<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Hypnagonia Devlog - itch.io</title><link>https://dbzer0.itch.io/hypnagonia</link><description>Therapy Through Nightmares</description><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/920227/long-time-no-update-but-some-new-art-now</guid><title>Long time, no update. But some new art now!</title><link>https://dbzer0.itch.io/hypnagonia/devlog/920227/long-time-no-update-but-some-new-art-now</link><pubDate>Sun, 06 Apr 2025 21:20:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIwNTk4ODE3LnBuZw==/400x224%23c/WKoMnf.png"/><p>Hey peeps, it’s been a while since I updated this game. The reason being that ever since I started the GenAI stuff to improve it, well, they kinda took over my life . That technology has improved wi...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/419797/the-plushening</guid><title>The Plushening</title><link>https://dbzer0.itch.io/hypnagonia/devlog/419797/the-plushening</link><pubDate>Wed, 24 Aug 2022 10:36:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk4NjkyODMucG5n/400x224%23c/TYavfZ.png"/><p>When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply the theme of Surrealist Dreams instead of...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/416110/integrating-ai-into-storyline</guid><title>Integrating AI into storyline</title><link>https://dbzer0.itch.io/hypnagonia/devlog/416110/integrating-ai-into-storyline</link><pubDate>Sun, 14 Aug 2022 13:56:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk3Nzg4ODcuanBn/400x224%23c/Zg%2BVjf.jpg"/><p>As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various encounters in your dreams. KoboldAI is a b...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/415410/ai-generated-prompts-for-first-act-experimental</guid><title>AI Generated Prompts for first act (experimental)</title><link>https://dbzer0.itch.io/hypnagonia/devlog/415410/ai-generated-prompts-for-first-act-experimental</link><pubDate>Fri, 12 Aug 2022 12:03:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk3NjMwNDQucG5n/400x224%23c/80Go1j.png"/><p>I’ve pushed the new update which now uses dynamically AI-generated stories for the first act torments. This is a highly experimental mode and it will take time for the model to improve, so please ke...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/412900/diving-deeper-into-ai-storytelling-with-nlp-generated-stories</guid><title>Diving deeper into AI storytelling with NLP-generated stories</title><link>https://dbzer0.itch.io/hypnagonia/devlog/412900/diving-deeper-into-ai-storytelling-with-nlp-generated-stories</link><pubDate>Fri, 05 Aug 2022 15:08:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk3MDg2ODMuanBn/400x224%23c/gFeOoi.jpg"/><p>As I finished my one-month subscription for Midjourney which I used to complete ~300 pieces of illustrations , I turned my attention to the next goal which has been annoying me since I started. For th...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/408338/exploitation</guid><title>Exploitation</title><link>https://dbzer0.itch.io/hypnagonia/devlog/408338/exploitation</link><pubDate>Mon, 25 Jul 2022 09:02:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk2MTQyMDQuanBn/400x224%23c/dEdCoS.jpg"/><p>The 8th Archetype and the 2nd Injustice Archetype has just been added to Hypnagonia: Exploited. This card pool will provide a completely different game style than the usual self-harm and immersion mec...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/405989/all-the-illustrations</guid><title>All the illustrations!</title><link>https://dbzer0.itch.io/hypnagonia/devlog/405989/all-the-illustrations</link><pubDate>Tue, 19 Jul 2022 08:46:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk1NjIwMDQuanBn/400x224%23c/7OlacE.jpg"/><p>In the past few weeks I’ve been working non-stop to complete my card illustrations for Hypnagonia, as I find having cards look immediately identifiable and unique is a significant improvement for a...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/404075/creating-card-illustrations-using-the-midjourney-neural-network</guid><title>Creating card illustrations using the midjourney Neural Network</title><link>https://dbzer0.itch.io/hypnagonia/devlog/404075/creating-card-illustrations-using-the-midjourney-neural-network</link><pubDate>Thu, 14 Jul 2022 08:41:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk0NDYyMzcucG5n/400x224%23c/ATteWt.png"/><p>2 weeks ago, my plan for the next update was to finally design and release the second injustice archetype, but then randomly, I was introduced to midjourney , a new Neural Network and my mind was blow...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/397124/nope-didnt-like-it</guid><title>Nope. Didn&#039;t like it.</title><link>https://dbzer0.itch.io/hypnagonia/devlog/397124/nope-didnt-like-it</link><pubDate>Sat, 25 Jun 2022 14:32:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzkyOTAzODguanBn/400x224%23c/gD5s8g.jpg"/><p>2 weeks ago, I finished redesigning the pathos/currency mechanics . I’ve playtested the game in the meantime and I got to admit: I didn’t like it. While it was obviously better than before, partic...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/391030/the-big-currency-redesign</guid><title>The Big Currency Redesign</title><link>https://dbzer0.itch.io/hypnagonia/devlog/391030/the-big-currency-redesign</link><pubDate>Thu, 09 Jun 2022 10:28:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzkxNTIyMDIuanBn/400x224%23c/pwMRbT.jpg"/><p>I initially designed the Pathos system in Hypnagonia so that I could have a way to decide what kind of encounters the player has to choose from in each journal page. As there are 7 types of encounters...