<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ascend or Die Devlog - itch.io</title><link>https://crabcode.itch.io/ascend-or-die</link><description>A Cultivation Roguelite</description><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1505721/v0110-couch-co-op-controls</guid><title>v0.11.0: Couch Co-op Controls</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1505721/v0110-couch-co-op-controls</link><pubDate>Fri, 01 May 2026 15:56:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Couch co-op now works for up to 4 players on a single keyboard or a mixture of controllers. Crab1: Added control settings for players 2 - 4 and improved the overall settings menu for controls. Added c...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1501304/v0100-a-random-appears</guid><title>v0.10.0: A Random Appears</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1501304/v0100-a-random-appears</link><pubDate>Mon, 27 Apr 2026 22:39:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crab1: Added Random as a character option for local and co-op (co-op will be random and unique for the team) Added a splash screen for start-up so I could make a generic screenshot without the menu sh...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1496579/v091-online-bugfixes-and-an-axe</guid><title>v0.9.1: Online Bugfixes and an Axe</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1496579/v091-online-bugfixes-and-an-axe</link><pubDate>Sun, 26 Apr 2026 10:41:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crab1: Fixed a bunch of online desync issues. Fixed(-ish) the join by code function. Fixed an issue with exit circles not syncing with players or the miasma itself. Improved axe attack so it no longer...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1495755/v090-combat-improvements</guid><title>v0.9.0: Combat Improvements</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1495755/v090-combat-improvements</link><pubDate>Tue, 21 Apr 2026 15:22:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crab1: Simplified weapons and added variability in weapon attacks Improved character select UI in Co-op and Online Overhauled status effects in the back Added some chests to level up weapons Fixed an...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1484944/v080-choose-your-path</guid><title>v0.8.0: Choose Your Path</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1484944/v080-choose-your-path</link><pubDate>Fri, 10 Apr 2026 19:25:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crab1: Renamed game from Dao Rush to Ascend or Die Replaced that weird moaning sfx and overhauled audio in general, Combat nodes now have multiple exit points that lead to different paths, and Fixed s...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1482801/v070</guid><title>v0.7.0</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1482801/v070</link><pubDate>Tue, 07 Apr 2026 05:02:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Crab1: Added multiplayer, sfx are still horrible. AUTO Dao Rush v0.7.0 -- Online Co-op (Early Preview) Hey cultivators! Big update. This one&#039;s been brewing for a while and it&#039;s the foundation for wher...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1468907/v053-patch-notes-stability-polish</guid><title>v0.5.3 Patch Notes: Stability &amp; Polish</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1468907/v053-patch-notes-stability-polish</link><pubDate>Wed, 25 Mar 2026 11:57:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.5.3 Patch Notes: Stability &amp; Polish This is a pure bugfix and polish release. No new features, just making the existing ones actually work properly. Events Fixed The biggest fix in this patch: even...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1468295/v052</guid><title>v0.5.2</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1468295/v052</link><pubDate>Wed, 25 Mar 2026 02:42:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.5.2 changes: Fixed issue with navigation screen showing all nodes with perception 0 Fixed issue with disconnected graphs on the navigation screen You should be able to play from your starter map no...</p>]]></description></item><item><guid>https://crabcode.itch.io/ascend-or-die/devlog/1467304/v051</guid><title>v0.5.1</title><link>https://crabcode.itch.io/ascend-or-die/devlog/1467304/v051</link><pubDate>Mon, 23 Mar 2026 22:41:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.5.1 Changes Danger zone now closes with timer Danger zone is now purple and gassy Danger zone now starts centred on the map and closes around the exit point (kind of like PUBG) Tweaked the timings...</p>]]></description></item></channel></rss>