<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DEEP YELLOW Devlog - itch.io</title><link>https://aebrer.itch.io/deep-yellow</link><description>Every step is a turn. Every turn is a fight.</description><item><guid>https://aebrer.itch.io/deep-yellow/devlog/1416188/v0120-entropy-locked-lighting-flickers-and-what-the-fck-is-entropy-locking</guid><title>v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?))</title><link>https://aebrer.itch.io/deep-yellow/devlog/1416188/v0120-entropy-locked-lighting-flickers-and-what-the-fck-is-entropy-locking</link><pubDate>Wed, 25 Feb 2026 00:07:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Entropy-Locked Lighting Flickers Every fluorescent light in Deep Yellow now has its own personality. Some burn steady. Some are permanently dead. A few flicker with eerie, unpredictable rhythms — se...</p>]]></description></item><item><guid>https://aebrer.itch.io/deep-yellow/devlog/1382913/every-texture-is-a-python-script</guid><title>Every Texture is a Python Script</title><link>https://aebrer.itch.io/deep-yellow/devlog/1382913/every-texture-is-a-python-script</link><pubDate>Sun, 15 Feb 2026 15:39:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NjA0MDM4LnBuZw==/400x224%23c/AVY6fG.png"/><p>Every Texture is a Python Script Deep Yellow’s textures aren’t drawn. They’re not generated by an AI art model either. Every wall, floor, ceiling, and entity sprite in the game is a Python scrip...</p>]]></description></item><item><guid>https://aebrer.itch.io/deep-yellow/devlog/1382885/v011x-dynamic-lighting-system</guid><title>v0.11.X - Dynamic Lighting System!</title><link>https://aebrer.itch.io/deep-yellow/devlog/1382885/v011x-dynamic-lighting-system</link><pubDate>Sun, 15 Feb 2026 15:28:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NjAzNzY4LnBuZw==/400x224%23c/sT8u2V.png"/><p>Lighting the Backrooms When I started Deep Yellow, every level was lit the same way: a flat ambient wash plus a small light attached to the player. It worked, but it looked like a game jam project. Th...</p>]]></description></item></channel></rss>