<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Longest Front Devlog - itch.io</title><link>https://desertfoxdev.itch.io/longestfront</link><description>Realistic WW2 shooter with bots.</description><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1504378/fields-and-hedgerows</guid><title>Fields and Hedgerows!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1504378/fields-and-hedgerows</link><pubDate>Wed, 29 Apr 2026 13:23:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There is a brand new random map layout that is a lot closer to what most of Eastern Europe looks like. There are now large fields for your tanks and hedgerows to hide your infantry. Since the layouts...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1486450/campaign-map</guid><title>Campaign Map!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1486450/campaign-map</link><pubDate>Sat, 11 Apr 2026 08:26:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game now features a brand new campaign map with friendly and enemy sectors. To win the game simply take all enemy sectors! The feature is still very new and not everything is worked out properly y...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1450432/optimized-item-management-and-scavenging</guid><title>Optimized Item Management and Scavenging</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1450432/optimized-item-management-and-scavenging</link><pubDate>Fri, 06 Mar 2026 21:30:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Items are now stored using small structs instead of large UObjects, significantly improving memory efficiency and boosting the speed of item-related operations. This change also simplifies the save/lo...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1359209/old-maps-are-back</guid><title>Old Maps are back!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1359209/old-maps-are-back</link><pubDate>Sun, 08 Feb 2026 13:01:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>MountainVillages and MountainStream were updated to work with the new skirmish mode. As an added bonus time and weather can now be set on those maps! A lot of work was invested in improving how bots u...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1187778/radial-command-menu-and-new-multiplayer-backend</guid><title>Radial Command Menu and new Multiplayer Backend!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1187778/radial-command-menu-and-new-multiplayer-backend</link><pubDate>Tue, 23 Dec 2025 10:02:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new radial command menu was added that is similar to other games. It can be brought up without the need to be in the bot command mode. It&#039;s still a work in progress so let me know if you have any su...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1136047/armored-map-and-track-marks</guid><title>Armored Map and Track Marks!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1136047/armored-map-and-track-marks</link><pubDate>Sun, 07 Dec 2025 12:25:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Skirmish mode now has a brand new big tank map for long range engagements. It still needs a lot of work, but the basics are there. Another added feature is tire and track marks which improve the overa...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1122160/improvements-bugfixes</guid><title>Improvements &amp; Bugfixes</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1122160/improvements-bugfixes</link><pubDate>Sun, 23 Nov 2025 12:05:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.1.8 Improvements: AT guns, mortars and stationary MGs can now be bought at Vehicle Station Vehicles can now be sent back like soldiers. After sending them back they can be called in again. U...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1107103/new-rally-point-system-and-skirmish-mode</guid><title>New Rally Point System and Skirmish Mode!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1107103/new-rally-point-system-and-skirmish-mode</link><pubDate>Sat, 08 Nov 2025 09:12:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now squad leaders can place rally points just by pressing &#039;J&#039;. There are some rules regarding the placing of rally points. They can&#039;t be placed too close to control points or to other rally points and...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1036326/mount-any-mg-on-on-light-vehicles</guid><title>Mount any MG on on Light Vehicles</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1036326/mount-any-mg-on-on-light-vehicles</link><pubDate>Sat, 20 Sep 2025 18:05:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.1.6 Improvements All machine guns can now be mounted on light vehicles making it possible to refit captured vehicles. Ammo boxes and AT weapons for looting are now spawned at outposts For mo...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/1020568/capture-enemy-vehicles</guid><title>Capture Enemy Vehicles!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/1020568/capture-enemy-vehicles</link><pubDate>Sat, 30 Aug 2025 17:43:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can now drive enemy vehicles to your control points and capture them. They will then show up in your vehicles list and you can call them in or sell them for extra funds. Version 0.1.5 New Features...