<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dungeon Crawler Devlog - itch.io</title><link>https://deepnight.itch.io/dungeon-crawler</link><description>Experimental Dungeon Master engine</description><item><guid>https://deepnight.itch.io/dungeon-crawler/devlog/432842/floors-and-new-darkness-technique</guid><title>Floors and new darkness technique</title><link>https://deepnight.itch.io/dungeon-crawler/devlog/432842/floors-and-new-darkness-technique</link><pubDate>Tue, 27 Sep 2022 21:39:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Implemented proper floor rendering Reworked the darkness tech using various dithering techniques...</p>]]></description></item><item><guid>https://deepnight.itch.io/dungeon-crawler/devlog/430098/lighting</guid><title>Lighting</title><link>https://deepnight.itch.io/dungeon-crawler/devlog/430098/lighting</link><pubDate>Tue, 20 Sep 2022 15:05:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Testing some 2D lighting techniques...</p>]]></description></item><item><guid>https://deepnight.itch.io/dungeon-crawler/devlog/429695/vegetation-test</guid><title>Vegetation test</title><link>https://deepnight.itch.io/dungeon-crawler/devlog/429695/vegetation-test</link><pubDate>Mon, 19 Sep 2022 13:53:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update introduces the usage of static props in the world space, such as grass or bushes. This system will serve as basis for future world objects (decoration, enemies, items etc.)...</p>]]></description></item><item><guid>https://deepnight.itch.io/dungeon-crawler/devlog/429388/moving-objects</guid><title>Moving objects</title><link>https://deepnight.itch.io/dungeon-crawler/devlog/429388/moving-objects</link><pubDate>Sun, 18 Sep 2022 18:47:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added moving lights to test the new “entity” system (which allows to place objects in the game world)...</p>]]></description></item><item><guid>https://deepnight.itch.io/dungeon-crawler/devlog/429031/lighting-rework</guid><title>Lighting rework</title><link>https://deepnight.itch.io/dungeon-crawler/devlog/429031/lighting-rework</link><pubDate>Sat, 17 Sep 2022 19:56:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated the way I generate lighting and darkness effects Fixed various issues in movement transitions Updated demo textures (credits still fly to Eye of the Beholder)...</p>]]></description></item></channel></rss>