<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BreakWeapons Devlog - itch.io</title><link>https://brum.itch.io/breakweapons</link><description>Early prototype first person combat dungeoncrawler</description><item><guid>https://brum.itch.io/breakweapons/devlog/20961/jan14-patch</guid><title>jan14 patch</title><link>https://brum.itch.io/breakweapons/devlog/20961/jan14-patch</link><pubDate>Sun, 14 Jan 2018 22:39:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-added loot containers (crates) -tuned AI -tuned stats -added savegames The tentacle now spawns on the bridge the very first time you encounter it, this was implemented to make it more apparent that y...</p>]]></description></item><item><guid>https://brum.itch.io/breakweapons/devlog/20349/2018-jan1-demoday-changelog</guid><title>2018 Jan1 Demoday Changelog</title><link>https://brum.itch.io/breakweapons/devlog/20349/2018-jan1-demoday-changelog</link><pubDate>Mon, 08 Jan 2018 09:42:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another demoday, another demo! Changelog:  -Reworked the artsyle/shaders Gave up on trying to hue-shift shade environments Gave up on trying to make flat-shaded 3D assets. New texturing style that foc...</p>]]></description></item><item><guid>https://brum.itch.io/breakweapons/devlog/14296/second-demoday-update</guid><title>Second demoday update</title><link>https://brum.itch.io/breakweapons/devlog/14296/second-demoday-update</link><pubDate>Sat, 04 Nov 2017 16:17:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another 2 months have passed, i think I&#039;ve made a decent amount of progress. Well, i guess it&#039;s hard not to make a lot of progress when the project is essentially only 2 months old. The demo includes...</p>]]></description></item></channel></rss>