New version released! | FCAV 1304.98 ChangeLog
New version have been released: 1304.98
Changelog for FCAV Version 1304.98
- Added a fully functional true reflex sight system (collimators) powered by procedural rendering mathematics for realistic dynamic collimator behavior.
- Reworked multiple material and shader passes that could previously place unnecessary load on the main CPU core; optimization and rewriting efforts are still ongoing.
- Water reflections have been restored, with a current disclaimer regarding increased load on the primary CPU thread while further optimizations are in progress.
- Fixed original weapon-pass mathematical inaccuracies that caused subtle weapon micro-shaking and matrix instability when weapons were positioned close to the camera.
- Camera calculations have been fully migrated from vector-based math to quaternion-based processing, significantly improving long-term precision and eliminating cumulative rotational errors.
- Players can now safely switch keyboard language layouts during gameplay without side effects, including seamless multilingual chat support in multiplayer.
- Throwable weapons now feature significantly improved physics behavior: projectiles can realistically shatter glass surfaces, with progressive speed and damage loss through each successive breakable layer.
- Continued major improvements to subtle micro-stutters caused by heavy real-time shader loading; approximately 80% of these issues have been resolved so far.
- Added advanced customizable HUD controls, allowing players to independently toggle and adjust various HUD elements.
- Fixed numerous rendering bottlenecks and additional hidden performance drains across multiple engine systems.
- Resolved night vision rendering issues where first-person weapons incorrectly produced visual glare over flares and bright light sources.
- Further rendering work continues on resolving similar visual conflicts involving weapon smoke under night vision conditions.
- Sun flare behavior has been significantly improved: large solar flares no longer disappear abruptly with minimal camera movement, resulting in smoother and more natural visual transitions.
- Enhanced fade-in and fade-out behavior for smaller flare sources such as lamps and dynamic lights.
- Editor stability has been substantially improved, reducing crashes and severe low-FPS behavior during early-stage usage.
- General engine stability, rendering consistency, and workflow reliability continue to improve across all core systems.
- Added smart sway feature, now when you're holding the breath, weapon sway will smoothly reduce.
- And many more small yet critical engine fixes and improvements. Stay tuned for future updates!
Get Far Cry Advanced Version | Fixes | Patch | Far Cry 1 Mods
Far Cry Advanced Version | Fixes | Patch | Far Cry 1 Mods
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
| Status | Released |
| Category | Game mod |
| Author | CryWave |
| Tags | far-cry, far-cry-1, far-cry-1-community, far-cry-1-fixes, far-cry-1-mods, far-cry-1-multiplayer, far-cry-1-patch, far-cry-fixes, moddb, mods |
| Languages | English, Russian |
| Accessibility | Interactive tutorial |
More posts
- Wait for the new version | FCAV7 days ago
- Launcher has been updated!14 days ago
- Completed collimators - FCAV/FCR17 days ago
- 1304.976 ChangeLog39 days ago
- Far Cry 1 Mods61 days ago
- Controller support etc | Async RawInput also73 days ago
- Far Cry 1 Different Builds — ATTENTION!74 days ago
- CryEngine Volatile92 days ago
- The voting: Speedrun leader board inside the mod93 days ago

Comments
Log in with itch.io to leave a comment.
Столько умных слов. Геймдев это сложно