To be changed is to be loved


Ema Here!

After reading some fantastic adventures from other people (mostly Brad Kerr's), i found some minor problems in this adventure that needed to be addressed:

- The second floor felt too safe, with no clear traps or ambushes. I added a new monster type, Ink Minions, that split into two once attacked.
Taking long bathroom breaks significantly increases the chance of meeting one...

- I didn't want to include too many wandering monsters, to make the house feel empty and unsettling. That said, the random encounters table had too many "nothing happens" entries. I replaced most of those, hopefully the new ones will feel more meaningful.

- I increased the damage of some traps (Winery) and the stats of some monsters (Mimic, Armors). For being a "Dark, Deadly" module most fights felt like a breeze. Balancing a fixed number of creatures against a variable number of heroes is tricky, i don't mind if the encounters lean into the deadlier side of things.

- Fixed some typos, improved the layout a bit and reworded some clunky sentences. English is not my native language, so any help is appreciated!


Hope you'll enjoy those changes!
The House loves you <3
 

Files

digital extras.zip 3.1 MB
96 days ago
ode to a collapsing house (spreads).pdf 7.2 MB
1 day ago
ode to a collapsing house.pdf 5.4 MB
1 day ago

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