<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Since we last spoke Devlog - itch.io</title><link>https://felt-interactive.itch.io/sincewelastspoke</link><description>Who has time for life?</description><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/204052/next-new-enemy-nearing-release</guid><title>Next new enemy nearing release</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/204052/next-new-enemy-nearing-release</link><pubDate>Wed, 16 Dec 2020 07:12:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First preview of the &#039;arachnid&#039; (yet to be named) type. https://imgur.com/gallery/DhOyl1i...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/202022/new-base-generation</guid><title>New base generation</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/202022/new-base-generation</link><pubDate>Sun, 06 Dec 2020 00:04:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A productive weekend as I have restarted work on SWLS. I finally cracked the base generation refactor and am much more happy with the results, which will allow the storyteller (Hannah) much better con...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/112189/free-alpha-102-released-procedural-weapons-caves-monsters</guid><title>Free Alpha 1.0.2 released - Procedural weapons, caves &amp; monsters</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/112189/free-alpha-102-released-procedural-weapons-caves-monsters</link><pubDate>Fri, 29 Nov 2019 20:56:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzA2ODIucG5n/400x224%23c/VKoV9C.png"/><p>Alpha 1.0.2 is out! Plenty has changed since last time, but much of it also under the hood to allow more speed in future. The new things: Much better day / night cycle Weapons beyond the base classes...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/111433/new-enemy-it-grows</guid><title>New enemy - it grows!</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/111433/new-enemy-it-grows</link><pubDate>Sun, 24 Nov 2019 12:00:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s some early view of our new enemy in Since we last spoke - you&#039;ll find this scary fella lurking in caves,  in controlled labs, and occasionally just hanging around pipes. Here&#039;s an early outtake...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/110660/day-one-of-the-visual-presentation-of-weapons</guid><title>Day one of the visual presentation of weapons</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/110660/day-one-of-the-visual-presentation-of-weapons</link><pubDate>Tue, 19 Nov 2019 13:07:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTc5OTUucG5n/400x224%23c/MG%2Fuog.png"/><p>Since we last spoke has a procedural weapons model underneath, meaning there will be endless variants on weapons, and different ones every playthrough. While that stats have been developing for a whil...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/110327/swls-free-alpha-demo-core-combat-released</guid><title>SWLS - free alpha demo - core combat released!</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/110327/swls-free-alpha-demo-core-combat-released</link><pubDate>Sun, 17 Nov 2019 10:01:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTA2MjMuanBn/400x224%23c/28Slgm.jpg"/><p>Hey everyone - here&#039;s the first playable demo of Since We Last Spoke. SWLS is a  rogue-lite, twin stick shooter set in a procedural universe. The first alpha gameplay demo lets you test  the combat, a...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/110192/first-alpha-gameplay-video</guid><title>First alpha gameplay video</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/110192/first-alpha-gameplay-video</link><pubDate>Sat, 16 Nov 2019 11:27:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s the first gameplay video. It&#039;s pretty shooty shooty, but I promise you can also talk to your cat. Since we last spoke is a rogue lite twin stick action adventure game set across a procedural un...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/109875/first-gameplay-images</guid><title>First gameplay images</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/109875/first-gameplay-images</link><pubDate>Thu, 14 Nov 2019 08:32:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s the first screenshots from SWLS in a now playable state. SWLS is a twin stick shooter with roguelike elements. Visit planets, Visit space stations - occasionally converse with your cat. Also, i...</p>]]></description></item><item><guid>https://felt-interactive.itch.io/sincewelastspoke/devlog/81124/procedural-trees</guid><title>Procedural trees</title><link>https://felt-interactive.itch.io/sincewelastspoke/devlog/81124/procedural-trees</link><pubDate>Tue, 14 May 2019 13:10:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMDkzOTEucG5n/400x224%23c/Hd1%2BTk.png"/><p>I&#039;ve played around with the trees quite a lot, at least to  the point I needed to create a dedicated scene in Unity to test configurations. These trees will reflect the colours of the planet they are...</p>]]></description></item></channel></rss>