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/998358/platforms-rally-points</guid><title>Platforms &amp; Rally Points</title><link>https://desertfoxdev.itch.io/longestfront/devlog/998358/platforms-rally-points</link><pubDate>Thu, 31 Jul 2025 08:20:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s now possible to build wooden platforms with the help of a brand new snapping system. Rally points for closer spawning are also making a comeback. And this time AI players can use them too! Versio...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/989521/trenches</guid><title>Trenches!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/989521/trenches</link><pubDate>Sat, 19 Jul 2025 08:55:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Features: Buildable trenches! Bots now do melee attacks when enemy is very close (&lt;1.5m) Its now possible to see bot inventories in the weapon shop. This should make it easier to buy new weapons f...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/985471/base-map-rework-tons-of-bugfixes</guid><title>Base map rework &amp; tons of bugfixes!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/985471/base-map-rework-tons-of-bugfixes</link><pubDate>Sun, 13 Jul 2025 08:30:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Moved the base in front of village and closer to the enemy spawns. Also adjusted the spawning of friendlies and enemies on defense maps. This makes defending a lot more how I envisioned it. Endless wa...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/975414/new-version-with-base-building-and-random-missions</guid><title>New version with base building and random missions!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/975414/new-version-with-base-building-and-random-missions</link><pubDate>Sat, 28 Jun 2025 12:12:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Features: Base building game mode where you can build structures and manage your squad and equipment. New progression system where you unlock more weapons and vehicles the more you play Recruit an...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/950435/bot-improvements-cover-system-state-trees-and-flanking</guid><title>Bot Improvements - Cover System, State Trees and Flanking</title><link>https://desertfoxdev.itch.io/longestfront/devlog/950435/bot-improvements-cover-system-state-trees-and-flanking</link><pubDate>Thu, 22 May 2025 17:43:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One thing that was always missing from the game was a good cover system for bots. I&#039;ve gone ahead and purchased a cool plugin that automatically generates cover points near soldiers. So in the future...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/937355/procedural-villages</guid><title>Procedural Villages</title><link>https://desertfoxdev.itch.io/longestfront/devlog/937355/procedural-villages</link><pubDate>Sat, 03 May 2025 08:53:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Got some cool new Russian houses and props from the recent FAB Marketplace sale. Currently using the awesome PCG Plugin to create random villages complete with fences that can be knocked down by vehic...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/925781/metatailor</guid><title>MetaTailor</title><link>https://desertfoxdev.itch.io/longestfront/devlog/925781/metatailor</link><pubDate>Tue, 15 Apr 2025 16:22:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Got an awesome new piece of software called MetaTailor! It makes it a lot easier to import new soldier models into the game. It does all the rigging to the MetaHuman skeleton automatically and layers...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/918886/new-base-game-mode</guid><title>New Base Game Mode</title><link>https://desertfoxdev.itch.io/longestfront/devlog/918886/new-base-game-mode</link><pubDate>Fri, 04 Apr 2025 17:48:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working on a brand-new Base Mode — a calmer, enemy-free version of the game where you can take your time and focus on strategy and preparation. In this mode, you&#039;ll be able to: Build and expand...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/896941/investigating-random-missions-and-base-map</guid><title>Investigating Random Missions and Base Map</title><link>https://desertfoxdev.itch.io/longestfront/devlog/896941/investigating-random-missions-and-base-map</link><pubDate>Sat, 01 Mar 2025 09:17:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The biggest problem with the game in its current state is the limited replayability. Every playthrough is more or less the same and the number of maps is very limited. This is why I&#039;ve started investi...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/878153/damage-penetration-mechanics-new-german-uniform</guid><title>Damage &amp; Penetration Mechanics + New German Uniform</title><link>https://desertfoxdev.itch.io/longestfront/devlog/878153/damage-penetration-mechanics-new-german-uniform</link><pubDate>Fri, 31 Jan 2025 11:31:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In reality, pistol-caliber bullets from SMGs lose energy and stopping power over distance. To reflect this, damage curves have been introduced. Now, damage is calculated based on distance, reducing SM...