<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SplinterFaction Devlog - itch.io</title><link>https://frozenyak.itch.io/splinterfaction</link><description>SplinterFaction is an RTS game built by fans of the original greats such as: Total Annihilation, Supreme Commander, etc.</description><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/972633/major-updates-regarding-the-resourcing-backend</guid><title>Major updates regarding the resourcing backend</title><link>https://frozenyak.itch.io/splinterfaction/devlog/972633/major-updates-regarding-the-resourcing-backend</link><pubDate>Tue, 24 Jun 2025 04:26:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Luamex has been replaced with a completely custom placement system. This one is much more performant and unlocks a lot of really neat abilities. Specifically, I have complete and total control over th...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/567062/updates-for-the-week-of-728-better-skillshots-more-skillshots-easier-usage-of-skillshots-new-informative-voice-notifications</guid><title>Updates for the week of 7/28 - Better skillshots, More Skillshots, Easier Usage of Skillshots, New Informative Voice Notifications</title><link>https://frozenyak.itch.io/splinterfaction/devlog/567062/updates-for-the-week-of-728-better-skillshots-more-skillshots-easier-usage-of-skillshots-new-informative-voice-notifications</link><pubDate>Sat, 29 Jul 2023 06:22:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We are pleased to announce the latest game update, which brings some exciting new features and balancing improvements to enhance your gameplay experience. Here&#039;s what&#039;s included in this update: 1. Enh...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/561539/metal-spot-and-morph-times-update</guid><title>Metal Spot and Morph times update</title><link>https://frozenyak.itch.io/splinterfaction/devlog/561539/metal-spot-and-morph-times-update</link><pubDate>Mon, 17 Jul 2023 03:45:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEyODMzOTY4LnBuZw==/400x224%23c/kAZnlZ.png"/><p>In a recent game update, we have introduced exciting additions and enhancements to enhance the gameplay experience for players. Here are the key highlights: 1. Metal Feature Placer Gadget: Players can...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/471613/redesigning-the-federation-tech-3-walkers</guid><title>Redesigning the Federation Tech 3 Walkers</title><link>https://frozenyak.itch.io/splinterfaction/devlog/471613/redesigning-the-federation-tech-3-walkers</link><pubDate>Tue, 03 Jan 2023 08:12:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEwOTMzNTUyLnBuZw==/400x224%23c/0jqvJ1.png"/><p>Just yesterday, Zopto and I were talking about ships. While looking at the ships, he expressed irritation with the glitchyness of the Federation t3 walkers. Why would walkers be glitchy? A little back...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/470763/testing-sync-of-devlog</guid><title>Testing Sync of Devlog</title><link>https://frozenyak.itch.io/splinterfaction/devlog/470763/testing-sync-of-devlog</link><pubDate>Sun, 01 Jan 2023 04:19:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just testing to see if this will come across properly...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/363053/there-is-now-a-walk-script-for-the-2-legged-bots</guid><title>There is now a walk script for the 2 legged bots</title><link>https://frozenyak.itch.io/splinterfaction/devlog/363053/there-is-now-a-walk-script-for-the-2-legged-bots</link><pubDate>Sun, 03 Apr 2022 05:44:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg1MjU4MTguanBn/400x224%23c/YmDLGt.jpg"/><p>And the best part is that it is easily adapted for just about any two legged walker In other news, I got the nanolathes working for LUS builders and updated the graphic for nanocubes &#039; All of the bots...</p>]]></description></item><item><guid>https://frozenyak.itch.io/splinterfaction/devlog/364996/standardizing-damage-hitpoints-and-basic-unit-interactions</guid><title>Standardizing damage, hitpoints, and basic unit interactions</title><link>https://frozenyak.itch.io/splinterfaction/devlog/364996/standardizing-damage-hitpoints-and-basic-unit-interactions</link><pubDate>Sun, 03 Apr 2022 05:44:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg1NjQ4MDcucG5n/400x224%23c/C2F3AJ.png"/><p>You would be forgiven if the above is unexciting to you. However, for me it is a huge step. For the first time ever, I am putting unit stats in a spreadsheet so that I can see things on paper before I...</p>]]></description></item></channel></rss>