<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PELOGEN2 (3D modeling tool for PICO-8) Devlog - itch.io</title><link>https://bitchunk.itch.io/pelogen2</link><description>Tiny polygons for PICO-8 again!</description><item><guid>https://bitchunk.itch.io/pelogen2/devlog/1382660/pelogen2-v25-releasedenglish-menu-implementation</guid><title>PELOGEN2 v2.5 released(English menu implementation)</title><link>https://bitchunk.itch.io/pelogen2/devlog/1382660/pelogen2-v25-releasedenglish-menu-implementation</link><pubDate>Sun, 15 Feb 2026 13:48:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NjAyMjYzLnBuZw==/400x224%23c/ChFajx.png"/><p>Update content Common to all screens (3D model related) - Light sources are now previewed as objects. (Previously, they were pseudo-perspective.) - UV correction has been adjusted to prevent textures...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/1019253/pelogen2-v24a-bug-fixed</guid><title>PELOGEN2 v2.4a bug fixed</title><link>https://bitchunk.itch.io/pelogen2/devlog/1019253/pelogen2-v24a-bug-fixed</link><pubDate>Fri, 29 Aug 2025 01:34:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug that caused an error when the UV point in &quot;UV Edit&quot; reached the left or top edge...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/1018175/pelogen2-v24-released</guid><title>PELOGEN2 v2.4 released</title><link>https://bitchunk.itch.io/pelogen2/devlog/1018175/pelogen2-v24-released</link><pubDate>Wed, 27 Aug 2025 12:54:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyOTEwNzEwLmdpZg==/original/UDEHz%2F.gif"/><p>Recent devlog The UV-data format does not meet the specifications. While we&#039;re revising the specifications... we&#039;ll also be changing the UV data grid. This was postponed due to the need for trial and...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/1015975/the-uv-data-format-does-not-meet-the-specifications</guid><title>The UV-data format does not meet the specifications.</title><link>https://bitchunk.itch.io/pelogen2/devlog/1015975/the-uv-data-format-does-not-meet-the-specifications</link><pubDate>Sun, 24 Aug 2025 07:03:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyODY1ODMzLnBuZw==/400x224%23c/aGyT4r.png"/><p>I&#039;ve decided to make full use of the 3D modeling tool &quot;PELOGEN2&quot; for my new game project. I was able to create something that roughly took shape, and only recently have I been able to incorporate the...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/943274/pelogen-v23-updatetexture-display-and-uv-editing-screen-added</guid><title>[PELOGEN v2.3 UPDATE!!]Texture display and UV editing screen added</title><link>https://bitchunk.itch.io/pelogen2/devlog/943274/pelogen-v23-updatetexture-display-and-uv-editing-screen-added</link><pubDate>Mon, 12 May 2025 03:06:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMTUwOTg2LnBuZw==/400x224%23c/3q1Dol.png"/><p>PELOGEN2 version 2.3 now supports texture display! A UV editing screen has been added, allowing you to apply textures to 3D models! Edited 3D models can be imported into Pico-8! Sample code and a spri...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/942535/pelogen2-uv-editing-screen-tools-menu</guid><title>[PELOGEN2] UV editing screen - Tools menu</title><link>https://bitchunk.itch.io/pelogen2/devlog/942535/pelogen2-uv-editing-screen-tools-menu</link><pubDate>Mon, 12 May 2025 02:31:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIyOTIwODk4LnBuZw==/400x224%23c/7HnGHa.png"/><p>Interface [MODEL] Replace 3D model Change the 3D model displayed in the model view. Only the model to be textured is changed, and the UV being edited is applied as is. [ALIGN] Shape UV points Shape po...