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/870480/improvements-thanks-to-user-feedback</guid><title>Improvements thanks to user feedback</title><link>https://desertfoxdev.itch.io/longestfront/devlog/870480/improvements-thanks-to-user-feedback</link><pubDate>Sat, 18 Jan 2025 13:22:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to the valuable feedback from HomerN2763 and Haitaristi some useful improvements were made to the game. Longest Front 0.0.41 Improvements: Improved ballistics calculation for bullet velocity Pi...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/866225/buildable-soldier-improvements-and-bugfixes</guid><title>Buildable Soldier Improvements and Bugfixes</title><link>https://desertfoxdev.itch.io/longestfront/devlog/866225/buildable-soldier-improvements-and-bugfixes</link><pubDate>Fri, 10 Jan 2025 16:38:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Longest Front 0.0.39 Improvements: Built soldiers now run towards placeholder instead of slow walking Built soldiers don&#039;t have a population cap anymore and can&#039;t be controlled anymore. Buildabe item...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/861890/buildable-soldiers-are-back-and-improved</guid><title>Buildable Soldiers are back and improved!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/861890/buildable-soldiers-are-back-and-improved</link><pubDate>Fri, 03 Jan 2025 17:35:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Buildable soldiers are making a comebck, but now instead of appearing out of thin air a placeholder will be built. The soldier will spawn same as other reinforcements and walk to the placeholder and o...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/855870/christmas-update-mg-42</guid><title>Christmas Update: MG-42</title><link>https://desertfoxdev.itch.io/longestfront/devlog/855870/christmas-update-mg-42</link><pubDate>Tue, 24 Dec 2024 08:43:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The famous MG-42 is finally available in the game! With a high fire rate of 1200 rounds/min its best to fire in short bursts. This allows staying accurate and not wasting too much ammo. The gun can us...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/845001/flexible-loadouts</guid><title>Flexible Loadouts!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/845001/flexible-loadouts</link><pubDate>Fri, 06 Dec 2024 08:13:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now it&#039;s possible to change some of the items you spawn with. For example you can take along more or less ammo, maybe a mine instead of a Panzerfaust or add some binoculars. This should make the playe...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/840908/ww2fps-is-now-longest-front</guid><title>WW2FPS is now Longest Front</title><link>https://desertfoxdev.itch.io/longestfront/devlog/840908/ww2fps-is-now-longest-front</link><pubDate>Wed, 27 Nov 2024 16:26:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>WW2FPS was only meant to be a placeholder name. Unless we come up with something better the game is now called Longest Front. This fits well with the Eastern Front setting: &quot;The longest front in World...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/838708/engine-update-spawning-in-vehicles</guid><title>Engine Update &amp; Spawning in Vehicles</title><link>https://desertfoxdev.itch.io/longestfront/devlog/838708/engine-update-spawning-in-vehicles</link><pubDate>Sat, 23 Nov 2024 16:37:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>WW2 FPS 0.0.34 New features: Play Seelow as Allies You can spawn inside a vehicle Updated to Unreal Engine 5.5 so the game gets all the new optimizations and features Bots can now climb into and out o...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/830472/battle-of-the-seelow-heights</guid><title>Battle of the Seelow Heights!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/830472/battle-of-the-seelow-heights</link><pubDate>Fri, 08 Nov 2024 18:03:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update includes the first version of the brand new &quot;Seelow&quot; map. It&#039;s the first map I built completely from ground up using satellite data. It&#039;s quite a large map where you have to defend against...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/818192/fire-teams</guid><title>Fire Teams</title><link>https://desertfoxdev.itch.io/longestfront/devlog/818192/fire-teams</link><pubDate>Sat, 19 Oct 2024 09:42:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can now save the currently selected squad mates as a fire team for quick selection later. Press Ctrl + F1 to save the selected bots as fire team 1 Press Shift + F1 to select the fire team (this de...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/801148/more-map-flexibility</guid><title>More map flexibility</title><link>https://desertfoxdev.itch.io/longestfront/devlog/801148/more-map-flexibility</link><pubDate>Wed, 18 Sep 2024 10:04:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The same map can now be played either as allies or axis. You choose your side when the map starts. This means we won&#039;t need 2 versions of the same map anymore. This change even allows PvP if you are i...