<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Juice FX Devlog - itch.io</title><link>https://codemanu.itch.io/juicefx</link><description>Add animations to your images to make them juicy!.</description><item><guid>https://codemanu.itch.io/juicefx/devlog/428518/juice-fx-v1320-released</guid><title>Juice FX v1.3.2.0 released!</title><link>https://codemanu.itch.io/juicefx/devlog/428518/juice-fx-v1320-released</link><pubDate>Fri, 16 Sep 2022 12:03:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NEW - Added .gif support. - Vastly improved &quot;Fade Out - Break&quot; effect performance. - Fixed a bug that would crash the app when introducing a value manually and canceling the dialog. - Updated engine...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/422445/juice-fx-v2000beta-released</guid><title>Juice FX v2.0.0.0(beta) released!</title><link>https://codemanu.itch.io/juicefx/devlog/422445/juice-fx-v2000beta-released</link><pubDate>Wed, 31 Aug 2022 05:45:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The new Juice FX v2.0 beta is now available! Steps to activate the beta version Right click &#039;Juice FX&#039; on your library Click &#039;Properties&#039; Go to &#039;Betas&#039; Select &quot;v2.0.0.0&quot; from the dropdown list. The ap...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/327146/juice-fx-v1311-hotfix</guid><title>Juice FX v1.3.1.1 hotfix</title><link>https://codemanu.itch.io/juicefx/devlog/327146/juice-fx-v1311-hotfix</link><pubDate>Tue, 21 Dec 2021 20:48:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a small patch that fixes some minor bugs and a major one that made some project unable to be loaded and crashed the app when moving layers. It&#039;s nothing major, but a big overhaul of Pixel FX Desi...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/304248/juice-fx-v1310-released</guid><title>Juice FX v1.3.1.0 released!</title><link>https://codemanu.itch.io/juicefx/devlog/304248/juice-fx-v1310-released</link><pubDate>Fri, 15 Oct 2021 20:01:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NEW - Added &quot;Shines&quot; section in &quot;Effects&quot; tab. Shines can be used to highlight sprites. - Added &quot;Shine&quot; preset. - Added &quot;Border Shine&quot; preset. CHANGES - Rearranged &quot;Effects&quot; tab...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/262667/juice-fx-v1301-hotfix</guid><title>Juice FX v1.3.0.1 hotfix</title><link>https://codemanu.itch.io/juicefx/devlog/262667/juice-fx-v1301-hotfix</link><pubDate>Fri, 11 Jun 2021 09:02:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Fixed a bug that made the app crash when moving a layer without an image. - Added a &quot;Time Offset&quot; slider in &quot;Layer&quot; tab to offset the timed animations of the layer...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/262181/juice-fx-v1300-released</guid><title>Juice FX v1.3.0.0 released!</title><link>https://codemanu.itch.io/juicefx/devlog/262181/juice-fx-v1300-released</link><pubDate>Wed, 09 Jun 2021 16:51:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NOTABLE MENTIONS - Canvas size can now be changed to any value. - Alpha Fix: This is the last of the three tools to get the alpha fix. No more alpha loss or color shift to black! - Disolve Burst: Make...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/221149/juice-fx-v1202</guid><title>Juice FX v1.2.0.2</title><link>https://codemanu.itch.io/juicefx/devlog/221149/juice-fx-v1202</link><pubDate>Wed, 10 Feb 2021 12:23:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated the LUA scripting library so it works properly...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/198076/juice-fx-v1201-hotfix-and-about-v13</guid><title>Juice FX v1.2.0.1 hotfix and about v1.3</title><link>https://codemanu.itch.io/juicefx/devlog/198076/juice-fx-v1201-hotfix-and-about-v13</link><pubDate>Sun, 22 Nov 2020 11:56:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everybody! I&#039;ve finally ported Juice FX to the new version of GMS v2.3, despite working on JuiceFX v1.3, I was reluctant to port it just because there was a lot of incompatible code with the new...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/115674/juice-fx-v120-released</guid><title>Juice FX v1.2.0 released!</title><link>https://codemanu.itch.io/juicefx/devlog/115674/juice-fx-v120-released</link><pubDate>Fri, 20 Dec 2019 15:53:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CHANGELOG v1.2.0 - New layer tab which can be used to change layer properties. (Position, scale, angle, etc). - Images can now be pasted from clipboard. - New offset slider added for animated sprites...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/86191/juice-fx-v1101-released</guid><title>Juice FX v1.1.0.1 released!</title><link>https://codemanu.itch.io/juicefx/devlog/86191/juice-fx-v1101-released</link><pubDate>Tue, 18 Jun 2019 08:45:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BUGFIXES Layers 2-8 can now properly be used along with animated sprites. Sprite animation time is now layer independant. New checkbox for allowing sprite animations, getting rid of the question box i...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/86031/juice-fx-v110-released</guid><title>Juice FX v1.1.0 released!</title><link>https://codemanu.itch.io/juicefx/devlog/86031/juice-fx-v110-released</link><pubDate>Mon, 17 Jun 2019 08:49:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NEW FEATURES LUA Live Scripting: You can now use LUA along with some extra functions to go even further beyond with JuiceFX. The documentation is included with the app but it can also be checked here:...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/77998/juice-fx-v104-released</guid><title>Juice FX v1.0.4 released!</title><link>https://codemanu.itch.io/juicefx/devlog/77998/juice-fx-v104-released</link><pubDate>Thu, 25 Apr 2019 20:50:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NEW FEATURES · Array Export (Work in progress): Exports a .txt file containing an array of arrays. The main array contain a sub-array for each frame of the animation. The sub-array contain the 4 poin...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/71373/juice-fx-v103-released</guid><title>Juice FX v1.0.3 released!</title><link>https://codemanu.itch.io/juicefx/devlog/71373/juice-fx-v103-released</link><pubDate>Mon, 11 Mar 2019 18:14:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Juice FX v1.0.3 NEW ADDITIONS · You can now save and load projects, which include all layers with their images. · New &lt;Fade Out&gt; tab added, where you can explode your sprites! · New &lt;Reverse&gt; funct...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/70940/juice-fx-v102-released</guid><title>Juice FX v1.0.2 released!</title><link>https://codemanu.itch.io/juicefx/devlog/70940/juice-fx-v102-released</link><pubDate>Fri, 08 Mar 2019 19:13:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Juice FX v1.0.2 BUGFIXES · Editing the sprite&#039;s origin in HD mode works as it should now. · .gif export now gets properly resized. NEW ADDITIONS · You can now choose different canvas sizes: 128x...</p>]]></description></item><item><guid>https://codemanu.itch.io/juicefx/devlog/70774/juice-fx-v101-released</guid><title>Juice FX v1.0.1 released!</title><link>https://codemanu.itch.io/juicefx/devlog/70774/juice-fx-v101-released</link><pubDate>Thu, 07 Mar 2019 15:09:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Juice FX v1.0.1 BUGFIXES · Clicking out of the canvas window won&#039;t change the sprite origin anymore. · Disabling the first layer won&#039;t stop the other layers from rendering anymore. · &lt;Simulate&gt; and...</p>]]></description></item></channel></rss>