><link>https://lbarret.itch.io/rectitude/devlog/91068/release-log-for-2019-07-21</link><pubDate>Sun, 21 Jul 2019 22:52:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMDE3NTQucG5n/400x224%23c/vxLG3z.png"/><p>Another week and another (small) update : fixed a bug on the integer max node when used with random streams added a circular move node that place a stream of rectangle on a list of circles whose radiu...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/90351/release-log-for-2019-07-16</guid><title>Release Log for 2019-07-16</title><link>https://lbarret.itch.io/rectitude/devlog/90351/release-log-for-2019-07-16</link><pubDate>Wed, 17 Jul 2019 03:54:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another small update. The node finder (activated by ctrl+w when in the graph panel) has a better size and act as one would expect with tab and enter. very satisfying...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/88911/tutorial-1-stone-wall</guid><title>Tutorial 1 : Stone Wall.</title><link>https://lbarret.itch.io/rectitude/devlog/88911/tutorial-1-stone-wall</link><pubDate>Sat, 06 Jul 2019 22:06:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction In this tutorial, we’ll build a simple brick wall and export it as an image. The colors, the size of the bricks and the size of the wall itself will be the parameters of this generator...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/87612/release-log-for-2019-06-27</guid><title>Release Log for 2019-06-27</title><link>https://lbarret.itch.io/rectitude/devlog/87612/release-log-for-2019-06-27</link><pubDate>Fri, 28 Jun 2019 02:46:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I think I have solved issues#3 . The only crash I know of in Rectitude. It makes me very happy but don&#039;t hesitate to make if you feel it is still there.  Best,...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/86853/release-log-for-2019-06-21</guid><title>Release Log for 2019-06-21</title><link>https://lbarret.itch.io/rectitude/devlog/86853/release-log-for-2019-06-21</link><pubDate>Sat, 22 Jun 2019 21:52:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The work on the incoming tutorial, sample projects and core bugs continue but as Isaiah Odhner made the effort of reporting issues*, I fell compelled to fix the most egregious one . There is one nasty...</p>]]></description></item><item><guid>https://lbarret.itch.io/rectitude/devlog/38008/rectitude-principles</guid><title>Rectitude principles</title><link>https://lbarret.itch.io/rectitude/devlog/38008/rectitude-principles</link><pubDate>Sun, 11 Nov 2018 20:25:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Rectitude is a procedural (or generative) pixel art editor. In Rectitude, the user first builds pixel art generators then use them to get results. For example, one could design a brick wall generator...</p>]]></description></item></channel></rss>