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/789465/new-skirmish-settings</guid><title>New skirmish settings</title><link>https://desertfoxdev.itch.io/longestfront/devlog/789465/new-skirmish-settings</link><pubDate>Wed, 28 Aug 2024 15:53:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can now set the bot skill for each team and configure the duration and size of enemy waves. This allows you to experiment with different combinations for unique challenges. Have fun! WW2 FPS 0.0.3...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/787350/new-gun-shot-audio</guid><title>New gun shot audio!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/787350/new-gun-shot-audio</link><pubDate>Sun, 25 Aug 2024 07:33:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gun shots now use different recorded sounds that are mixed based on the distance from the listener. There are unique sounds for 0m, 15m, 50m and 100m. With this system it is much easier to tell if a g...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/785161/maps-are-back-and-other-improvements</guid><title>Maps are back and other improvements!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/785161/maps-are-back-and-other-improvements</link><pubDate>Wed, 21 Aug 2024 07:20:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added back S_MountainStream_Allies and S_MountainVillages_Allies with the new garrison and reinforcement features. Happy testing! WW2 FPS 0.0.28 New features: Pause - Game is now paused when clicking...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/779150/garrison-and-reinforcements</guid><title>Garrison and Reinforcements!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/779150/garrison-and-reinforcements</link><pubDate>Fri, 09 Aug 2024 10:33:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Skirmish mode is getting a major rework. The new Reinforcements feature allows you to call in friendly squad mates which will follow you. Additionally you can call in friendly squads which go attackin...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/771331/mortars-and-other-improvements</guid><title>Mortars and other Improvements!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/771331/mortars-and-other-improvements</link><pubDate>Fri, 26 Jul 2024 10:50:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Mortars were added to the game. You can build and operate them yourself or order strikes from bot controlled mortars using the radio. The enemy now has new spotter or &quot;forward observer&quot; soldiers which...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/752890/new-map-water-formations-and-interaction-menu</guid><title>New map, water, formations and interaction menu!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/752890/new-map-water-formations-and-interaction-menu</link><pubDate>Fri, 21 Jun 2024 17:27:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE2NjM1MTk4LmpwZw==/400x224%23c/FnddsJ.jpg"/><p>A beautiful new map called Mountain Stream was added. For the first time it will be possible to swim in water and drown if you stay under for too long. The map is quite small and infantry only, so if...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/737001/voicelines-and-optimization</guid><title>Voicelines and Optimization!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/737001/voicelines-and-optimization</link><pubDate>Fri, 24 May 2024 09:47:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Soldiers now reply with audio when you give them an order. They also let you know when they are under attack or have spotted an enemy. Care was taken so the soldiers only shout out when it makes sense...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/728994/panzerknacker-and-jimmy-ammo-truck</guid><title>Panzerknacker and Jimmy Ammo Truck</title><link>https://desertfoxdev.itch.io/longestfront/devlog/728994/panzerknacker-and-jimmy-ammo-truck</link><pubDate>Fri, 10 May 2024 11:51:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now there&#039;s a new way to fight back against tanks! Attach a magnetic anti-tank grenade and watch the shaped charge burn a hole through the tank. All anti-tank loadouts now contain a Panzerknacker in a...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/725077/pak-40-and-steppe-as-axis</guid><title>Pak 40 and Steppe as Axis</title><link>https://desertfoxdev.itch.io/longestfront/devlog/725077/pak-40-and-steppe-as-axis</link><pubDate>Fri, 03 May 2024 14:21:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With the Pak 40 the Germans gets their own AT-gun and don&#039;t have to use the Russian F-22 anymore. The Pak 40 AP and HE shells differ in weight and muzzle velocity leading to different trajectories. Th...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/719748/universal-carrier-and-loadout-images</guid><title>Universal Carrier and Loadout Images</title><link>https://desertfoxdev.itch.io/longestfront/devlog/719748/universal-carrier-and-loadout-images</link><pubDate>Tue, 23 Apr 2024 17:42:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While testing the game with a friend he didn&#039;t know the difference between the loadouts as only the name of the gun was shown. He suggested showing pictures of the guns which is a great idea. I added...