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/942588/pelogen2-uv-editing-screen-import-texture-images</guid><title>[PELOGEN2] UV editing screen - Import texture images</title><link>https://bitchunk.itch.io/pelogen2/devlog/942588/pelogen2-uv-editing-screen-import-texture-images</link><pubDate>Mon, 12 May 2025 02:31:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMTMzNjE2LnBuZw==/400x224%23c/KudxyN.png"/><p>About PELOGEN2 texture images PELOGEN2 texture image data is managed based on the lower half of the sprite data (128x128px) for Pico-8. Interface Drag and drop a png image to switch to the import scre...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/942582/pelogen2-uv-editing-screen-uv-saved-data</guid><title>[PELOGEN2] UV editing screen - UV saved data</title><link>https://bitchunk.itch.io/pelogen2/devlog/942582/pelogen2-uv-editing-screen-uv-saved-data</link><pubDate>Mon, 12 May 2025 02:31:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMTMzNDIyLnBuZw==/400x224%23c/jE9dcH.png"/><p>About UV data for PELOGEN2 PELOGEN2 UV data is managed based on the second row from the top when the sprite sheet data for Pico-8 (128x128px) is divided into four equal parts. ⚠️About the data ID...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/942183/pelogen2-uv-editing-screen-uv-selection</guid><title>[PELOGEN2] UV editing screen - UV selection</title><link>https://bitchunk.itch.io/pelogen2/devlog/942183/pelogen2-uv-editing-screen-uv-selection</link><pubDate>Mon, 12 May 2025 02:31:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMTIzNDI2LnBuZw==/400x224%23c/DfT7d5.png"/><p>InterfaceSelect UV faces (selected faces, selected UV faces) Selecting UV faces (selected face, selected UV face) You can select UV faces by clicking the &quot; Face center point &quot; displayed on the 3D mode...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/942141/pelogen2-uv-editing-screen-view</guid><title>[PELOGEN2] UV editing screen - View</title><link>https://bitchunk.itch.io/pelogen2/devlog/942141/pelogen2-uv-editing-screen-view</link><pubDate>Mon, 12 May 2025 02:30:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxMTIyNzY4LnBuZw==/400x224%23c/5uCIZg.png"/><p>Interface The top of the screen displays the model, and you can manipulate the model like you would in the modeling screen or data management screen. The bottom displays the texture and selected UVs...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/838702/pelogen2-update-v22</guid><title>PELOGEN2 Update v2.2!</title><link>https://bitchunk.itch.io/pelogen2/devlog/838702/pelogen2-update-v22</link><pubDate>Sat, 23 Nov 2024 15:16:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE4Njk3NTU0LnBuZw==/400x224%23c/95pxTx.png"/><p>Editing screen/Updates (PR/TR version) Rendering process when not rotating is 10% faster. (Reduced frame skipping due to Pico-8 limit) The sorting algorithm has been switched from quicksort to shellso...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/755263/pelogen2-update-v21-easier-to-use-</guid><title>PELOGEN2 update v2.1 - Easier to use! -</title><link>https://bitchunk.itch.io/pelogen2/devlog/755263/pelogen2-update-v21-easier-to-use-</link><pubDate>Wed, 26 Jun 2024 09:26:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE2NjkyMzkzLnBuZw==/400x224%23c/juurky.png"/><p>PELOGEN2 was released recently. We are developing it very slowly, but we are working on additional features. Preset model addition function Previously, &quot;ADD&quot; on the edit screen only added a single tri...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/689560/pelogen2-copy-sample-code</guid><title>[PELOGEN2] COPY SAMPLE CODE</title><link>https://bitchunk.itch.io/pelogen2/devlog/689560/pelogen2-copy-sample-code</link><pubDate>Wed, 28 Feb 2024 16:05:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MjA0NjMzLnBuZw==/400x224%23c/flsm4B.png"/><p>About sample code The sample code allows you to display a 3D model created with PELOGEN2 in the Pico-8 environment. Paste the code into Pico-8&#039;s code editor to use it. Interface Initialization paramet...