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/385208/look-at-them-go</guid><title>Look at them go!</title><link>https://dbzer0.itch.io/hypnagonia/devlog/385208/look-at-them-go</link><pubDate>Wed, 25 May 2022 21:55:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzkwMjMwNjIuanBn/400x224%23c/7Uf1%2FH.jpg"/><p>Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visually rich, in a way that the player can...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/377174/improving-the-user-experience</guid><title>Improving the user experience</title><link>https://dbzer0.itch.io/hypnagonia/devlog/377174/improving-the-user-experience</link><pubDate>Wed, 04 May 2022 15:43:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg4Mzc1NzQuanBn/400x224%23c/swzeXH.jpg"/><p>One of the weakest parts of Hypnagonia since the early days has been the UX/UI. This is something I cooked up myself with core Godot Engine nodes and a free theme I found on itch.io. It was functional...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/365095/choose-your-difficulty</guid><title>Choose your difficulty</title><link>https://dbzer0.itch.io/hypnagonia/devlog/365095/choose-your-difficulty</link><pubDate>Sun, 03 Apr 2022 12:42:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg1NjY5MDguanBn/400x224%23c/ZvwUYH.jpg"/><p>Hypnagonia is meant to be a hard game. The beauty of the game (and roguelikes in general) is achieving a victory through an unforgiving game, through luck or skill. However even as unforgiving as it i...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/364259/best-served-cold</guid><title>Best Served Cold</title><link>https://dbzer0.itch.io/hypnagonia/devlog/364259/best-served-cold</link><pubDate>Fri, 01 Apr 2022 07:42:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg1NDk5MTkuanBn/400x224%23c/%2Bbmri%2B.jpg"/><p>In the past week, I’ve been working in adding one more archetype to the game. This time to provide an alternative to the Fearless disposition. The new one comes from the suggestion of a member of th...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/360147/pew-pew</guid><title>Pew Pew</title><link>https://dbzer0.itch.io/hypnagonia/devlog/360147/pew-pew</link><pubDate>Mon, 21 Mar 2022 09:33:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg0Njc3MTguanBn/400x224%23c/uOxLht.jpg"/><p>The latest update brings a new Archetype to mix into your playthroughs: The Laser Cannon. This archetype has been designed by a veteran Slay the Spire player and modder, DioBal and I’ve tweaked the...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/357596/switching-to-first-person-perspective</guid><title>Switching to first person perspective</title><link>https://dbzer0.itch.io/hypnagonia/devlog/357596/switching-to-first-person-perspective</link><pubDate>Mon, 14 Mar 2022 12:14:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzg0MDk2NDIuanBn/400x224%23c/pvtaZT.jpg"/><p>I started writing this post but then it kept morphing more and more into my experiences with ADHD while doing gamedev, so I wrote about that instead on my own blog . To continue from that post, yester...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/354423/final-act-is-now-available</guid><title>Final Act is now available!</title><link>https://dbzer0.itch.io/hypnagonia/devlog/354423/final-act-is-now-available</link><pubDate>Sat, 05 Mar 2022 16:48:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzgzMzAyMzguanBn/400x224%23c/5GnRKu.jpg"/><p>It’s been close to 2 months since I switched focus to writing tests and there hasn’t been a lot of visible progress to the game, but rest assured I was hard at work in the background. I was writin...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/335569/test-driven-indie-game-development</guid><title>Test Driven Indie Game Development</title><link>https://dbzer0.itch.io/hypnagonia/devlog/335569/test-driven-indie-game-development</link><pubDate>Sat, 15 Jan 2022 17:10:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc4ODUwMzIuanBn/400x224%23c/9pyd%2B%2B.jpg"/><p>It’s been now half a year since I first started working on Hypnagonia and slightly over a year since I’ve started the card game framework . As the features and complexity of such a project expands...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/332339/recurring-nightmares</guid><title>Recurring Nightmares</title><link>https://dbzer0.itch.io/hypnagonia/devlog/332339/recurring-nightmares</link><pubDate>Thu, 06 Jan 2022 08:56:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc4MTgxNDcuanBlZw==/400x224%23c/Ud2J1p.jpeg"/><p>One classic thing that happens with (some) nightmares, is that they might just keep repeating. Usually it’s over many nights, but sometimes the same theme might appear multiple times within the same...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/329406/potions-and-memories</guid><title>Potions and Memories</title><link>https://dbzer0.itch.io/hypnagonia/devlog/329406/potions-and-memories</link><pubDate>Tue, 28 Dec 2021 22:31:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc3NjI1NzIuanBn/400x224%23c/4o9FTK.jpg"/><p>In my last post I was writing that I wasn’t sure what to do with Pathos, but that was not completely true. I has some ideas I was musing in the background but none of them were really hitting home f...