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/716258/mines</guid><title>Mines!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/716258/mines</link><pubDate>Wed, 17 Apr 2024 10:42:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now there is a new way to defend against tanks and other vehicles. Just build your very own minefield. Available mines include the Soviet TM-35M (left) and the German Tellermine 42 (right). Mines plac...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/711071/opel-blitz</guid><title>Opel Blitz!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/711071/opel-blitz</link><pubDate>Sun, 07 Apr 2024 15:32:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before it wasn&#039;t possible to resupply heavy weapons. Now you can order an Opel Blitz ammo truck, drive it next to your artillery piece and transfer shells. How it works is explained in detail in the v...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/707723/willys-jeep</guid><title>Willys Jeep</title><link>https://desertfoxdev.itch.io/longestfront/devlog/707723/willys-jeep</link><pubDate>Mon, 01 Apr 2024 15:29:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The soviet team now has a light vehicle comparable to the German Kübelwagen. Large number of Willys Jeeps were provided to the Soviet Union as part of the lend lease agreement. The Willys MB is heavi...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/704724/rally-points-and-effects</guid><title>Rally Points and Effects!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/704724/rally-points-and-effects</link><pubDate>Wed, 27 Mar 2024 11:15:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve been working on a skirmish version of the new Steppe map. After placing the control points and play testing I noticed the distances are much larger than on MountainVillages and it takes a long ti...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/698795/in-game-feedback-and-cannon-sounds</guid><title>In game feedback and cannon sounds!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/698795/in-game-feedback-and-cannon-sounds</link><pubDate>Sat, 16 Mar 2024 14:16:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>WW2 FPS is being downloaded a lot, but there isn&#039;t much feedback from the players. To help with this I added an in game feedback form that sends comments directly to the game discord. This way players...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/695484/new-mission-and-improved-bot-commands</guid><title>New Mission and improved Bot Commands</title><link>https://desertfoxdev.itch.io/longestfront/devlog/695484/new-mission-and-improved-bot-commands</link><pubDate>Sun, 10 Mar 2024 16:17:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>WW2 FPS 0.0.14 features a brand new mission called Northern Island! Baltic Sea - 1944. The anti-air guns on the island are making life difficult for our planes and shipping. The garrison on the island...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/691749/mission-game-mode-and-new-map</guid><title>Mission Game Mode and new Map!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/691749/mission-game-mode-and-new-map</link><pubDate>Sun, 03 Mar 2024 11:47:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The new 0.0.12 release of WW2 FPS contains a brand new game mode. In the &#039;Mission&#039; game mode you start with a small squad of soldiers and have to complete objectives without being killed. There is no...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/681463/modding-support-progress</guid><title>Modding Support Progress</title><link>https://desertfoxdev.itch.io/longestfront/devlog/681463/modding-support-progress</link><pubDate>Tue, 13 Feb 2024 13:37:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Recently I&#039;ve been busy working on modding support for the game. Modding will work as follows: 1. Install the Unreal Engine version required by the modding sdk 2. Launch the modding SDK and add a new...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/662818/new-perception-system-and-skirmish-tutorial</guid><title>New Perception System and Skirmish Tutorial!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/662818/new-perception-system-and-skirmish-tutorial</link><pubDate>Tue, 09 Jan 2024 09:16:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Perception helps bots see, hear and feel the world. The default Unreal Engine perception system was somewhat limiting and cumbersome to work with, so I went ahead and wrote a new one better suited to...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/661367/roadmap</guid><title>Roadmap</title><link>https://desertfoxdev.itch.io/longestfront/devlog/661367/roadmap</link><pubDate>Sat, 06 Jan 2024 11:14:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is just a general roadmap of possible content and features that might be added to the game. Nothing is set in stone yet and a lot may change as the game develops. Currently working on: Random gen...