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/689479/pelogen2-manage-data-screen</guid><title>[PELOGEN2] MANAGE DATA Screen</title><link>https://bitchunk.itch.io/pelogen2/devlog/689479/pelogen2-manage-data-screen</link><pubDate>Wed, 28 Feb 2024 13:16:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MjAzMTA0LnBuZw==/400x224%23c/rEZMOX.png"/><p>About PELOGEN2 3D model data PELOGEN2 data is managed using sprite data for Pico-8. Paste it into Pico-8&#039;s sprite editor and use it. Interface Selected model View A preview of the saved model data is...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/683090/pelogen2-is-released</guid><title>PELOGEN2 is released!</title><link>https://bitchunk.itch.io/pelogen2/devlog/683090/pelogen2-is-released</link><pubDate>Thu, 22 Feb 2024 09:33:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MDYwNzU4LnBuZw==/400x224%23c/DH95fw.png"/><p>What tools? PELOGEN2 is a 3D modeling tool created on PICO-8. Because it was created for such small specifications, it is not suitable for overly complex and large modeling. In today&#039;s era of large-sc...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/686311/pelogen2-modeling-screen-saved-data</guid><title>[PELOGEN2] Modeling screen – Saved Data</title><link>https://bitchunk.itch.io/pelogen2/devlog/686311/pelogen2-modeling-screen-saved-data</link><pubDate>Thu, 22 Feb 2024 09:28:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MTMyNzAwLnBuZw==/400x224%23c/em0TQl.png"/><p>Interface Data save decision area [SAVE] When in save mode (image above), click to save to the selected data number. It is not accepted in load mode. Data loading decision area [LOAD] Load mode (image...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/686307/pelogen2-modeling-screen-vertex-selection</guid><title>[PELOGEN2] Modeling screen - Vertex selection</title><link>https://bitchunk.itch.io/pelogen2/devlog/686307/pelogen2-modeling-screen-vertex-selection</link><pubDate>Thu, 22 Feb 2024 09:08:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MTMyNTE0LnBuZw==/400x224%23c/bKE3ma.png"/><p>Interface Selected vertex ❉ Displaying selected vertices. Selected vertices can be moved or rotated. Overlapping vertices on the screen are selected in order each time you select them. Selected vert...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/686280/pelogen2-modeling-screen-tools-menu</guid><title>[PELOGEN2] Modeling screen - Tools menu</title><link>https://bitchunk.itch.io/pelogen2/devlog/686280/pelogen2-modeling-screen-tools-menu</link><pubDate>Thu, 22 Feb 2024 08:41:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MTMyNDk2LnBuZw==/400x224%23c/2zadQO.png"/><p>Interface [ADD] Add triangular surface Selecting ADD displays the Add Model menu. By selecting a model, the selected model is added to the position of the grab cursor. [DELETE] Delete triangular face...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/686267/pelogen2-modeling-screen-view</guid><title>[PELOGEN2] Modeling screen - View</title><link>https://bitchunk.itch.io/pelogen2/devlog/686267/pelogen2-modeling-screen-view</link><pubDate>Thu, 22 Feb 2024 06:45:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE2NzA5Mzk1LnBuZw==/400x224%23c/Nl7N56.png"/><p>Interface Selection cursor A cursor for selecting vertices. Grab cursor Appears at the location where you add a triangular face or at the vertex you are moving. It moves with the selection cursor, but...</p>]]></description></item><item><guid>https://bitchunk.itch.io/pelogen2/devlog/686261/pelogen2-start-menu</guid><title>[PELOGEN2] Start menu</title><link>https://bitchunk.itch.io/pelogen2/devlog/686261/pelogen2-start-menu</link><pubDate>Thu, 22 Feb 2024 05:32:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MTMxNDY4LnBuZw==/400x224%23c/0MRbhW.png"/><p>Start PELOGEN2! PELOGEN2 is mainly operated with a mouse. The title will be displayed after the manufacturer logo. Click to move to the start menu. Start menu Move the mouse cursor to an item and clic...</p>]]></description></item></channel></rss>