Sell the Cheese!

Howdy, everyone!
This week's update brings several quality of life improvements, bug fixes, and some tweaks to the merchants. A big thank you to beautifulnova_ on Twitch who streamed the demo! While watching, I noticed a few areas for improvement and some bugs, this update addresses most of them with a few more to come in the next update.
Most notably you can now sleep in a bed at night to pass the time. Honest Jack and the mouse merchant will sell herbs for cheese making, and the mouse merchant will buy milk and cheese using Mirelle's milk at a higher price. Eating food will now play a sound effect for immersion and to know when food has been eaten, but mostly immersion. And the combo bar will flash when you don't have enough combo points to use a weapon ability. This should onboard players more quickly when learning how the combo system works.
Here's a list of the change logs, let me know if y'all have any issues or have suggestions for anything I can add/improve/tweak.
[v0.2.2-demo]
Added
- Redrew lamp post sprite.
- You can now sleep in beds at night. You can save at a bed at any time.
- Honest Jack and Mouse Merchant now sell herbs for cheese making.
- SFX will play when you can't afford an item.
- Mouse Merchant now buys Mirelle Milk and Mirelle Cheese at higher price.
- Consuming food now plays a sound effect.
- Combo bar will now flash required number of combo points to use a weapon ability.
Changes
- Lowered Save Point Item base value and rarity since you can now save and sleep at a bed.
- Summon Skelly now has a 30s cooldown.
- Cheesemonger will roll least 12 agility so they're not too inept at combat.
- Changed "AP Cost" to "Combo Cost" in weapon tooltip.
- End Demo button now says "Continue Playing" to encourage continuing and exploring the demo.
- Added value to pommels and handles, increasing the worth of forged swords crafted.
Removed
- Removed button in anvil UI that allows you to switch crafting recipe, since only swords can be crafted at this time.
- Interacting with Sue's anvil has been disabled.
Bugfixes
- Fixed manually using tools having infinite cooldown.
- Fixed non-forged items returning forged values (0, since they don't have forged components) for use_rate, magic, weight, and base_value.
- Stickers will now be removed from the hotbar after being sold.
- Fixed rendering issue with sticker talents and multiple cooldowns.
- Regen status effect now has icon.
- Cheesemonger class will now give initial cheesemonger renown.
- Made it a little harder to accidentally sell items you were trying to buy.
- Fixed YSort issue with Sacred Mother of Mice book.
- Mad Catter no longer personally stops you from going deeper in the caves when he isn't present after the demo has been complete.
- Removed mushroom placed over giant ore rock that could've broken line of sight.
- Fixed line of sight bug that prevented interacting if any checks were blocked instead of intended all checks.
- Clicking a locked item slot with an item in the cursor no longer uses the item.
- Fixed a bug where you could get soft-locked between the mushrooms in Mad Catter's area when trying to go to the right.
Files
Get Zoe and the Cursed Dreamer
Zoe and the Cursed Dreamer
Build. Eat Cheese. Defy the Gods.
| Status | In development |
| Author | Game Endeavor |
| Genre | Role Playing |
| Tags | 2D, Animals, Cozy, Cute, Exploration, Godot, Pixel Art, Retro, Singleplayer, Top-Down |
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