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/653484/new-tank-sights</guid><title>New Tank Sights</title><link>https://desertfoxdev.itch.io/longestfront/devlog/653484/new-tank-sights</link><pubDate>Wed, 20 Dec 2023 17:49:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added new gun sights for Panzer IV H and T34/76 Model 1943. They allow using the scales to set the correct range for the selected shell type. Range estimation is also possible by using the size of the...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/645903/artillery</guid><title>Artillery!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/645903/artillery</link><pubDate>Tue, 05 Dec 2023 14:52:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added the ability to call in artillery strikes. It works by marking the area on the map and going to a radio to call it in. Artillery strikes will be limited, so use them wisely. The feature will be a...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/642103/searchlights-at-seelow-heights</guid><title>Searchlights at Seelow Heights</title><link>https://desertfoxdev.itch.io/longestfront/devlog/642103/searchlights-at-seelow-heights</link><pubDate>Tue, 28 Nov 2023 10:38:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Earlier this year I visited the Seelow Heights memorial site and museum. I learned a lot about the battle that took place there. One thing that stood out was the Russian&#039;s use of searchlights at the b...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/636798/wanted-level-designer</guid><title>Wanted: Level Designer</title><link>https://desertfoxdev.itch.io/longestfront/devlog/636798/wanted-level-designer</link><pubDate>Fri, 17 Nov 2023 09:35:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m looking to team up with a level designer for WW2 FPS. The journey is the goal. So the most important thing is to have fun building the game and trying all the cool new stuff Unreal Engine 5 has to...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/633702/play-as-russians</guid><title>Play as Russians!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/633702/play-as-russians</link><pubDate>Fri, 10 Nov 2023 14:13:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For the first time it&#039;s possible to play as Allies (Red Army) on the Mountain Villages map. The objective this time is to defend the villages from the German attack until reinforcements arrive. Let me...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/630349/driving-over-fences</guid><title>Driving over Fences!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/630349/driving-over-fences</link><pubDate>Fri, 03 Nov 2023 09:46:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzOTEzNzY1LmdpZg==/original/57K8wb.gif"/><p>Fences can now be destroyed by driving over them. This means no more hard collisions or getting stuck when hitting a fence. They can also be destroyed by explosives like dynamite, hand grenades or HE...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/627650/hitching-a-ride</guid><title>Hitching a Ride!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/627650/hitching-a-ride</link><pubDate>Sun, 29 Oct 2023 10:03:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzODU2OTc2LmpwZw==/400x224%23c/LLibSj.jpg"/><p>I&#039;m currently working on a cool new feature. Attacking vehicles will now spawn with mounted infantry. When close to an enemy control point or when under attack the soldiers will dismount and continue...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/623839/optimized-sniper-scope</guid><title>Optimized Sniper Scope</title><link>https://desertfoxdev.itch.io/longestfront/devlog/623839/optimized-sniper-scope</link><pubDate>Sat, 21 Oct 2023 11:16:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While the old sniper scope looked nice it had a bunch of problems: It needed two cameras and everything had to be rendered twice, causing big frame drops when using the scope Enemy markers didn&#039;t work...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/620139/ww2-fps-version-008</guid><title>WW2 FPS Version 0.0.8</title><link>https://desertfoxdev.itch.io/longestfront/devlog/620139/ww2-fps-version-008</link><pubDate>Fri, 13 Oct 2023 10:16:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s a new version of WW2 FPS available with some new features and important optimizations. Try it out and let me know what you think! If you tried WW2 FPS before and are experiencing issues with t...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/617307/optimizing-for-many-soldiers</guid><title>Optimizing for many Soldiers</title><link>https://desertfoxdev.itch.io/longestfront/devlog/617307/optimizing-for-many-soldiers</link><pubDate>Sat, 07 Oct 2023 08:40:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzNjQxMzM5LnBuZw==/400x224%23c/LWRzEY.png"/><p>One thing that affects performance a lot is moving soldiers around and playing the movement animations. Imagine each soldier has a skeleton with many bones and each of these bones needs to be updated...