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/328992/what-to-do-with-pathos</guid><title>What to do with Pathos?</title><link>https://dbzer0.itch.io/hypnagonia/devlog/328992/what-to-do-with-pathos</link><pubDate>Mon, 27 Dec 2021 14:01:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc3NTM3NzUuanBn/400x224%23c/eSW%2BxK.jpg"/><p>A lot of the deckbuilder games like Hypnagonia are using some sort of overworld to move the player from one encounter to the next. Slay The Spire pioneered it and before that, the Magic: The Gathering...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/327761/the-second-act-begins-now</guid><title>The Second Act begins now</title><link>https://dbzer0.itch.io/hypnagonia/devlog/327761/the-second-act-begins-now</link><pubDate>Thu, 23 Dec 2021 16:02:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc3MzIwMTIuanBn/400x224%23c/twuiRY.jpg"/><p>With 27 commits in 224 files , I am finally pushing the second act of Hypnagonia to be live. This time I avoided pushing frequent small updates in favour of one big one, as it made no sense to push a...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/322085/music-and-the-first-act</guid><title>Music and the First Act</title><link>https://dbzer0.itch.io/hypnagonia/devlog/322085/music-and-the-first-act</link><pubDate>Mon, 06 Dec 2021 17:06:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>As part of my next major update, I wanted to finally introduce some audio elements, so I decided to start by getting some thematic music. The OpenSourceGaming video on Hypnagonia introduced me to the...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/321533/onwards-to-the-next-unsettling-act</guid><title>Onwards to the next unsettling act!</title><link>https://dbzer0.itch.io/hypnagonia/devlog/321533/onwards-to-the-next-unsettling-act</link><pubDate>Sat, 04 Dec 2021 23:43:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc1OTIzODYuanBlZw==/400x224%23c/BvNYsv.jpeg"/><p>After finishing my initial card pool I turned all my attention to fleshing out the game’s encounters. While the game is fully playable, it just doesn’t have that much variety in the playthrough. I...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/316517/exponential-combinations</guid><title>Exponential combinations</title><link>https://dbzer0.itch.io/hypnagonia/devlog/316517/exponential-combinations</link><pubDate>Sat, 20 Nov 2021 13:30:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc0Nzk4NTQuanBn/400x224%23c/Rn5huc.jpg"/><p>After many weeks of work, I have finally finished the card pool of the initial 4 archetypes that I started with. The last one being the Flyer. Today, we have now the following archetypes in each aspec...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/315774/v017x-onwards-faster</guid><title>v0.17.x: Onwards, faster</title><link>https://dbzer0.itch.io/hypnagonia/devlog/315774/v017x-onwards-faster</link><pubDate>Thu, 18 Nov 2021 07:52:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc0NjQ5MjkuanBn/400x224%23c/sBDXFa.jpg"/><p>Hey everyone, I am usually posting my announcements on discord, but it might make more sense to switch to posting them here and linking them from discord. v0.17.x sees the finalized CI pipeline, where...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/314259/pipelines-and-art</guid><title>Pipelines and Art</title><link>https://dbzer0.itch.io/hypnagonia/devlog/314259/pipelines-and-art</link><pubDate>Sat, 13 Nov 2021 17:04:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc0MzE4NTAuanBn/400x224%23c/eNVmZm.jpg"/><p>A recent art collaborator just decided today to grace us with 11 new scetches for some of the hardest cards to draw in the game, the Abusive Relationship archetype! And the art is brilliant! Way bette...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/313156/liberating-my-assets</guid><title>Liberating my assets</title><link>https://dbzer0.itch.io/hypnagonia/devlog/313156/liberating-my-assets</link><pubDate>Wed, 10 Nov 2021 09:03:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzc0MDg3NDIuanBn/400x224%23c/gT0WXD.jpg"/><p>When I first started with Hypnagonia, I had a bad case of what is colloquially known as “programmer art”. This means that all my GUI and Card illustration, design and so on, where whatever I could...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/312013/blog-recursion</guid><title>Blog recursion</title><link>https://dbzer0.itch.io/hypnagonia/devlog/312013/blog-recursion</link><pubDate>Sat, 06 Nov 2021 19:58:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did you know I have my own personal blog which is where I was writing about my game design stuff until now? Yea! I even blogged about the reasons why I opened an itch.io page in the first place . I’...</p>]]></description></item><item><guid>https://dbzer0.itch.io/hypnagonia/devlog/311915/getting-information-in-the-most-useful-way</guid><title>Getting information in the most useful way</title><link>https://dbzer0.itch.io/hypnagonia/devlog/311915/getting-information-in-the-most-useful-way</link><pubDate>Sat, 06 Nov 2021 14:30:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part of my design paradigm is that I don’t want my players to memorize anything as they play. So it’s imperative that they get information in the way most comfortable for them. To that end, I alwa...</p>]]></description></item></channel></rss>