<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Orderless: New Skies Devlog - itch.io</title><link>https://blindtree.itch.io/orderless</link><description>Take down your enemies... with style!</description><item><guid>https://blindtree.itch.io/orderless/devlog/488207/orderless-on-the-web</guid><title>Orderless on the Web!</title><link>https://blindtree.itch.io/orderless/devlog/488207/orderless-on-the-web</link><pubDate>Fri, 10 Feb 2023 17:26:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzExMjg2NTMwLnBuZw==/400x224%23c/VdEt0%2F.png"/><p>Hello Everyone! With this update we are bringing Orderless straight to the web with our new webplayer! With this we hope to invite more traffic to the game here on itch. We will also be releasing the...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/438792/snap-bang-pow-onomatopoeia-update</guid><title>&quot;SNAP&quot; &quot;BANG&quot; &quot;POW&quot; Onomatopoeia update!</title><link>https://blindtree.itch.io/orderless/devlog/438792/snap-bang-pow-onomatopoeia-update</link><pubDate>Wed, 12 Oct 2022 15:55:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Coincidences do happen! New update on a Wednesday once more! This weeks focus has been targeted mostly on a dearly missed feature from Adiasis! Onomatopoeias is something we have been discussing about...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/436135/patch-notes-wednesday</guid><title>Patch Notes Wednesday!</title><link>https://blindtree.itch.io/orderless/devlog/436135/patch-notes-wednesday</link><pubDate>Wed, 05 Oct 2022 18:57:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>No. This will not be a weekly occurrence! Though it would be great with consistent updates… Anyhow.. This update has mostly been focused on smashing bugs and fixing minor annoyances that slipped thr...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/433914/prototype-2-release-major-content</guid><title>Prototype 2 Release! [MAJOR CONTENT]</title><link>https://blindtree.itch.io/orderless/devlog/433914/prototype-2-release-major-content</link><pubDate>Fri, 30 Sep 2022 18:04:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello Everyone! We’re finally releasing the next prototype after much hard work and many sleepless nights! Joking aside, with this new release the team feels that the game is a LOT closer to where w...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/381824/bug-fixes</guid><title>Bug fixes!</title><link>https://blindtree.itch.io/orderless/devlog/381824/bug-fixes</link><pubDate>Mon, 16 May 2022 19:15:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With new features comes new bugs and changes! Hello again! As some may know we introduces a new overlap feature in the latest update of the game. This features introduced more bugs than expected.. So...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/380566/combat-quality-of-life-changes</guid><title>Combat Quality of Life Changes!</title><link>https://blindtree.itch.io/orderless/devlog/380566/combat-quality-of-life-changes</link><pubDate>Fri, 13 May 2022 13:15:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After reading through some of the feedback, here comes the first update! First of all, thanks to all so far that have provided us with valuable feedback! We’ve made some changes to our prototype, mo...</p>]]></description></item><item><guid>https://blindtree.itch.io/orderless/devlog/378340/first-prototype-now-available-</guid><title>First Prototype Now Available! ~</title><link>https://blindtree.itch.io/orderless/devlog/378340/first-prototype-now-available-</link><pubDate>Sat, 07 May 2022 14:16:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Well, the time has come! You can now try our first prototype. This demo is meant to show off the main combat gameplay loop and tone of what we want in the final game. Feedback is as always much apprec...</p>]]></description></item></channel></rss>