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/613826/real-world-terrain-data</guid><title>Real World Terrain Data</title><link>https://desertfoxdev.itch.io/longestfront/devlog/613826/real-world-terrain-data</link><pubDate>Sat, 30 Sep 2023 10:50:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzNTY1NzQ3LnBuZw==/400x224%23c/HQ9coT.png"/><p>Starting a new map is never easy. One approach I&#039;m trying at the moment is importing real world height data, satellite images and street splines as a starting point. For this I&#039;m using the awesome Lan...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/610387/sdkfz-251</guid><title>SdKfz 251</title><link>https://desertfoxdev.itch.io/longestfront/devlog/610387/sdkfz-251</link><pubDate>Sat, 23 Sep 2023 06:23:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzNDkyOTg0LnBuZw==/400x224%23c/N6VR%2BO.png"/><p>At the moment I&#039;m busy adding the first half-track armored personnel carrier to WW2 FPS. A special property of the &quot;Hanomag&quot; or SdKfz 251 is its open top. According to Wikipedia: &quot;Positive aspects of...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/589804/unreal-engine-53-update</guid><title>Unreal Engine 5.3 Update</title><link>https://desertfoxdev.itch.io/longestfront/devlog/589804/unreal-engine-53-update</link><pubDate>Sat, 16 Sep 2023 08:50:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzNDI1MTUwLmdpZg==/original/ZabWQM.gif"/><p>I&#039;ve updated WW2 FPS to Unreal Engine 5.3. This means we can have moving leaves on trees without killing shadow performance! Code relating to input and keybindings was also improved. Currently I&#039;m sti...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/578786/vehicle-update</guid><title>Vehicle Update</title><link>https://desertfoxdev.itch.io/longestfront/devlog/578786/vehicle-update</link><pubDate>Wed, 23 Aug 2023 11:28:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzMjA4OTkwLmpwZw==/400x224%23c/2BKnwU.jpg"/><p>Now there&#039;s a brand new tutorial map to try out vehicles and learn how to operate them. The MountainVillages map was updated to include a 2cm Flak38 and some F22 AT guns. It&#039;s also possible to build m...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/573024/pushing-at-guns</guid><title>Pushing AT Guns</title><link>https://desertfoxdev.itch.io/longestfront/devlog/573024/pushing-at-guns</link><pubDate>Thu, 10 Aug 2023 13:56:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzMDg2MDU5LnBuZw==/400x224%23c/BR56GN.png"/><p>Added the ability for soldiers to push objects that have a &quot;Pushable&quot; component attached. In the video the anti-tank gun has such a component. It allows pushing the gun into the best position before d...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/570666/upscaling-and-other-optimizations</guid><title>Upscaling and other Optimizations</title><link>https://desertfoxdev.itch.io/longestfront/devlog/570666/upscaling-and-other-optimizations</link><pubDate>Sat, 05 Aug 2023 09:09:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzMDM2NTAwLmpwZw==/400x224%23c/VhUa2c.jpg"/><p>I&#039;ve added support for AMD FSR 2 and nVidia DLSS. Upscaling allows running the game at a low resolution and scaling the image up using clever algorithms. It should improve the framerate while keeping...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/563448/map-zoom-pan</guid><title>Map Zoom &amp; Pan</title><link>https://desertfoxdev.itch.io/longestfront/devlog/563448/map-zoom-pan</link><pubDate>Fri, 21 Jul 2023 07:36:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When a lot is happening on a small area on the map it can be hard to make out what exactly is going on. With the new map zoom you can just zoom in with the mouse wheel and see everything in more detai...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/559932/friendly-soldier-commands</guid><title>Friendly Soldier Commands</title><link>https://desertfoxdev.itch.io/longestfront/devlog/559932/friendly-soldier-commands</link><pubDate>Thu, 13 Jul 2023 14:52:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In preparation for the new Mission game mode I&#039;ve been working on a bot command system. This will allow you to give your soldiers commands similar to ARMA or Operation Flashpoint. TAB brings up the co...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/553353/reviving</guid><title>Reviving!</title><link>https://desertfoxdev.itch.io/longestfront/devlog/553353/reviving</link><pubDate>Fri, 30 Jun 2023 18:33:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Reviving was added! Now you can ask your coop buddy for a revive and don&#039;t have to walk all the way from the spawn again. Of course this feature can be turned off if you like it more realistic. Player...</p>]]></description></item><item><guid>https://desertfoxdev.itch.io/longestfront/devlog/550348/ww2fps-prototype-release</guid><title>WW2FPS Prototype Release</title><link>https://desertfoxdev.itch.io/longestfront/devlog/550348/ww2fps-prototype-release</link><pubDate>Sat, 24 Jun 2023 11:14:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEyNTY3MTQ5LnBuZw==/400x224%23c/qGDAkp.png"/><p>Today I&#039;m releasing the first prototype. It includes a tutorial and one map which can be played single player or coop against bots. It all began when I saw a video of someone remaking MW2 in Unreal En...</p>]]></description></item></channel></rss>